Child of Nature (3.5e Race)
Children of Nature[edit]
Personality[edit]
Children of Nature are usually playful and extremely friendly. Although, they can seem to be quite mischievous and sketchy.
Physical Description[edit]
A Child of Nature is simply a human with more accentuated features such as a larger bust or a more defined jawline.
Relations[edit]
Children of Nature have extremely good relations with many other cultures and races; except those that show disregard for nature (these tend to be evil races).
Alignment[edit]
Children of Nature are almost always chaotic. As for intentions, they are usually good, but they may vary as humans do.
Lands[edit]
Children of Nature usually take residence in forested areas and hidden alcoves of the world.
Religion[edit]
Children of Nature have a tendency to lean towards more nature-friendly religions.
Language[edit]
Children of Nature speak Sylvan and Common.
Names[edit]
A Child of Nature's name is usually derived from natural phenomenons and the likes.
e.g. Gale, Squall, Mint, Sky, Clementine, Ash, etc.
Racial Traits[edit]
- -4 Strengh, +2 Constitution, +2 Intelligence, +2 Wisdom, and +4 Charisma: Children of Nature tend to be quite healthy and attractive, but they are somewhat less strong than other humans.
- Fey: Naturally, a Child of Nature takes after their parents.
- Medium
- Child of Nature base land speed is 40 feet
- Nature's Adaptation: a child of nature may grow/morph its appendages to grant it movement or sensory advantage a number of times per day equal to half a child of nature's level.
- Wings (Ex): gains a 60ft fly(Average) speed
- Gills and flippers (Ex): gains a 40 ft. Swim Speed and the ability to breath under water, but loses the ability to breath air during the duration
- Scent (Ex): gain a 30 ft. scent range
- digger (Ex): gain a 20 ft. Burrow speed but only through Dirt and sand and a 10 ft tremorsense but can't see outside that area at all
- Bat Ears (Ex): gain a 60 ft. blind sense like a bat
- Cold iron fear: as a fey outsider they get inflicted double damages from cold iron weapon.
- Unearthly Grace, lesser (Su): A Child of Nature gains a bonus to saving throws (and a deflection bonus to AC) equal to half their charisma bonus (to a minimum of +1).
- Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a Child of Nature has a +6 racial bonus on the check. if its a druid add +6 to it
- Charming (Ex): A Child of Nature gains a +4 bonus to all charisma checks and charisma-based skill checks.
- Automatic Languages: Sylvan and Common. Bonus Languages: Any (except secret languages).
- Favored Class: Sorcerer.
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
16 years | +2d4 | +4d6 | +6d8 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
40 years | 100 years | 200 years | +10d20 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4' 10" | +3d6 | 90 lb. | × (5) lb. |
Female | 4' 6" | +2d8 | 70 lb. | × (3) lb. |
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