Diamond Dust Maelstrom (5e Spell)
From D&D Wiki
6th-level Conjuration | |
Casting time: | 1 action |
---|---|
Range: | 150 feet |
Components: | V, S, M (diamond dust worth at least 200 gp, which the spell consumes) |
Duration: | Concentration, up to 10 minutes |
You summon a swirling maelstrom of razor-sharp diamond dust at a point you can see within range. The maelstrom forms a cylinder that is 20 feet radius and 40 feet high. When the maelstrom appears, and as a bonus action on each of your turns thereafter, you can move the storm up to 30 feet. Any creature that enters the storm or starts its turn there must make a Constitution saving throw. On a failed save, the creature takes 3d10 slashing damage and is blinded until the start of its next turn. On a successful save, the creature takes half damage and isn't blinded.
At Higher Levels.
- 7th Level Slot: Increase the damage dealt by the maelstrom to 4d10 slashing damage. Additionally, the radius of the storm increases to 25 feet.
- 8th Level Slot: Increase the damage dealt by the maelstrom to 5d10 slashing damage. Additionally, the radius of the storm increases to 30 feet, and the height to 50 feet.
- 9th Level Slot: Increase the damage dealt by the maelstrom to 6d10 slashing damage. Additionally, the blindness caused by the maelstrom persists for an extra turn after the creature leaves or the maelstrom ends.
Back to Main Page → 5e Homebrew → Spells → Druid