5e 6th Level Spells
From D&D Wiki
Back to Main Page → 5e Homebrew → Spells
6th-Level Spells | Summary | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Accelerator | Speed up time around yourself, causing you to move faster than your foes. | |||||||||||
Acid Storm | Unleash a brief downpour on your enemies | |||||||||||
Add Sending Stone | This spell adds a new sending stone to an existing pair of sending stones. | |||||||||||
Alpha Demiplane | you manifest in the ethereal plane using your soul to create or expand a demiplane of limited space risking your own soul. | |||||||||||
Alter Race | You attempt to change one target to another race. | |||||||||||
Amplify Damage | Curse enemies to take additional damage from a specific source. | |||||||||||
Animal Mind Switch | You touch a creature you can see to alter their mind. | |||||||||||
Antimagic Blast | A more localized form of antimagic field, which can be cast at a lower level. | |||||||||||
Antimagic Blast, Variant | You fire a blast of disruptive magic, disabling the Weave for a moment. | |||||||||||
Antimodes Greater Fireball | You create a blazing purple ball, infused with both freezing cold and sweltering heat. | |||||||||||
Apocryphic Zone | You and your target's souls enter a necrotic plane where magic is enhanced, leaving vulnerable physical bodies. | |||||||||||
Apotheosis | You gird someone up with the might of the arcane, becoming great and terrible in aspect and in power. | |||||||||||
Armor of Flesh | You touch an undead creature at least one size category larger than you and merge into its body for the duration. | |||||||||||
Astral Cannon | You conjure a beam of energy, blasting enemies in a line. | |||||||||||
Aura of Invisibility | Magic wraps around you and your surrounding allies, hiding them from the view of others. | |||||||||||
Aura of Time | Protect yourself and others with time energy. | |||||||||||
Avalanche | ||||||||||||
Aysa's Plasma Cage | A cage of plasma erupts from your fingers to encase your target in heat | |||||||||||
Bhahoozun's Disintegration Fist | disintegrate your enemies with the power of wind | |||||||||||
Bloodtap | You tap into the latent energy inside every being. | |||||||||||
Body Enhancement | You enhance the target's body allowing them to perform superhuman feats | |||||||||||
Bone Telling | Throw bones and see what you get! | |||||||||||
Bulletproof | For the duration of the spell, the creature you touch has immunity to damage from firearm attacks. | |||||||||||
Call Spectator | Summon a spectator to guard your loot. | |||||||||||
Call to Adventure | Conjure a team of adventurers from across the multiverse to perform some service. | |||||||||||
Cascade of Thunder | You summon a virulent thunderstorm that lasts for the duration, damaging creatures in range with electric shocks. | |||||||||||
Chain of Corruption | Whip your enemies with a corrupting chain. | |||||||||||
Chain Pain | A dark lightning bolt leaps from your finger towards the target, inducing pain and leaping towards another nearby creature. | |||||||||||
Channel Divinity | You become a conduit for divine power, allowing you to perform several miraculous effects. | |||||||||||
Conjunctive Gate | You weave a gate into reality between planes | |||||||||||
Conjure Dragon | You summon a dragon of challenge rating 6 or lower. | |||||||||||
Damage Deflection | Absorb the energy coming from a spell and return that damage with a blast of force | |||||||||||
Dancing Plague | You lead a crowd in a frenzied, deadly dance. | |||||||||||
Dark World | You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube. | |||||||||||
Death's Touch | Drain Life | |||||||||||
Demonic Visage | Your visage suddenly warps and changes to that of a terrifying demon. | |||||||||||
Diamond Dust Maelstrom | You summon a swirling maelstrom of razor-sharp diamond dust. | |||||||||||
Disassemble Molecules | Rend creatures at the atomic level. | |||||||||||
Dragon Form | You assume the form of a dragon | |||||||||||
Dragon's Skin | You touch a willing creature, granting it a dragon's near invulnerability to energy and physical blows. | |||||||||||
Dredge | You resurrect buildings of the long-forgotten past. | |||||||||||
Drought | Cause the clouds to stop raining on a large area for one month. | |||||||||||
Earth Shatter | Summon a massive lightning bolt to empower your weapon and shatter the ground in your way. | |||||||||||
Eldritch Portent | You draw upon the timeless knowledge of an elder ancient in order to see the future. | |||||||||||
Elemental Wrath | You unleash devastating elemental destruction upon everything in your viscinity | |||||||||||
Energy Burst | You unleash a wave of bright searing energy all around you. | |||||||||||
Energy Vortex | ||||||||||||
Erase History | Purge the written word of reference to something. | |||||||||||
Essence Siphon | You tear a creature's vitality from their body, and use it to bolster your own. | |||||||||||
Ether Reforged | You weave your own reality into Universe | |||||||||||
Extra | You act twice on your next turn. | |||||||||||
Eyes of Time | After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world. | |||||||||||
Fire Seeds | EXPLOSIVE FLORA! | |||||||||||
Flesh to Bees | You call forth the essence of bees within a target that isn't beehaving. | |||||||||||
Flood of Shadow | You overlay an area with the arcane energy of the Plane of Shadow, causing spells to react strangely | |||||||||||
Flounder | Grant a retroactive heal to someone before taking fatal damage. | |||||||||||
Flux Wall | Create a time-bending force field | |||||||||||
Force Lightning | UNLIMITED POWER!! | |||||||||||
Forget | Cause someone to forget about something. | |||||||||||
Form Contract | Bind a fiend within a weapon, armor, or jewelry. | |||||||||||
Gather | Instantly bring selected creatures to you. | |||||||||||
General Inventory | A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location. | |||||||||||
Grand Alchemy | Craft your masterpiece within your mind, and bring it into reality. | |||||||||||
Gravity Sphere | You create a sphere of damaging force which attracts things to it. | |||||||||||
Greater Blade of Grass | ||||||||||||
Greater Zone of Euphemisms | At your word, reality is purged of all rudeness and negativity | |||||||||||
Guardian of the Living | A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier. | |||||||||||
Hydrogen Bomb | Your main goal is to blow up and act like you don't know nobody | |||||||||||
Ijuyr's Symphony | A rousing song that heals and invigorates allies. | |||||||||||
Interference Field | Project a field of disruptive magic that hinders spellcasting in a large area. | |||||||||||
Internal Incineration | The bones of a creature start to burn like hot iron, and the target is incinerated from the Inside out. | |||||||||||
Inumaki Word "Crush" | Force a creature to adhere to your word and Crush. | |||||||||||
Inumaki Word "Plummet" | Force a creature to adhere to your word and Plummet. | |||||||||||
Inumaki Word Variant Mute | Force a creature to adhere to your word and Mute. | |||||||||||
Invade Host | Teleport an astral form near a target to duel them. | |||||||||||
Investiture of Acid | Gaining the abilities of a liquid that eats through anything it touches? Neat!! | |||||||||||
Investiture of Darkness | Darkness Rises up from around you, and covers you | |||||||||||
Investiture of Green | You call upon the power of plants to protect yourself from harm and attack your enemies. | |||||||||||
Investiture of Light | You wreathe yourself in shining, yellow-white light. | |||||||||||
Investiture of Lightning | ||||||||||||
Investiture of Poison | Your body is surrounded by a cloud noxious gas, may others breathe at their own risk | |||||||||||
Investiture of Sand | You call upon the power of sand to protect yourself from harm and attack your enemies. | |||||||||||
Investiture of Sand, Variant | You call upon the power of sand to protect yourself from harm and attack your enemies. | |||||||||||
Investiture of Water | You call upon the power of water to protect yourself from harm and attack your enemies. | |||||||||||
Irascible Spear | You pull shadows together and create a polearm wreathed in the darkness. | |||||||||||
Ironwood | Ironwood is a spell used to created a magical metal like substance from normal wood. | |||||||||||
King Crimson | The power that obliterates time itself: KING CRIMSON! | |||||||||||
Landscape of Fear | The terrain around the targets appear to be made of its worst nightmares. | |||||||||||
Life Transfer | Takes health from a willing creature and transfers it to another creature. | |||||||||||
Light of Courage | Inflict extra radiant damage on undead affected by turn undead | |||||||||||
Limb Growth | You sculpt additional body parts onto a creature. | |||||||||||
Lindwurm Conflagration | Summon a great fiery serpent to immolate your foes. | |||||||||||
Lion Elemenacy: Holy | The sound of singing from a heavenly choir erupts from the area as the spell takes hold. The sky darkens as if it suddenly became night, as the stars dance across the heavens. | |||||||||||
Liveoak | This spell turns an oak or similar tree into a protector or guardian. The spell can be cast on only a single tree at a time; while liveoak is in effect, you can't cast it again on another tree. | |||||||||||
Locate Remains | You sense the direction to the remains of a creature, as long as some portion of the remains is within 1 mile of you. | |||||||||||
Lucky Charm | Choose up to six creatures that you can see within range to bestow incredible luck upon. | |||||||||||
Magic (Mobius) | ||||||||||||
Magic Staff | You touch a nonmagical staff. Until the spell ends, that staff becomes a magic weapon which is able to cast spells. | |||||||||||
Magic Talisman | You turn a piece of jewelry into a protective magical item. | |||||||||||
Magma Storm | Create a cylinder of storming magma and flames that traps creatures inside and deals continous damage. | |||||||||||
Magnetic Field | For the duration, you can manipulate nearby magnetic fields to create a variety of powerful effects. | |||||||||||
Major Inventory | A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location. | |||||||||||
Major Polymorph | ||||||||||||
Mass Exsanguination | ||||||||||||
Mass Mind Wipe | With a wave of your hand, you attempt to wipe the memories of up to two creatures you can see within range that are within 30 feet of each other. | |||||||||||
Mind Kill | Scrambles minds. | |||||||||||
Mind Swap | You swap the minds of two creatures you are touching between bodies. | |||||||||||
Mind Switch | You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours. | |||||||||||
Misty Gate | ||||||||||||
Nyan's Investiture of Lightning | A different take on the Investiture of Lightning spell that already exists on this wiki. | |||||||||||
Oblivion Wave | ||||||||||||
OGC:Conjure Deep Abomination | ||||||||||||
OGC:Eclipse | ||||||||||||
Otto's Triple Chime | ||||||||||||
Part Water | Thrust your staff into the edge of a body of water and that body of water parts so land creatures can cross it. | |||||||||||
Petrification | Better Flesh-to-Stone | |||||||||||
Phantasmal Ship | You enchant a ship, turning it into a powerful undead vehicle. | |||||||||||
Prismatic Circle | cast a potent ward of protection around yourself or any ally | |||||||||||
Purge | You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you. | |||||||||||
Raddik’s Focusing Blast | Conjure a weak blast of plasma, which shrinks in size and grows in power. | |||||||||||
Reaping Gaze | A deadly spell that rots flesh and chills souls. | |||||||||||
Reflection | Warding yourself with powerful defensive magic, you gain the ability to reflect spells back at attackers. | |||||||||||
Reflection of Magic | You bring forth volatile magical energy from the Plane of Shadows. | |||||||||||
Regeneration | You infuse a creature with positive energy, granting it the ability to rapidly regenerate from damage. | |||||||||||
Resist Annihilation | You prevent a creature or corpse from becoming disintegrated. | |||||||||||
Risen Life Service | Bring a dead creature back to life as a potential life long servant. | |||||||||||
Rockform | Encase yourself in solid earth, giving you a rock-hard shell. | |||||||||||
Ruby Firewall | You conjure a blazing wall of fiery ruby crystals. | |||||||||||
Sandstorm | You cause a massive sandstorm that rages | |||||||||||
Screen Stride | You gain the ability to enter an electronic visual display (screen) and exit from another screen within 500 feet of you. | |||||||||||
Shadow Axe | You conjure in your hand a battleaxe made of shadow. | |||||||||||
Shadow Investiture | The subjects shadow grows, enveloping it. | |||||||||||
Shadow Storm | You tear a rift into the Plane of Shadow, and draw your hand out holding black lightning which you hurl forth | |||||||||||
Solar/Lunar Blast | You summon the power of the sun or moon to obliterate your enemies. | |||||||||||
Sorcerous Possession | Caster attempts to possess creatures, similar to Magic Jar | |||||||||||
Sorrel's Battering Javelins | Sorrel Glintwing just really wanted to get rid of that pesky castle wall. | |||||||||||
Sorrel's Burst Missile | Sorrel Glintwing's Enhanced magic missile spell that explodes in a 10 ft radius on impact. | |||||||||||
Soul Bind | You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature. | |||||||||||
Soul Restoration | You create the soul of a dead creature that has its soul fragmented or destroyed, or you release a soul that has been imprisoned from control. | |||||||||||
Soul Stream | Fire the high megalazor! | |||||||||||
Spell Capture | Captures any spell cast by a creature within range. | |||||||||||
Spell Twine | Create an arcane bond that distributes your magic to another. | |||||||||||
Spell Vault | a vault that stores your own mental burdens. | |||||||||||
Sphere of Awareness | Project your awareness into the space around you. | |||||||||||
Sphere of Warded Repulsion | You create a magical sphere of energy around you that protects you against large amounts of damage. | |||||||||||
Steelskin | You touch a willing creature and give its skin the ability to deflect glancing blows. | |||||||||||
Suffocate | You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty. | |||||||||||
Summon Exotic Humanoid | Call forth an exotic champion to your aid. | |||||||||||
Summon Hutijin | Summon the mighty archdevil Hutijin. He does not take nicely to being interrupted by mortals. | |||||||||||
Sympathetic Vibrations | By attuning yourself to a freestanding structure such as a building, bridge, or dam, you create a damaging vibration within it. | |||||||||||
Talisman of Summoning | You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself. | |||||||||||
Teleportation Doorway | Magical Doorways to Nowhere and Everywhere | |||||||||||
To Ashes | Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target | |||||||||||
Transport Via Shadows | For the duration, any creature can step into the target shadow and exit from the destination shadow by using 5 feet of movement. | |||||||||||
Tri-Enchant Weapon | The Elements come to aid you in battle by swirling around your weapon. | |||||||||||
Twisting Tendril | You create a twisting wreathing tendril of necrotic energy. | |||||||||||
Undeath to Death | Destroy the undead hoards by unmaking the magic animating them | |||||||||||
Unholy Flame, Variant | Flame-like malevolence engulfs a 15 foot area around you. | |||||||||||
Unveil | You open a conduit to the Plane of Shadows, draining away harmful effects from the target | |||||||||||
Vampiric Aura | Life-draining energy radiates from you in an aura. | |||||||||||
Vampiric Circle | Create a protective circle with your blood. | |||||||||||
Viktor's Brand Of Undeath | Become undead and.... | |||||||||||
Vorpal Touch | ||||||||||||
Voyage into Shadow | You and your allies meld with the border between the Material Plane and the Plane of Shadows to travel faster | |||||||||||
Wall of Adaption | A wizard says the magic words with a piece of wood, steel, brick or adamantine in hand. The piece disintegrates as a wall of force as strong as the piece appears. | |||||||||||
Wall of Wonder | You create a wall of chaotically shifting colors. No-one knows exactly what happens to the poor sap who tries to pass through it. | |||||||||||
Water Sucker | Drain water from a creature or object you can touch. | |||||||||||
Woeful Stab | A dagger in the back might hurt for some time, but the pain of a woeful dagger never ends. | |||||||||||
Zone of Law | Channel the absolute order of the clockwork plane of Mechanus in a zone around you. | |||||||||||
Zone of Power | You create a zone of slightly bluish energy that suffuses an area you can see. | |||||||||||
Zuzar's Flaming Laser Sword | You invoke the ancient power of dragon breath and a single blue laser fires from your fingertip. |