Race Name |
ECL |
Type (Subtypes) |
Ability Adjustments |
Size |
Favored Class |
Racial Description
|
Aasiling |
2
|
Outsider (Native)
|
+2 Dexterity +2 Wisdom +2 Intelligence
|
Medium
|
Any; the mixing of celestial and fiendish bloodlines creates a high degree of versatility.
|
Aasilings are a mixture of an Aasimar and a Tiefling that happened due to an unusual couple procreating. They come from all walks of life but are usually that bastards of humans with some long lost heredity that links them to the planetouched. Their alignment, religion, and appearance differ widely but they usually have very apparent characteristics of either Aasimars, Tieflings, or Both. They are outcasts at birth who grow up trying to make a place for themselves in the world.
|
Aasimar, Gnoll |
2
|
Outsider (Native)
|
+2 Str, +2 Wis, +2 Cha, −2 Int
|
Medium
|
Favored Soul
|
Not all Aasimar are human.
|
Aeons |
2
|
Humanoid (Aeon)
|
+2 Str, +4 Dex, -2 Cha
|
Medium
|
Ranger
|
An ancient woodland race.
|
Alartares |
2
|
Outsider
|
+4 Dex, −4 Con, +2 Int, +4 Wis
|
Medium
|
Rogue
|
Alartares are from another plane and can, after death, choose to change into a gaseous form.
|
Allurin |
1 or 2
|
Humanoid (Planetouched)
|
+2 Cha
|
Medium
|
Sorcerer
|
Humans with Succubus heritage.
|
Almiut |
+2 level adjustment.
|
Construct (living construct)
|
+2 Con, -2 Wis.
|
Medium
|
Fighter, Paladin, or Crusader.
|
Almiuts are inevitables sent to keep an eye on particularly irksome adventurers.
|
Alraune, Devourer |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Alternian Troll |
1
|
humanoid(troll)
|
+2 strength, +2 dexterity, -2 charisma
|
Medium
|
|
|
Alu-Fiend |
+2
|
Outsider (Native)
|
-2 Strength, +2 Intelligence, +2 Charisma
|
Medium
|
|
Alu-fiends are the descendants of succubi with a male partner.
|
Alumaril |
2nd
|
Humanoid (Alumaril)
|
+2 Charisma, -2 Dexterity
|
Medium
|
Any
|
A curious, excited race descended from mixed humanoid and demonic bloodlines.
|
Amazons |
Male: 1, Female: 2
|
Humanoid
|
Male: -2 Str and +4 Cha, Female: +2 Str, +2 Con, and -2 Cha
|
Medium
|
Varies
|
A female run society known for their great strength and great size as well as their quickness to anger. They can withstand quite a bit a physical punishment as well as some magical punishment. They tend to respect anyone who can match their strength.
|
Ancient Race of the Gith |
2
|
Outsider (Native)
|
+2 Int, -2 Wis
|
Medium
|
Psion
|
Many millennia ago, before githyanki broke away from the githzerai, an unnamed race served the illtihids as slaves. Among them was Gith, who would lead the rebellion that would separate the race. Only twelve males and seven females survive today.
|
Angeloid |
Varies
|
Celestial Construct
|
Varies
|
Medium
|
Any
|
A mechanical race that has incredibly human emotions and an ageless body.
|
Antecs |
?
|
Humanoid
|
+2 Con, +2 Wis
|
Medium
|
Ranger or Druid
|
Insectmen native to marshes
|
Aos Sí |
2
|
Fey
|
-2 Wis, +2 Cha, +2 Int
|
Medium
|
Wizard
|
The regal and distant members of the fey, know to ride their horses through the country side only to vanish from sight.
|
Apostle |
Varies
|
Outsider (Native)
|
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution
|
Medium
|
Cleric, or Paladin
|
Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
|
Arcosians (DBZ Series) |
2
|
Humanoid (Alien Subtype)
|
-+2 Wisdom and Strength, −2 Dexterity and intelligence, etc
|
Medium
|
Fighter.
|
.
|
Arctic Foxkin |
Varies
|
Monstrous Humanoid (Beastfolk)
|
+2 Charisma, -2 Strength
|
Medium
|
Sorcerer or Ranger.
|
Arctic foxkin tricksters.
|
Aroghin |
1
|
Humanoid (Aroghin)
|
+2 Strength
|
Medium
|
Any
|
Tall, Grey skin. Stoic. Cursed. Emotionally in control. Powerful, but with drawbacks.
|
Artaiads |
2
|
Fey (Shapechanger)
|
+2 Dex, +2 Cha
|
Medium
|
Ranger
|
A fey race that transform into deer or antelopes.
|
Arthian |
2
|
Magical Beast (Air, Electric)
|
+2 Dexterity, −2 Constitution, +2 Wisdom
|
Diminutive
|
Rogue
|
<!-around 50 word introduction and overview of race; displayed elsewhere.->
|
Ashutosh |
2
|
Humanoid (Plant)
|
+2 Wis, +2 Dex, −2 Cha
|
medium
|
Druid
|
A race of arboreal elf-like people, the Ashutosh live very close to nature and have developed an advanced culture around living in harmony with and surviving the harsh jungles of their home plane.
|
Astartes |
2
|
Humanoid
|
+3 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma
|
Size: Large
|
Fighter, Barbarian.
|
Towering humanoid warriors who's gene-augmented muscles and psycho-indoctrination make them a force to be reckoned with.
|
Asura |
2
|
Monstrous Humanoid
|
+2 Wis, +2 Cha, +2 Int, −2 str, -2 dex
|
Small
|
Wizard
|
The Asura are a small race of magi-techological advanced creatures who create golems and portal gates between locations.
|
Atami |
2
|
Humanoid
|
Special
|
Medium
|
Special
|
Thin, Golden Skinned Humanoids, who move with an unnatural grace, with Eyes the Color of the Environment they were born in.
|
Athames, The Silver Lands |
|
|
|
|
|
|
Aubondir, Aubondic Races |
2
|
Monstrous Humanoid (Ursine)
|
+4 Str, +4 Con, -6 Cha, -6 Int
|
Large
|
Barbarian
|
Some race
|
Avariel |
2
|
Humanoid, Elf
|
+2 Dex, +2 Cha, -4 Con , +4 Int
|
Medium
|
|
Avariel are the winged elves, long extinct or so it's thought.
|
Avians |
2
|
Humanoid, Avian
|
+2 Con, +2 Cha, +2 Dex
|
Medium
|
Any
|
Avians are bird-like humanoids who dwell in the high peaks of Jacinth and Aergaela.
|
Axylotlians |
4
|
humanoid(fire)
|
+3 Intelligence, +2 Strength, +3 Dexterity, -5 Charisma
|
Medium
|
Fighter http://www.dandwiki.com/wiki/SRD:Fighter
|
Why have Lizardfolk when you can have walking Axylotls? These cute animals are now fiery aggressive and dangerous.
|
Bangaa, Variant |
2
|
Humanoid (Bangaa)
|
+2 Str, +2 Con, −2 Int
|
Medium
|
Fighter
|
A humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears.
|
Basitin |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Batfolk |
2, 3
|
Humanoid, Shapechanger
|
−2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom
|
Medium
|
Cleric, Fighter, Druid
|
Some race
|
Beastfolk, Birdfolk |
|
|
|
|
|
|
Beastfolk, Bloodseekers |
|
|
|
|
|
|
Beastfolk, Foxkin |
|
|
|
|
|
|
Beastfolk, Half-Merfolk |
|
|
|
|
|
|
Beastfolk, Loxophants |
|
|
|
|
|
|
Beastfolk, Roos |
|
|
|
|
|
|
Beastfolk, Urban Catfolk |
|
|
|
|
|
|
Beastfolk, Xi-Coatl |
|
|
|
|
|
|
Beteaillee |
Varies
|
Humanoid
|
Varies
|
Medium
|
Warrior or Druid
|
Humans with bat like features that were enslaved at one point, but are now a proud species.
|
Bigfoot |
1
|
Monstrous Humanoid-
|
+6 STR, +2 CON, -2 CHA
|
Medium
|
Barbarian
|
What should be an agressive and dangerous animal is really a gental loving human-like creature from the woods
|
Biloko |
2
|
humanoid|fey (monstrous
|
+4 Strength, -2 Dexterity, -4 Charisma
|
<!-Size: Small
|
Adept
|
Biloko (sing. Eloko) are a maneating dwarflike race, stronger than a man, that live in jungles. They are known to use bells to enchant other humanoid races to make them cooperative in their own consumption.
|
Blue Blood |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Bringers of Dawn |
2
|
-Humonoid
|
−4 Strength, −2 Constitution, +4 Wisdom, +4 Charisma
|
Medium
|
Any
|
Bringers of Dawn are humans who have developed a distinctly different culture, somewhat similar to Elvish culture.
|
Broken Lords |
2
|
Construct (Living Construct or Incorporeal)
|
+2 Strength, +2 Intelligence
|
Medium
|
Any non divine class.
|
A fallen race that was forced to bind themselves into armor to prevent dying from a deadly plague, and must consume the souls of others maintain their lives.
|
Bronze Mechanoid |
?
|
Living Construct
|
varies
|
Any
|
Fighter, Ranger or Expert
|
Golem-like race of machines
|
Bullywug |
|
Humanoid (Bullywug)
|
+6 Constitution, -4 Intelligence, -2 Wisdom, -4 Charisma
|
Small, Medium
|
Barbarian
|
A revised 3.5 Bullywug based partially on 2e
|
Bynokie |
2
|
<-Humanoid->
|
+2 to Dexterity +2 to Wisdom, −2 to Charisma
|
Medium
|
Ninja
|
Some race
|
Cait Sith |
2
|
Fey Humanoid
|
+4 Dexterity, +2 Charisma, +2 Wisdom, -2 Strength
|
Medium
|
Ranger
|
Cait Sith resemble cats in a way. They are light weight and can control beast like monsters to fight for them. They make great Rangers and people that control the battlefield.
|
Caladel |
|
|
|
|
|
|
Cambions |
|
|
|
|
|
|
Canid |
2
|
Humanoid (Canine)
|
+2 Con, -2 to Cha
|
Medium
|
Fighter
|
Canids are a race of dog like humanoids know for their skill at hunting.
|
Canin, Giant |
2
|
Humanoid
|
+4 Strength, +2 Charisma, -4 Dexterity, -4 Constitution
|
Large
|
Monk or Paladin
|
Big friendly dogmen
|
Cat Folk (Felis Sapiens) |
2
|
Humanoid (Feline)
|
+2 Dex, -2 Con, +2 Int, -2 Cha
|
Medium
|
Varies, For "Domestic" Cats, Wizard or other intelligence based class, for the "Feral" Cats, Bard or Rogue
|
Felis Sapiens is a single race divided into two very different subtypes: Domestic and Feral. While biologically there is no difference between the two their cultures and lifestyles vary immensely. Domestic Cats (the majority) prefer to stay in one place, typically in developed areas like large towns and cities. They favor sophistication, pampering, and power. The Feral Cats on the other hand (viewed as embarrassments or lunatics by the Domestic majority) like to wander, traveling the world. They never tend to remain in one place too long and collect stories and trinkets along the way.
|
Catgirl, Arctic |
2
|
Humanoid (Feline Subtype, Shapechanger)
|
+4 Dex, +2 Con, Cha, −4 Str, −2 Int
|
Small
|
Ranger
|
Can change into a cat
|
Catgirl, Desert |
?
|
Humanoid (Feline, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Bard
|
Can change into a cat
|
Catgirl, Domestic |
?
|
Humanoid (Feline Subtype, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Rogue
|
Can change into a cat
|
Catgirl, Jungle |
?
|
Humanoid (Feline Subtype, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Spirit Shaman
|
Can change into a cat
|
Catgirl, Nomad |
?
|
Humanoid (Feline, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Ranger
|
Can change into a cat
|
Catgirls, Ocean |
|
|
|
|
|
|
Cecaelia |
2
|
Monstrous Humanoid, (Aquatic)
|
+4 Strength, +6 Dexterity −2 Intelligence, −2 Charisma.
|
Medium
|
Swordsage, Ranger.
|
Cecaelia have the upper body of a comely human from the waist down though they have the body of eight large tentacles.
|
Charr |
2
|
Monstrous Humanoid (Feline)
|
+2 Str, +2 Dex, +2 Con, −4 Cha
|
Large
|
By Legion
|
The Charr are a military technologically advanced race.
|
Chestoria |
?
|
Monstrous Humanoid (Shapechanger)
|
M: +6 Dex, −4 Str F: +6 Dex, −2 Str, −2 Con
|
Small
|
Druid
|
Reveres and respects the forest, hates those that do not
|
Child of Nature |
2
|
Fey
|
+2 Constitution, −2 Intelligence, −2 Wisdom and +4 Charisma
|
Medium
|
Sorcerer
|
A Child of Nature is the odd offspring of a Dryad and Nymph.
|
Chiroptera |
Varies
|
Humanoid
|
Varies
|
Small or Large
|
Cleric, Druid, and Bard.
|
Very happy and friendly
|
Cinders |
|
|
|
|
|
|
Cirmos |
?
|
Humanoid (Feline)
|
+2 Dex, −2 Int
|
Medium
|
Scout or Ranger
|
Another Race of Catgirls
|
Coeurls |
2
|
Monstrous Humanoid (Anthromorph)
|
+2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, −2 Cha
|
Medium
|
Ranger
|
Possible magical experiments of man and displacer beast, the anthromorphic coeurls stalk after their prey.
|
Copii Ale Soarelui |
2
|
Humanoid
|
+3 Strength, +3 Constitution, +2 Charisma, +1 Constitution, +3 Dexterity, +2 Wisdom −2 Intelligence,
|
Medium
|
Bard, Rogue, Ranger
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Cowfolk |
2
|
Humanoid Fey
|
+2 to Strength +2 to Constitution -2 Dexterity +2 Wisdom and +1 Intelligence
|
Medium
|
Barbarian or Paladin
|
Cowfolk are a happy go luck race of Half Human Cows who spend their days work on a farm.
|
Creed |
1
|
Humanoid
|
+4 str, +2 con, -2 wis, -2 int
|
Medium
|
Barbarian
|
Some race
|
Crool |
2
|
Humanoid (Goblinoid)
|
+2 Str, +4 Con, +2 Wis, –2 Cha.
|
Medium
|
Fighter.
|
Crool, bestial goblinoids who radiate an aura of pride and honor similar to that of a wolf.
|
Cusomo |
2
|
Construct (Living Construct)
|
+4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis
|
Medium
|
Any
|
Thinking...
|
Cybernetic Creature |
2
|
Humanoid
|
+2 to Strength, Dexterity and Constitution
|
Varies
|
None
|
Cybernetic Creatures are creatures that, for one reason or another, have had parts of their bodies replaced with electronic implants.
|
Daeijine Illithids |
3
|
Aberration
|
−2 Str, −2 Con, +2 Int, +2 Cha
|
Medium
|
Any
|
A weaker variant of the illithid race. Also contains a LA 2 version.
|
Dak'ol |
2
|
Monstrous Humanoid (koourik)
|
+2 Str
|
Medium
|
Cleric
|
Chaotic, energetic and spiritual. Look similar to dragon-blooded elves.
|
Demi-Ogres |
?
|
Giant
|
+6 Str, −2 Dex, +2 Con, −2 Int, −2 Wis, −4 Cha
|
Large
|
Barbarian
|
Part human, part ... well, you can probably guess.
|
Denizen |
2
|
Aberration
|
+2 Strength, +10 Constitution, +6 Intelligence, −10 Wisdom, −8 Charisma
|
Diminutive
|
Artificer
|
Strange shadowy figures that don't seem to die.
|
Desvon |
2
|
Humanoid
|
+2 Charisma,+3 Intelligence −2 Strength, −1 Wisdom
|
Medium
|
Any
|
A race born from a death of a star[sun].
|
Dharmadhannyael's Son |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Dragonborn, Variant |
2
|
Humanoid, Dragonblood Subtype
|
+2 Strength, -2 Dexterity, +2 Charisma
|
Medium
|
Fighter or Paladin
|
Variant of dragonborn. Reborn as warriors, they are a proud creation of the Dragons. They are not Half-Dragons, they are Dragonborn.
|
Draig Eni |
2
|
Humanoid (Dragonblood)
|
+4Str +2Cha
|
Medium
|
fighter
|
Io's Draig Eni made to spite Bahamut and his dragonborns.
|
Drakenbred, Blue |
2
|
Humaniod(Dragonblooded, Earth)
|
+2 Cha, +2 Int, −2 Wis
|
Medium
|
Rogue, Sorcerer
|
Descendants of the ancient earth dragons. They are great thinkers and pesuasive negotiators.
|
Drakenbred, Red |
2
|
Humaniod(Dragonblooded, Fire)
|
+2 Str, +2 Con, −2 Cha
|
Medium
|
Barbarian, Shaman
|
Descendants of the ancient fire dragons. They are fierce warriors,
|
Drakenbred, White |
2
|
Humaniod(Dragonblooded, Ice)
|
+2 Dex, +2 Wis, −2 Cha
|
Medium
|
Rogue, Ranger
|
Descendants of the ancient ice dragons. They are dextrous thieves and cold back-stabbers.
|
Dreamer |
1st
|
Humanoid (Human)
|
+2 wisdom, -1 Constitution. +2 Dexterity
|
Medium
|
Any
|
Some race
|
Dricon |
2
|
Humanoid
|
+4 Str, +2 Con, -2 Int, -2 Cha
|
Medium
|
Barbarian and Fighter
|
Crocodilian humanoids.
|
Dryad, Yagure Mori |
2
|
Fey
|
-2 Cha, +2 Dex, +2Int
|
Medium
|
Druid
|
A Dryad from the magical forest...
|
Dryads |
|
<!-Fey->
|
<!-+2 Wis, −2 Str->
|
<!-Size: Variable->
|
|
|
Durvroes |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Dwarf Faeries |
2
|
Fey
|
−8 Str,+16 Dex, −4 Con, +4 Wis, -2 Cha
|
Fine
|
Ranger
|
An extremely small faerie zips between foilage, watching the adventurers pass.
|
Dwarves, Azer |
2
|
Humanoid (Extraplanar)
|
+2 Constituition, +2 Strength, -2 Dexterity, -2 Charisma
|
Medium
|
Fighter
|
Brash and hardy, with burning beards and eyes aflame. They make the Jabberwocky rethink his strategy.
|
Dwarves, Azerbloods |
2
|
Outsider (Native)
|
+2 Strength, +2 Constitution, −2 Charisma
|
Medium
|
SRD:Fighter
|
Brass skinned Planetouched cross between Azer and Dwarves.
|
Dwarves, Mithral |
2
|
Humanoid (Dwarf)
|
+4 Str +4 Con +2 Wis, −2 Dex, −4 Cha −2 Int
|
Medium
|
Fighter, Paladin.
|
Mithral Dwarves are a proud and stern race. They are physically stronger than humans and normal dwarves, with great endurance, especially in the ability to resist great heat, cold, and especially damage and fatigue.
|
Eaglefolk |
2
|
Humanoid (Shapechanger)
|
-2 Constitution, +4 Dexterity, +2 Charisma
|
Small
|
Bard, or Sorcerer
|
A cheerful birdlike race of small humanoids.
|
Elf, Asgardian |
1
|
Elf, Asgardian
|
+4 STR, +2 DEX, -2 CON, +2 CHA
|
Medium
|
Fighter
|
An Other Worldly type of Elf
|
Elnades |
+2
|
Elemental (Water)
|
+2 Dex, +2 Wis
|
Medium
|
Any
|
Water elementals with healing abilities.
|
Elven Nymph |
2
|
Fey
|
+2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma
|
Medium
|
Bard
|
Some race
|
Elves, Daemon |
2
|
Humanoid (Elf)
|
+2 Dexterity, -2 Charisma
|
Medium
|
Any physical combat-based class (Fighter, Brawler, Myrmidon, etc.) for males, any magical/psionic (All Psions, Ascendant, Wizard, Sorceror, etc.) or support (Bard, Dancer, etc.) class for females.
|
A very mysterious subspecies of elf known for their unique appearance and being quick to start fights. Opinions on them vary wildly.
|
Elves, Dusk |
2
|
Humanoid (Elf)
|
+4 Int, −4 Str, +4 Cha
|
Medium
|
Bard, Duskblade or Warlock
|
an ancient elven subrace that invented many arcane traditions and still roam the ruins of their shattered empire
|
Elves, Ebony |
<1>
|
<Humanoid (Elf) The Ebony Elves are a distinguished race of elves.->
|
<Strength+2 <Dexterity+4>, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Elves, Ghost |
2
|
humanoid (elf)
|
+2 Dex, −4 Con, +2 Int
|
Medium
|
Ninja (rogue
|
an elven race that silently stalk their enemies
|
Elves, High, 2nd Variant |
1st
|
Humanoid (Elf)
|
+2 to this stat, −2 to that one
|
Medium
|
Any
|
Some race
|
Elves, High, 3rd Variant |
1
|
Humanoid (Elf)
|
+2 Dex, −2 Cha
|
Medium
|
Wizard or Ranger
|
This is the variant of the high elf race, what I think high elves should be.
|
Elves, Hiri'noli |
1
|
Humanoid (Elf)
|
+2 Str, +2 Wis, +2 Cha
|
Medium
|
Paladin
|
A race bred with one idea in mind—to kill all drow.
|
Elves, Ivory |
2
|
Humanoid (Elf)
|
+2 Str, +2 Dex, −2 Con
|
Medium
|
Any
|
Half elf-deeka.
|
Elves, Jekka Dusk |
2
|
Humanoid (Elf)
|
+6 Dexterity, +2 Intelligence, −2 Charisma, −4 Constitution
|
Medium
|
Rogue and Assassin
|
Dusk Elves are a subrace of elves who are masters of stealth.
|
Elves, Light |
2
|
<!-Types and (Humanoid, Elf)->
|
+2 DEX, +2 INT, +2 CHA, −2 CON
|
Medium
|
Wizard or Sorcerer
|
The polar opposite of the Drow, Light Elves, better known as the "Luminow",possess pearl-white skin, Golden-yellowish hair, and bright blue eyes. Hailing from an alternate dimension, Light Elves are fierce inter-planar rivals of the Drow and see them as tragic elven cousins. Light Elves prefer daylight and heat instead of darkness and cold as the Drow do.
|
Elves, Marel |
2
|
Humanoid (Elf, Aquatic)
|
−2 Str, +2 Dex
|
Medium
|
Rogue
|
Evil Aquatic Elves.
|
Elves, Variant Darkmoon |
2
|
Humanoid (Elf, Feyblood)
|
+2 Dex, +4 Int, +2 Cha
|
Medium
|
Wizard
|
Drow separatists with good hearts.
|
Elves, Warforged |
2
|
Humanoid
|
+2 Str, +2 Dex, +1 Con, -1 Wis, -2 Int, -2 Cha
|
Medium
|
Fighter
|
Elves trained in high altitudes and due to the different circumstances in the higher elevations have evolved differently. Their skins can range through all colors and has different pieces of metal bonded to their skin as they age. They were built for war.
|
Enlightened |
2
|
Outsider (Native)
|
+4 Int, +2 Wis, -2 Cha, +2 Con
|
Medium
|
Psion
|
A subrace of humans that have been touched by the goods, elevating their mental abilities above and beyond.
|
Epsy |
?
|
Humanoid
|
+2 Dex, +2 Wis, +2 Cha, −4 Str
|
Tiny
|
Psion
|
Tiny, three-eyed humanoids
|
Erradiagos |
<!-2->
|
<!-Humanoid (Reptilian)->
|
+1 Str, +3 Dex, +1 Int, −2 Wis
|
Medium
|
Fighter, Rogue
|
A race of cave reptilians that look strangely fiendish.
|
Fachen |
|
|
|
|
|
|
Farspawn |
2
|
Aberration (Extraplanar)
|
+4 Int, +2 Cha, -2 Str, -2 Dex, -2 Con
|
Size: Medium
|
Magical and Psionic classes
|
Farspawn are alien creatures native to the Far Realm, completely unlike anything on the Material Plane. They are mysterious to the locals of the material plane and seek knowledge.
|
Featherfolk |
2
|
Monstruous Humanoid
|
+2 Str, +4 Dex, −4 Cha
|
Medium
|
Ranger
|
Sharpeye Featherfolk are the greatest of the featherfolk. They are appear to be feathered humans with beaks and wings. Their hands are on the end of their wings and have their palms on the outside. They are more violent than other featherfolk and extremely territorial.
|
Fennec Foxkin |
Varies
|
Monstrous Humanoid (Beastfolk)
|
+4 Dexterity, +2 Intelligence, +2 Charisma, -4 Strength, -2 Constitution
|
Small
|
Ranger or Beguiler.
|
Desert foxkin tricksters.
|
Firbolg |
|
|
|
|
|
|
Fire Spirits |
<!-#->
|
Humanoid Type (Fire Subtype)
|
+2 Dexterity, −1 Wisdom, −1 Constitution
|
<!-Size: Medium
|
FireBlade
|
A race born from fire and flesh, the off-springs of a fire elemental and a human
|
Flamekin |
2
|
Outsider
|
+2 Cha +2 Con -2 Wis
|
Size:Medium
|
any
|
Passionate and fiery creatures bound to the element of fire.
|
Fox-folk |
2
|
Monstrous Humanoid
|
+4 Dex, –4 Con, +2 Wis, +2 Cha
|
Medium
|
Ranger
|
A Fox-folk resembles a fox that stands on its hind legs, with humanoid arms.
|
Foxriens |
2
|
Humanoid (Canine)
|
+2 Str, +4 Dex, -2 Int
|
Medium
|
Any
|
Some race
|
Garnemoire (Teoryran) |
0
|
Human.
|
+2 intelligence, −2 charisma, etc
|
Medium
|
Schoolar
|
Near-human, near undead, near-construct race and merchant family of cold and distant thinkers.
|
Gluttons |
2
|
Humanoid
|
-2 Dexterity, +2 Intelligence
|
Medium
|
Necromancer
|
Magically-created dwarves with a racial addiction to food. Less dextrous than most due to their obesity.
|
Goa'uld |
2
|
Animal (Outsider)
|
-4 Strength, +2 Intelligence, +4 Charisma
|
Tiny
|
Sorcerer
|
Goa'uld are snake-like parasites that can take control of another person's body.
|
Golem |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Golems |
|
|
|
|
|
|
Grath, The Gaunt Ones |
3
|
Aberration->
|
−2 Str, −4 Dex, +12 Con, 2−2 Int, 2−2 Wis, 2−4 Cha
|
Medium
|
|
A screwed up race, often used as human punching-bags.
|
Half-Demon |
2
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Half-Dragonkin |
|
|
|
|
|
|
Half-Malboro |
2nd
|
Plant
|
+4 Con, −2 Int, −2 Cha
|
Medium
|
Druid
|
The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.
|
Half-Merfolk |
|
|
|
|
|
|
Half-Ogres |
2
|
Giant
|
+4 Strength, +4 Constitution, −2 Intelligence, −4 charisma
|
Medium
|
Fighter
|
Ogre and human half-breed, slightly more balanced than races of destiny.
|
Half-Stone Golem |
<!-#->
|
<!- golem subtype.->
|
+2<!-Str->, +2<!-Dex->, -1<!-Wis->, -3 <!-Cha->
|
<!-Size: Medium ->
|
<!-Any but lean toward fighting based classes.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Half-Wolf |
2
|
Humanoid (wolfkin)
|
+2 str +2 dex -2 wis -2 cha
|
Medium
|
Ranger Fighter
|
The curious spawn of werewolf and human.
|
High Elves, Variant |
1
|
Humanoid (Elf)
|
+2 Dex, −2 Cha
|
Medium
|
Wizard or Ranger
|
This is the variant of the high elf race, what I think high elves should be.
|
Highbourne |
2
|
Humanoid (Angel)
|
+2 Wis, +2 Charisma, −2 Int
|
Medium
|
Cleric, Paladin
|
Highbourne are in essence human, but they carry in them some small amount of the angel bloodline.
|
Hork-Bajir |
2
|
Monstrous Humanoid
|
For all: +4 Str, -2 Dex, +6 Con, -4 Int, -2 Wis, -2 Cha.
|
Medium
|
Ranger
|
The Hork-Bajir are a race of tree-dwelling humanoids who are covered in blades, claws, and horns.
|
Houndfolk |
2
|
Humanoid (Canine)
|
+2 Wisdom, +2 Charisma, −2 Strength
|
Medium
|
Cleric
|
Some race
|
Humans, Kohanim |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
size: Medium
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Ineo (Vanya Race) |
2
|
Humanoid (Human)
|
+2 to Int, +2 to Cha
|
Medium
|
|
The ineo are a race of crafters and merchants who occupy the small continent of Dashnek.
|
Irda |
2nd
|
humanoid
|
+2 to Intelligence, +2 to Charisma, −2 to Strength, −2 to Dexterity, −2 to Constitution and unmodified Constitution score may not initially exceed 14 (maximum modified Constitution = 12)
|
Medium
|
Wizard, Psion
|
|
Iron Mechanoid |
?
|
Living Construct
|
varies
|
Any
|
Fighter, Ranger or Expert
|
Golem-like race of machines
|
Ivalician Moogle |
2
|
Fey
|
−4 Str, +4 Dex, +2 Int +2 Cha
|
Small
|
Paladin, Artificer, Wizard or Targetter (Fighter Variant)
|
Final Fantasy Tactics Advanced Moogles.
|
Ivories |
2
|
Humanoid (human)
|
+2 Str, +2 Dex
|
Medium
|
Any
|
Half human-deeka.
|
Jeytte |
0
|
Humanoid
|
+2 Strength, −2 Intelligence, +2 Wisdom
|
Large
|
Barbarian
|
Dwelling in the high mountains of the old world, the Jeytte are believed to be the second of Bahamut's humanoid creations
|
Kamaitachi |
2
|
Fey
|
-4 Strength, +6 Dexterity
|
Small
|
Rogue
|
A rare breed of Japanese yokai, the kamaitachi are a kind of weasel spirit. Each individual kamaitachi is actually three weasels connected by a shared mind and soul. Gifted with flight, they are natural tricksters. Their jokes often take a slightly malicious twist, though they themselves are not actually evil.
|
Karadin |
|
|
|
|
|
|
Karei |
2
|
Humanoid (Half-Celestial)
|
Strength -2, Constitution -2, Dexterity +2, Intelligence +2, Charisma +2
|
Medium
|
Dancer, Bard
|
A race of females with wit and beauty beyond that of any other race. Their techniques of seduction and trickery are unsurpassed.
|
Kerki'n |
3
|
Humanoid
|
+4 Str, +2 Con, −2 Int, −2 Cha
|
Medium
|
Fighter
|
Forest dwelling goat-like folk.
|
Kiry |
2th
|
Outsider, Native
|
-2 wisdom, +2 inteligence, +2 charisma
|
Tiny
|
Rogue
|
Kiry are tiny, playful and curious creatures with a long tail. They came to this world from space traveling on a meteorite, and where forced to live here when it crashed into earth. Since then, they have made contact with the other species and are finding their place into our world.
|
Kithril |
2
|
Humanoid
|
|
Medium
|
Wizard
|
Some race
|
Kitsune |
|
|
|
|
|
|
Kitsune (Monstrous Humanoid) |
2
|
Monstrous Humanoid
|
+2 DEX,+1 WIS, +1 INT, −2 CON, 2 STR
|
Medium
|
SRD:Rogue, Ninja, Scout, or Sorcerer
|
Intelligent, sly, and agile fox-people from the Orient, Kitsune are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight.
|
Kitsune Foxkin |
<!-#->
|
Monstrous Humanoid (Beastfolk)
|
+2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution
|
Medium
|
Sorcerer or Wizard.
|
Mystical foxkin tricksters.
|
Kitsune, 3rd Variant |
2
|
Monstrous Humanoid(Fey and Shapechanger)
|
+2 Dex, +2 Int/Wis, +4 Cha, -2 Str, -4 Con
|
Medium
|
Bard or Rogue
|
Magic Foxes that have the ability to control the elements and transform
|
Kyojin (3.5e OGL Race) |
|
Giant
|
+1 Strength, +1 Constitution, –2 Dexterity
|
|
Monk
|
|
Laguz, Dragon |
+2
|
Dragon, Shapechanger
|
+4 Strength +2 Constitution +2 Intelligence
|
Medium
|
None
|
Distant cousins of the Lycanthropes, Laguz have the ability to take the form of either a fantastic creature or a mortal man.
|
Leonin |
2nd
|
Humanoid (Feline)
|
+2 Strength, −2 Charisma
|
Medium
|
Any
|
Some race
|
Lesser Dragons |
|
Dragon
|
-2 Str, +4 Dex, -2 Con, +2 wis
|
Medium
|
Any
|
A fun class with advantages and disadvantages which allows you to play a medium sized dragon-like creature
|
Lesser Dragons, Arctic |
<!-+2->
|
Dragon
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Size: Medium
|
<!-Class. Add a link if it's a class found here.->
|
An sub-species of Lesser Dragon which is adapted to live in Arctic environments.
|
Lizardfolk, Flat-Tail |
1
|
Monsterous Humanoid (Reptilian) (Aquatic)
|
0
|
Medium
|
Fighter or Cleric
|
Oasis dwelling lizardfolk that have a form of shapeshifting.
|
Lucario |
0
|
Humanoid, animal(canine)
|
+2 Dex, +2 Con, +4 Int, -4 Wis
|
Medium
|
Fighter
|
Lucario's are a race of blue foxes with some human attributes. Solid blue with black patterns and red eyes, these are peaceful beings that are found in the forests as often as among civilization. Adept in the use of ki, or 'aura' as they call it, they often wield a variety of almost supernatural abilities.
|
Lumians |
2
|
Outsider (Native)
|
+2 Constitution, +2 Charisma
|
Medium
|
Cleric
|
Glowing luminescent plane-touched infused with energy.
|
MacHall Moogle |
|
|
|
|
|
|
Malady |
2
|
Outsider (Native)
|
+4 Charisma, −2 Intelligence
|
Medium
|
Beguiler
|
The cursed spawn of a succubus and vampire.
|
Mandrakes |
2
|
Plant
|
+2 Con
|
Medium
|
Any.
|
Hardy and poisonous plant creatures with ill tempers.
|
Mist Walker (Werewolf Variant) |
<!-#->
|
<!-Types and (Humanoid, Wolf)->
|
+2 Str, +3 Dex, +2 Con, -2 Int, -1 Wis, Cha -2
|
<!-Size: Pick (Medium)
|
<Monk, Fighter, Rogue>
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Nagas |
|
|
|
|
|
|
Namekian (DBZ Series) |
2
|
Humanoid (Reptilian Subtype)
|
-+2 Wisdom and Strength, −2 Dexterity and intelligence, etc
|
Medium
|
Fighter.
|
.
|
Natalupes |
?
|
Monstrous Humanoid
|
+2 Str, −2 Dex, +4 Con, −2 Int
|
Large
|
Barbarian
|
Wolves of the seas, powerful semi-aquatic predators.
|
Nekomimi, Oreisa |
?
|
Monstrous Humanoid
|
+2 Dex, −2 Con, −2 Cha
|
Medium
|
Ninja
|
Nekomimi are a subrace of yokai called Kemonomimi and bare specific features of a cat.
|
New Aglecians |
2
|
Monstrous Humanoid (Aquatic)
|
+4 Constitution, +1 Strength, +2 Wisdom, −2 Dexterity, −1 Intelligence, −4 Charisma
|
Large
|
Cleric, Barbarian, Bard
|
A race of gentle giant crustaceans, these deep sea dwellers make formidable opponents and dependable allies if you can stand to look at them.
|
Newidi |
<!-#->
|
Humanoid (Reptilian)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Medium
|
Ranger, Rogue, Wizard
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Norn |
2
|
Monstrous Humanoid
|
+2 str, +2 Cha, +2 Con, −2 dex, -2 wis
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
Ranger
|
The Norn are a hybrid shapeshifting glory seeking hunter type of half giants.
|
Ogres, The Silver Lands |
|
|
|
|
|
|
Oms |
2
|
Aberration (Extraplanar, Psionic)
|
−2 Dex, +2 Wis
|
Medium
|
Psion
|
Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.
|
Ood |
1
|
Humanoid
|
+2 Intelligence, +2 Wisdom, +2 Charisma, −2 Dexterity, −2 Strength
|
Medium
|
Psion
|
A gestalt race of humanoid telepaths from the Ood Sphere
|
Oraner |
2nd
|
Monstrous Humanoid (Earth)
|
+2 Str, +2 Dex, −2 Int, −2 Cha
|
Medium
|
Any
|
Some race
|
Planetouched-Xenosian |
2
|
Outsider (native).
|
+2 Constitution, +2 Intelligence, -2 Wisdom
|
Medium
|
Wizard
|
The descendants of humans with pseudonatural heritage.
|
Pooka, Variant |
2 to 9
|
Fey (Shapeshifter)
|
Various, -2 Wis & +2 Cha.
|
Small to Large, Usually Medium
|
Rogue or Scout
|
Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
|
Prismos |
2
|
Humanoid
|
+2 Charisma
|
Medium
|
Wizard
|
Prismos are a race of people with a natural affinity with prismatic lights and affects.
|
Protoss |
1
|
Humanoid
|
+2 str, +2dex, +2 wis, −4 to Cha
|
Medium
|
Warrior, Cleric
|
Protoss before their superior tech.
|
Psifelids |
2
|
Monstrous Humanoid (Psionic)
|
−2 Con, and +4 Int, +2 Cha OR +2 Int, +4 Cha
|
Medium
|
Any
|
Mewtwo stuff, working on it.
|
Psionic Eyes |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Qu |
1st
|
Monstrous Humanoid
|
+2 Strength/Constitution, −2 Intelligence/Charisma
|
Medium
|
Cleric or Blue Mage
|
The Qus are a race of strange, swamp-dwelling, frog-like humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which governs every aspects of their life.
|
Qua-Vels |
2st
|
Monstrous Humanoid
|
−2 Dex, +2 Con, +2 Wis, −2 Cha
|
Medium
|
Monk
|
Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.
|
Ra'vaac |
|
|
|
|
|
|
Ralis |
2
|
Outsider (native)
|
+2 Wis, +2 Int, -2 Con, -2 Dex,-2 Str
|
Medium
|
Any
|
|
Ravenfolks |
2
|
Monstrous Humanoid
|
-2 Str, +2 Dex, +6 Int
|
Medium
|
Psion
|
An very advanced bird-like humanoids.
|
Riesfrits |
?
|
Monstrous Humanoid
|
+4 Str, +2 Con, −2 Int, −2 Cha
|
Large
|
Barbarian
|
Demon-spawned giant monsters.
|
Sasquatches |
2
|
Monstrous Humanoid
|
+6 Strength->, +2 Constitution, -2 Intelligence, -2 Charisma
|
-Medium
|
Barbarian
|
The protective gental giant of the forest who is always your best friend.
|
SCS: Eladrin |
2
|
humanoid (Fey)
|
+2 dexterity, +2 intelligence, +2 charisma.
|
Medium
|
Wizard, sorcerer, ranger.
|
A different type of elf for the SCS howbrew settings.
|
Seafaring |
2
|
Humanoid
|
+4 Dex, +2 Int, +2 Cha, -2 Wis, -2 Con
|
Medium
|
Swashbuckler.
|
Raised on the open water, the Seafaring feel most at home in the open sea.
|
Selkan |
2
|
Monstrous Humanoid
|
+2 Int +2 Cha −2 Wis −2 Str
|
Medium
|
Psion
|
A psionically focused race that lead a normally calm existence
|
Selkies |
2
|
Humanoid (Aquatic)
|
+2 Dexterity, −2 Constitution, minus;2 Intelligence, +4 Charisma
|
Medium
|
Any
|
The Selkies, a race of sea-dwelling humanoid found on the coastal area of Ascyria. Able to take a humanoid form outside water and a Siren-like form inside water.
|
Selranixies |
2
|
Fey
|
−6 Str, +2 Dex, +4 Cha
|
Tiny
|
Any
|
|
Shadar-Kai variant |
2
|
Outsider (Extraplanar)
|
+2 dexterity, -2 strength, -2 charisma
|
Medium
|
Rogue
|
|
Shardminds |
3
|
Construct
|
+2 Int, +2 Wis
|
Medium
|
Psion
|
Sentient fragment of pure thought given life and substance.
|
Sharkfolk |
1
|
Monstrous Humanoid
|
+2 Str, +2 Wis, -2 Int
|
Medium
|
Barbarian
|
Brutal, humanoid fighters which superficially resemble sharks
|
Sherrikar |
2
|
Monstrous Humanoid (Insectoid)
|
+4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −4 Charisma
|
Medium
|
Fighter
|
Powerful 4-armed mercentaile, warlike insectoid with an aversion to arcane magic.
|
Silver Kitsune |
+2
|
Humanoid (Kitsune, Shapeshifter)
|
-2 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, +2 Intelligence/+2 Charisma
|
Medium
|
Rogue, Sorcerer, Wizard, Kitsune Paragon
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Sirens |
|
|
|
|
|
|
Slithzirkhai |
2
|
Humanoid (Monstrous, Reptilian)
|
+6 Strength, +2 Dexterity, +2 Constitution, -4 Charisma
|
Large
|
Barbarian
|
A barbaric race of massive lizardfolk. Usually found in deserts, but some have founded villages in secluded forests or swamps. They are very much an "act now, ask questions later," society.
|
Slowkings |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Snake Geist (3.5e Race Template) |
<!-#->
|
Humanoid(Geist)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Size: Medium
|
any
|
Female only. Geist are much like lycanthropes
|
Soul Bound |
2 or 4
|
Outsider (Native)
|
+4 Dex, +4 Int, -2 Wis
|
Medium
|
Binder
|
Planetouched humanoids with fiendish ancestors
|
Soul-Bound Armor |
+2
|
Humanoid
|
+2 Strength -2 Charisma
|
Medium
|
Any
|
A blood seal lies on the inside of the chest piece where sacrifices where made to keep your soul bound to this armor.
|
Sovani |
2
|
Humanoid
|
+2 Str, +2 Int, +2 Dex, −4 Cha
|
Medium
|
Fighter, Paladin, Monk, and Rogue.
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Sphinxes |
3
|
Humanoid type and (Sphinx Subtypes)
|
+2 Diplomacy, & +2 -Intelligence
|
Size: Medium
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Sphynx |
2
|
Monstrous Humanoid (Feline)
|
+10 Dexterity, -4 Strength, +4 Intelligence
|
Medium
|
Fighter
|
Sphynx are illusive and mythological creatures, and according to some religious views, border the existence of being a demi-god
|
Splatoon Inklings |
2
|
Humanoid
|
+4 Dex, -2 Con, -2 Str
|
small
|
Rogue
|
Inklings are the main protagonists of the Splatoon series. They are humanoids who possess the ability to spray ink and transform into squids to swim through the ink. They are highly versatile and have a large variety of racial traits.
|
Spriggan |
2
|
Fey Humanoid
|
+6 Dexterity, +2 Intelligence, +2 Charisma
|
Medium
|
Thief or Rogue
|
Infamous for not being liked, Spriggans are Masters of Illusion Magic, weaponry, and can run up walls, see in the dark and feel hidden passages.
|
Sprightling |
2
|
Fey
|
−2 Strength, +4 Dexterity, −2 Constitution, −2 Charisma
|
Small
|
Rogue.
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Stella |
2
|
Humanoid
|
+2 Cha, −2 Wis
|
Size: Medium
|
Sorcerer
|
Sometimes, Humans are gifted by the stars
|
Suran |
2
|
Fey
|
+6 Charisma, +2 Wisdom, -2 Strength, -2 Constitution
|
Medium
|
Any
|
A rare breed of humans gifted specially with immortality.
|
Suthian Souls |
2
|
<Aberration type>
|
+2 to Intelligence, +2 to Wisdom, −2 to Charisma; see also "Physical Description"
|
Tiny, or the size of their host
|
Any psionic
|
Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm.
|
Taiian |
2
|
Monstrous Humanoid
|
+2 Con, −2 Int, −2 Cha
|
Medium
|
Barbarian
|
Taiian are a hairless, four-armed, three-eyed fickle and passionate race, giving and withholding as their creator without evident regard for alignment or fairness.
|
Tarragon |
2
|
Humanoid and (Dragonic, Elemental, Fey)
|
Varies
|
Medium
|
Barbarian, Monk, Fighter, Beast Fighter, Hex Blade, Sorcerer
|
Draconic creatures which branched out from dragons; a mixture of fey and dragons.
|
Tempest Air Elemental |
2
|
Humanoid
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Terrabain |
|
|
|
|
|
|
Thri-Ranx |
2
|
Monstrous Humanoid
|
+4 Dexterity, +2 Intelligence, -2 Charisma
|
Medium
|
Any
|
The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind.
|
Tonberry |
2
|
Aberration
|
+4 Con, −4 Cha
|
Small
|
Rogue
|
|
Twili |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Medium->
|
<!-Sorcerer, Rogue->
|
<!-Banished decendents of a powerful group of mages of hyrule past.->
|
Unicorns, Variant |
<Variable
|
Magical Beast
|
Variable
|
Variable
|
Druid
|
These Unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.
|
Ursinals, Beastland |
2
|
Monstrous Humanoid (Ursine)
|
+4 Str, +4 Con, -6 Cha, -6 Int
|
Large
|
Barbarian
|
Some race
|
Vampire Half-breed |
1st
|
Undead (Mixed)
|
Misc
|
Medium
|
Any
|
A race descended from Unnatural Progenitors reviled by many.
|
Volpevi |
2
|
Monstrous Humanoid
|
+2 Str, +2 Dex, -2 Cha
|
Medium
|
Ranger
|
Short, fox-like humanoids with sharp claws and keen senses.
|
Vorpal Intelects |
+2
|
Giant
|
+4 Strength, +0 Dexterity, +5 Constitution, +0 Intelligence, -4 Wisdom, -2 Charisma
|
Medium
|
Fighter [[1]]
|
The diplomats and day to day leaders of Vorpalan society. Still large. Still not as bright as other races.
|
Vurcar |
2
|
Monstrous Humanoid
|
+4 Strength, +2 Intelligence
|
Medium
|
Fighter
|
Rare winged humanoids with large and powerful bodies thought to be born from the blood of the gods.
|
Warpigs |
+1
|
Humanoid and Animal (Beast, Boar)
|
+4 Strength, +2 dexterity females only who receive +2 strength instead of constitution −2 Charisma->
|
Medium
|
Fighter
|
Strong bipedal half boar half human well-muscled and covered in bristling hair.
|
Watcher |
1
|
Outsider (Native)
|
+2 Str, +2 Con, +4 Wis, −4 Int, −4 Cha
|
Medium
|
Druid
|
Watchers are a race of ancients who spend their lives watching the world revolve around them.
|
Wendego |
2
|
Humanoid (Shapechanger)
|
+2 Str, +2 Dex, +2 Con, −2 Int, −2 Cha
|
Medium
|
Ranger or Barbarian
|
Savage, feral and cunning.
|
Willowin |
2
|
Humanoid (Plant)
|
+2 Dex, −4 Con, −2 Int, +2 Wis, +2 Cha
|
Small
|
Any
|
Some race
|
Winged Elf |
2
|
Humanoid (Elf)
|
+4 Dexterity, +4 Intelligence, -2 Constitution
|
Medium
|
Rogue, Ranger
|
Elves. With wings.
|
Yeti |
2
|
Giant
|
+2 to this stat, −2 to that one
|
Large
|
Ranger
|
Some race
|
Yuke |
2
|
Monstrous Humanoid
|
-2 Str, +4 Wis, +2 Int
|
Medium
|
Wizard
|
Some race
|
Yuki-onna, Variant |
2
|
Mystical Being
|
+2 Intelligence, −2 Strength
|
Medium
|
Sorcerer, Bard
|
A female only race of natural born ice wielding mystics.
|
Zamin |
?
|
Humanoid, Elf
|
+1 Dexterity, −1 Strength
|
Medium
|
Fighter
|
An evil-seeming, Human-like race, that isn't necessarily always evil. Similar to Elves as well.
|