Spell Vault (5e Spell)

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Spell Vault
6th-level conjuration
Casting time: 1 hour
Range: touch
Components: V, S, M (a gold ring, a chest and a diamond that together make 1000gp, which the spell consumes)
Duration: Permanent


You create a sphere of pure magical energy that holds part of your mind, making it easier to use your spells. This sphere is tiny in size, the sphere is immune to all status effects, immune to all non-magical damage and resistant to all magical damage The sphere has an AC equal to your spellcasting and a maximum hit point total equal to 3 times your spellcasting. When you cast a spell that requires concentration on it, the sphere will maintain concentration for you, and the sphere can hold a maximum of concentration spells at a time equal to your spellcasting divided by 5 (rounded down and minimum 1). If the sphere is reduced to 0 hit points, all spells will be canceled. The sphere can levitate 30 feet wherever you want and each week requires you to spend 1 6th level spell slot to keep it functional or it will shut down due to lack of energy.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, The sphere gains the ability to maintain concentration on an additional spell for each spell slot spent.

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