Vampiric Circle (5e Spell)
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6th-level Abjuration (ritual) | |
Casting time: | 1 minute |
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Range: | 10 feet |
Components: | V, S, M (a half pint of your blood) |
Duration: | Until Dispelled |
As you cast the spell, you draw a 10-foot-diameter circle on the ground with your blood inscribed with arcane runes. Any creature that enters the circle must make a constitution saving throw, on a failure they become unconscious and gain a level of exhaustion on a success they stay conscious and not exhausted. Every six seconds all creatures in the circle take 1d6 piercing damage as their blood is magically drawn out of their body. As long as you are within 100 miles of the circle you regain hit points equal to half the damage the circle deals rounded down.
When you cast this spell, you take 8d10 necrotic damage. This damage ignores resistance and immunity, and it can't be reduced or avoided by any means.