Petrification (5e Spell)
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6th-level Transmutation | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S, M (A pinch of lime, water, and earth) |
Duration: | Concentration |
There are 2 ways to cast this spell:
The first, you attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn’t affected.
A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind. If concentration is maintained on a target that has been petrified for 10 minutes then the target is permanently petrified.
If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.
The second, you wreath your body in anti-Petrification energy to grant yourself immunity to the condition for the duration of your concentration, if you are undergoing Petrification you are fully cured by the start of your next turn.
Alternatively this can be used up to the spell range to on a creature that is undergoing petrifaction, they are cured of the condition by the start of their next turn. If you target a being that is permanently petrified but still alive, you can channel this energy into them over 1 minutes which will safely un-Petrify them.
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