Atami (3.5e Race)
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Definitions[edit]
OOG/oog (out of game). IG/ig (in game).
Atami[edit]
OOG: The Atami are an alternate version of Spirit Folk native to the Earthe' (3.5e Campaign Setting) game setting. They have a separate creation origin and there are more subtypes.
Atami Origin[edit]
OOG: The Atami do not have a creator Diety because they were created from two separate races in the Ancient Past.
Millenia ago, after the major races of Earthe' were created by the Gods, the 3e SRD:Aboleth that remained after the Time of Gods and Monsters, sought to create immortal slaves that would be forever bound to serve them.
This truth is unknown to the Atami, and they have their own creation myths.
Among the Parlanti (Elves), after The Sundering, the Aboleth captured the Quaestor Parlanti (The Seeking Elves), and The Manu who lived on the Eastern Shores of the Mackinaw Continent, known as Ashishabi. These two groups were enslaved in mind, body, and soul by the Aberrant Magics and Science of the Aboleth and interbred to create their immortal slaves named Kamun in the Aboleth Language.
Thousands of years after the Kamun were created there were the stirrings of a revolt. A few of the Kamun were able to resist their conditioning enough to think for themselves. They sought any method they could that would enable them to break the conditioning of all Kamun, but would not trade one enslavement for another, and rejected help from the Gods and Fiends. The Spirits of Nature offered the Kamun a way. In exchange for their immortality and a pledge to guard the sacred natural places in the world the Spirits would break the conditioning, which allowed the Kamun to revolt and escape their enslavement.
The Revolt lasted years, and many Kamun were killed, and not all escaped, but enough did. Those that escaped sought their own place in the world, and found three places on Earthe' that they came to call their own, and took with them the Name Atami, which means Free Soul in their language.
The Atami settled in three areas, and as time passed they became their own peoples, though all are still Atami. The Oyatenagi settled on the Mackinaw continent. The Kamui Ningen settled in Asia, and the Wauga Koori Koori settled on the Sahul Continent. (OOG, Mackinaw is North America, Asia is Asia, and Sahul is Australia).
Atami Subtypes[edit]
Their are Seven Primary Subtypes of Atami, with a few rare others. Each one preferring a specific environment, which also is the basis for each groups outlook.
- Forest Atami Exist in great Deciduous Forests, often near Parlanti (Elven) lands.
- Bamboo Atami Exist in hidden Bamboo Forests in Asia, and a few places in the Mezzo lands.
- Mountain Atami Exist in Ancient Mountains, as opposed to the relatively Younger Mountains, sometimes near Dwarven Lands.
- Plains Atami Exist in the Great Plains of the Mackinaw Continent and in some of the Steppes of Asia.
- Desert Atami Exist in Deserts throughout the world, but are most predominant on the Sahul Continent, actively ruling the land as the Majority Race.
- River Atami Exist near hidden or hard to reach rivers, waterfalls and secret waterways.
- Ocean Atami Exist in the Oceans, Oceanic Islands and specific Coastlines other races avoid.
Secondary Types:
- Stone Atami This is an Offshoot of Mountain Atami who live in areas of painted rock, sandstone valleys, and petrified forests.
- Swamp Atami This is an Offshoot of Forest Atami who live in Deep Swamps, Bogs, Fens, and Marshes, though they often contend with the Zakala (Scaled Folk).
- Snow Atami This is the rarest known Atami and are an Offshoot of the Desert Atami, strangely enough. They exist in the Far North, and Far South of Earthe' settling near the polar circles.
Personality[edit]
The Atami are Patient, Secretive, and generally Peaceful, unless the sacred places in Nature are in danger, then their Wrath becomes nigh uncontained.
The Atami cannot stand enslavement of any type and will do what they can directly and indirectly to end any enslavement and will seek the eradication of slavers.
Physical Description[edit]
The Atami are a bipedal race, with golden hued skin, light and fair hair, little to no body hair, slightly curved and long lobed ears, and piercing almond shaped eyes, the color of which matches their birth environment. They are the same height of most Human types, but are much lighter in weight like their ancient elven ancestors.
- Eyes: All Atami eyes have golden flecks in their iris.
- Forest Atami Eyes: Green and Brown in Summer and Spring, Red and Orange in Autumn and Winter.
- Bamboo Atami Eyes: Green throughout the year.
- Mountain Atami Eyes: Base Color of their home Mountain with flecks of visible stone colors of the mountain surface.
- Plains Atami Eyes: Light Green in Spring, Khaki the rest of the year.
- Desert Atami Eyes: Sandy Tan, that becomes Darkest Brown at night.
- River Atami Eyes: Changing colors of Blues and Greens.
- Ocean Atami Eyes: Darkest Blue/Green, with White highlights when they are angry.
- Stone Atami Eyes: Painted Colors mimicking the fossilized trees, or painted rocks of their birthplace.
- Swamp Atami Eyes: Dark Blue/Green with Yellow rings.
- Snow Atami Eyes: White or Light Blue the color of a Glacier.
- The Atami can have variations in their physical features that can appear randomly.
- No Hair upon the head.
- Eyes of a different color than normal for the Subtype.
- Lots of Hair including facial hair and body hair.
- Heavier than normal by 20-30 lbs.
- Skin color is the normal Eye Color and Eye Color is Pure Gold.
- Skin is another metallic hue.
- Sharply pointed and long ears.
- Albinism.
- Melanism
- Vitaglio or Patchwork Skin hues of different Subtypes.
Relations[edit]
The Atami get along well with nature beings like Dryads, Sirens, Nereids, Treants, Galeb Duhr, etc. with great friendship to those nature beings that live in the same environment the Atami was born into.
The Atami get along with the Parlanti (Elves), Khazahd (Dwarves), Hin (Halflings), Neblin (Gnomes), and Hengeyokai (Shape Changers).
The Atami tend to stay away from Gobalins (Goblins), Yrch (Orcs), Zakala (Scaled Folk), Manu (Humans), Trölli (Trolls), Jotun (Giants), and Dragons.
The Ocean Atami get along with Tritons and Merfolk, but stay away from Scrags, Sea Hags, Sahuagin, and Kua-Toa.
The Atami do not live in the Underdark (that we know of), and thus do not interact with Underdark Peoples.
The Atami Hate Aboleth, Beholders, Illithids, and any Aberration.
Family[edit]
The Atami believe that marriage is too close to a form of enslavement and thus mostly live in Polygamous groups and extended Families. Some few exist that practice Monogamy and even fewer remain single, but they are not treated any differently for the most part.
The Females of the Atami generally have one child at any birth, but can continue to have children for hundreds of years. Twins happen rarely and are seen as special event, and there has never been a reported birth of triplets or greater.
Society[edit]
The Atami usually live in large villages or small towns found deep in the environment of their subtype. They do not have Mayors, Governors, Kings or other leader types. They exist mutually together and the eldest of the Atami usually are called for advice, judgement, or other important decisions. They are often seen as anarchial but they do have their own laws, traditions, and obligations.
The Atami of Sahul, however, do have a form of Government of sorts. They have their Clever Men or Clever Women, known as Gundir, Mulla Mulla, Ngaluunggirr, and other names depending on the region the Atami of Sahul live in. These Clever Men/Women speak with the Will of Uluru and other Spirits of the Land and guide their people in the way of life.
Alignment[edit]
If Alignment is used: Neutral Good
If Alignment is not used: Reserved, Patient, Protective, Do not tolerate the desecration of sacred places or enslavement, especially their sacred places.
Lands[edit]
- Mackinaw: Turtle Island: (oog North America): Towns and Villages scattered throughout the continent.
- Mezzo: (oog Central and South America): Small enclaves here and there. These lands have the smallest Atami populations.
- Asia: Scattered Settlements, Towns and Villages in hard to reach locations.
- Sahul: The Entire Continent is controlled by the Atami.
- Islands/Coasts: Ocean Atami live on hard to reach Islands and Coastlines that other races avoid.
Religion[edit]
The Atami do not have a specific Diety they Worship, instead they commune with Nature Spirits, Ancestors, or the Entire Pantheon. They view following a specific power as another form of Enslavement.
Language[edit]
- Racial Language: Atami. Dialects: Per Environment & Location. Example Mountain Atami, Sahul Dialect.
- Atami also speak Basra the Common Tongue of Earthe', and other Racial Languages based on their Neighbors.
- While in Atami's the particular environment they can SRD:Speak with Animals at will.
Names[edit]
The Atami do not have any particular naming conventions.
Racial Traits[edit]
Atami[edit]
- Ability Modifiers: None
- Type: Humanoid:
- Size: Medium:
- Movement: base land speed is 30 feet:
- Perception: Twice Normal Human +1 to Sight Based Perception Checks
- Hearing: Twice humans. +1 to perception checks that are sound based.
- Smell: As good as humans.
- Weapons: Atami can use all simple weapons.
- Racial Skill Bonus: +4 Racial bonus on OGC:Basic Local Info (3.5e Knowledge (Local) Skill Use) of their Sacred Grove.
- Automatic Languages: Atami and Common. Bonus Languages: Based on Racial Neighbors and Profession or Clas). See the Speak Language skill.
SRD:Special Abilities Overview
- Spell Like Ability: SRD:Speak with Animals at will.
- Spell Like Ability: Atami can use SRD:Pass without Trace at will in their natural Environment.
- Spell Like Ability: Atami can disapear within their personal sacred environment and cannot be found unless they wish to be.
- Spell Like Ability: Atami can step into the Spirit Realm (sub border ethereal plane of nature spirits) once per day equal to their Charisma Modifier (Minimum of once per day). This takes 1 full round to accomplish and the Atami must have some form of portal, this can be a doorway, open window, or even cross trees. The portal lasts for up to 1 Round This is a closely guarded secret and should the Atami let this knowledge slip, or someone witnesses this ability that Atami may suffer ostracism, disconnection from that ability, or even death, along with those who have learned it being mind wiped or killed.
- Ocean and River Spirits can breath underwater as easily as they can out of water, have no penalties with underwater vision and can swim at 40 feet per round in calm water. Halved in rough water.
- Frailty: If the individual Atami's Sacred Place is damaged, the Atami also takes damage and will know immediately what is happening to their protected birth place. If that area is destroyed, the Atami will also be destroyed.
- Death: When an Atami dies their body will waste away to dust in a matter of minutes and become one with the Spirit World. This can be ameliorated by a Gentle Repose spell or keeping them in their Sacred Grove which will lengthen the time before the body turns to dust, allowing a possible resurection.
- Favored Class: Any
- Level Adjustment: 1
- Automatic Languages: Atami and Common. Bonus Languages: Based on Racial Neighbors and Profession or Clas). See the Speak Language skill.
- Favored Class: Any.
- Level Adjustment: +1
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
60 | +4d6 | +8d6 | +12d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
250 years | 350 years | 450 years | +10d12 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5' 5" | +1d8 | 150 lb. | × (2d6) lb. |
Female | 5' 5" | +1d6 | 140 lb. | × (2d6) lb. |
Atami Origin Myths[edit]
Oyatenagi Atemi[edit]
The Oyatenagi believe that they were created by the Gods to Bridge the gap between the mortal races and the spirit world. Their Spirit ancestors were given bodies made of the natural elements that they could exist in the mortal world. The first seven brothers and sisters strove to remove the corruption brought upon the world by the hateful dead. There were seven great battles, and where the seven brought low the seven great undead that place became the a sacred place of immense power.
The Oyatenagi hold the greatest spirit of their lands in the greatest honor and have shrines honoring Tse'bii Ndzis Gaii by making great stone caerns.
Wauga Koori Koori Atemi[edit]
The Wauga Koori Koori of Sahul believe that after the world was created, including the Dream Time, Bundyil the creator surveyed the world in his Wedge Tailed Eagle form and saw that the people were being plagued by Seven Evil Spirits. Bundyil commanded the other great spirits to aid the humans and granted Seven of them the powers of the first Clever Men/Women. They battled the Seven Great Evil Spirits and cleanesd the land, then they themselves faded into the Dream Time.
The Seven Evil Spirits were:
- Djunkgao the Evil Spirit of the Ocean who hid all the fish away and sunk all the seagoing vessles.
- Moolyewonk the Evil Spirit of the Rivers and Lakes who ate all the fish and river creatures.
- Bunyip the Evil Spirit of the Water Holes who drowned all creatures and people who traveled near.
- Tiddalik the Evil Frog Spirit who drank all the water on the land killing all creatures, plants and trees save the Baobob.
- Yowie Pangkarlangu the Evil Spirit of the Forests who ripped out all the trees and ate all the animals.
- Wambeen the Evil Spirit of Lightning that shattered the moutains and even attacked great Uluru.
- Julana the Evil Spirit of the Plains that burned all the grasslands and homes of the people.