Effigy of the Master (5e Spell)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing school and legal casters.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Effigy of the Master
6th-level
Casting time: 1 hour
Range: Touch
Components: V, S, M (A small statue or figure of the person you wish to replicate, worth at least 100 gp)
Duration: 24 hours

You touch a small statue or figure and infuse it with magic, creating an effigy of the person it represents. The effigy becomes a duplicate of the person in every way, including mannerisms, speech patterns, and abilities. It is under your control and can perform any task that you assign it, as long as it is within the capabilities of the person it is modeled after. The effigy has the same hit points, AC, and saving throws as the person it is modeled after.

The effigy can move and act as if it were the real person, but it is not a living creature and cannot be healed. It can also not use magic or spells.

You can communicate with the effigy telepathically, and it will follow your commands as best as it can. The effigy lasts for 24 hours, or until it is destroyed.

You can only have one effigy active at a time and you can't create an effigy of yourself.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!


Advertisements: