Weapons (Dragon Ball Supplement)

From D&D Wiki

Jump to: navigation, search

Pre-Modern Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb.
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Crossbow, Light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 0.5 ¼ lb. Finesse, thrown (range 20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1 sp 1d4 bludgeoning Ammunition (range 30/120)

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb.
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb.
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War Pick 5 gp 1d8 piercing 2 lb.
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, Hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, Heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1 gp 3 lb. Special, thrown (range 5/15)

Renaissance Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Bayonet 1 gp or 2 gp 1d6 piercing 1 lb. Special
Drill, Variant 250 gp 1d6 bludgeoning 15 lb. Heavy, special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Ammunition (range 15/45), reload (6 shots), heavy, glove
Firecracker 10 gp 1d4 thunder 1 lb Thrown (range 20/60 feet), splash
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 25/75), light, loading
Flintlock Pistol, Repeating 65 gp 1d8 piercing 8 lbs Reload (5), light, ammunition (range 30/90)
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, ammunition (range 30/60), misfire (3)
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 40/120), heavy, loading, two-handed
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 40/120), special, reach
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special
Bomb, Variant 75 gp 3d6 thunder 1 lb. Thrown (range 20/60 feet), splash, special
Brown Bess 100 gp 2d6 piercing 10.5 lb Ammunition (Range 30/120), Loading, Two-Handed, Heavy
Caster Gun 750 gp 1d10 piercing 2 lb. Ammunition (range 30/120), Light, Loading, Special
Caviler 300 gp 1d8 piercing 8 lb Ammunition (range 60/180), heavy, loading, two-handed
Clockwork Triple-Mode Rifle 500 gp Varies 40 lb. Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special
Colt 1851 Navy Revolver 750 GP Special 2.5 lb. Ammunition (range 35/100), reload (6 shots)
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/75),heavy, reload (2), two-handed
Explosive Trail Gun 400 gp 1d6 Piercing and 1d4 Fire 5 lb. Ammunition (Range 25/75), Loading, Special
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/60), Loading, Reload(6)
Gatling Gun 500 gp 1d10 piercing per bullet 170 lb. Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special
Hand Cannon, Variant 1,400 gp 2d6 bludgeoning 40 lb Ammunition (range 150/600), heavy, reload(1), two-handed
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Handcannon 140 gp 1d8 piercing 8 lb Ammunition (range 15/50), Heavy, Loading, Special
Handheld Cannon 600 gp 2d8 bludgeoning 14 lb. heavy, ammunition (30/90), reload, misfire (3), special
Hornvolver 25 gp 1d4 piercing 3 lb. Ammunition, Light, Range (30ft./60ft.)
Ironwork Rifle 1000 gp 1d12 piercing 8 lb. Ammunition (Range 50/150), heavy, loading, two-handed
Lemat Revolver 635 gp 2d6 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Mountain Flintlock Rifle 800 gp 2d8 piercing 14 lb. Ammunition(40/120), heavy, loading, misfire 3, two-handed
Musket, Carbine 200 gp 1d8 piercing 7 lb. Ammunition (range 35/105), loading, two-handed
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 60/180), Loading, Two-Handed, Heavy
Musket Axe 500 gp 1d12 piercing(ranged), 1d6 slashing(melee) 15 lbs. Ammunition (range 40/120), loading, two-handed, special
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition (range 35/105), two-handed, loading
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/300), heavy, loading special, two-handed
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/75), light, reload (6 shots)
Rifle, Variant 850 gp 2d6 piercing 12 lb. Ammunition (range 60/180), heavy, loading, misfire 2, two-handed
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Siege Rifle 250+ gp 2d6 piercing 20 lb. Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Snaplock Pistol 350 gp d11 piercing 3 lb Ammunition (range 20/60), loading, misfire 2
Sniper Rifle 500 gp 1d12 piercing 20lb Heavy, ammunition (range 80/240), two-handed, Loading
Springfield 1861 475 gp 3d4 piercing 6 lb. Ammunition (120/400), Heavy, Two-Handed, Reload (4 shots)
Volley Gun 75 gp 1d8 piercing 3 lb. Heavy, two-handed, ammunition (range 90/180), special
Wheel-lock Carbine 400 gp 2d6 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), misfire (2)
Wheellock Pistol 200 gp d9 piercing 2 lb. Ammunition (range 30/70), loading, misfire 1

Modern Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Baseball Bat Common 1d4 Bludgeoning 3 lb. Versatile (1d6)
Drill Uncommon 1d6 bludgoening 10 lb. Heavy, special
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Lunge Mine Very Rare 4d6 bludgeoning + 4d6 fire 3 lb. Two-Handed, Heavy, Thrown (10/15), Special
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)
Spiked Baseball Bat Common 1d6 piercing 4 lb. Versatile (1d8)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Flare Gun 25gp Varies by load 2 lb. Ammunition (Range 60/120 ft.), Reload (1 shot), Special
Molotov Cocktail Common Special 1 lb. Light, thrown (30/60 ft.), special
Shotgun, Auto Uncommon 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Double-Barreled 500 gp 1d10 piercing 8 lb. Ammunition (range 40/80), heavy, reload (2 shots), two-handed
Shotgun, Pump Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed, loading
Silenced Shotgun Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), silenced, two-handed, loading
Taser Common 1d4 lightning damage 1 lbs Light, Range (20/40), Special

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Ballistic Knife Rare 1d4 piercing 0.5 ¼ lb. Finesse, Hidden, Undersized, special
Buzzsaw Uncommon 2d8 slashing 20 lb. Heavy, Special
Chainsaw Uncommon 2d8 slashing 13 lb. Heavy, two-handed, special
Chainsaw Bayonet Rare 1d10 slashing 1 lb. Light, special
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
NRS-2 Rare 1d4 slashing/2d6 piercing 3 lb. Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
2mm Kolibri Pistol Common 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
5e Modern Weapon Preload gp 1d8 piercing 3 lb. (e.g. Ammunition (range 60/180), reload (9 shots), burst fire, etc. Even modern pistols, with few exceptions, do not have the light property. Also see firearms)
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Arm Gyrojet Uncommon 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun Rare 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Assault Rifle Rare 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle Rare 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bazooka Legendary 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Blowback Shotgun Rare 3d6 piercing. On a critical hit instead of double damage target is knocked back 5 feet and becomes prone. 7 lb. Ammunition, (range 20/60), reload (5 shots), two-handed
Browning Hi-Power Common 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Burst Assault Rifle Common 3d4 piercing 6 lb. (Two-Handed)
Combat Shotgun Uncommon 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
Compound Bow Uncommon 1d10 piercing 3 lb. Ammunition (range 120/500), two-handed
Derringer Common 1d4 piercing 3 lb. Ammunition (range 10/30), covert, light, reload (2 shots), special
Flamethrower Very Rare 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Grenade, Beehive Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Concussion Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Flare Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Incendiary Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Nerve Gas Rare Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Stun Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Tear Gas Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade Launcher, Multiple Rare Special 12 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special
Grenade Launcher, Variant Uncommon Special 7 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special
Gunshield Very Rare 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Heavy Machine Gun Rare 4d8 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing
Heavy Shotgun Uncommon 2d6 Piercing 9.3 lb. Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone)
KS-23 Rare 3d10 piercing 9 lb. Ammunition (range 50/150), reload (4 shots), two-handed
Lever Action Rifle Uncommon 2d6 Piercing 10 lb. Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed
Light Anti-Tank Weapon Legendary 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Machine Gun Rare 4d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
Magnum Revolver Uncommon 2d10 piercing 3 lb. Reload (6 Rounds), Range (60/180), Heavy
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing
Panzerknacke Legendary 5d6 bludgeoning + 5d6 fire 5 lb. Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading
Pistol, Bolt Action Uncommon 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Pistol, Heavy Automatic Uncommon 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
Pistol, Machine Common 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
RPG Legendary 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Revolving Rifle Uncommon 2d8 piercing 8 lb. Ammunition (range 210/700), reload (6 shots), two-handed
S&W 500 Rare 3d8 piercing 5 lb. Reload (5 Rounds), Range (60/180), Heavy
SPAS-12 Uncommon 2d8 piercing 10 lb. Two-handed, ammunition (range 40/90), reload (8 shots), special
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Silenced .22 Pistol Common 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Silenced Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), silenced, two-handed
Sniper Rifle, Variant Rare 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Trench Gun Uncommon 2d8 piercing 9 lb. Ammunition (range 20/40), reload (6 shots), two-handed, special
Volcanic Pistol Uncommon 2d8 piercing 2 lb Ammunition (range 40/120), loading
Zip .22 Common 2d4 piercing 1 lb. Ammunition (range 40/120), Special, hidden, light, reload (10 shots), misfire (6)

Futuristic Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Anti-Robot Wand Common 1d4 bludgeoning 2 lb. light, reload (50 strikes), special
Chainfist Uncommon 3d8 slashing 4 lb. glove, light, special
Laser Punch Gun Common 1 bludgeoning plus 3d6 radiant 1 lb. Glove, hidden, light, reload (10 shots)
Plasma Punch Gun Common 1 bludgeoning plus 3d6 lightning 1 lb. Glove, hidden, light, reload (10 shots)
Ultra Blade Gauntlet Common 1d12 piercing 5 lbs. Light, hidden
Ultra Fist Uncommon 3d6 bludgeoning 1 lb. Finesse, glove, light, special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
'Dirty' Laser Rifle Rare 6d8 fire 8 lb. Ammunition (range 60/240), loading, two-handed, irradiated, special
Blaster Carbine 425 credits 1d6 force 5 0.5 ½ lb. Ammunition (range 80/320), two-handed
Idiot-Proof Pistol 750gp 1d12 piercing 1 lb. Ammunition (range 30/90), Reload (6 shots)

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Dual Laser Scythe Uncommon 2d6 slashing, 1d6 radiant 7 lb. Finesse, versatile (2d8/1d8)
Energy Sword, Variant Uncommon 2d6 radiant damage 3 lbs. light, finesse
Gravity Hammer Uncommon 2d6 force 19 lb. Reload (25 strikes), heavy, reach, special, two-handed
Gravity Saber Rare 2d10 slashing 3 lb. Light, Versatile(3d8), Finesse, Special
Hyperdense Battleaxe Very Rare 5d8 Slashing 4,000 lb. Versatile (5d10)
Hyperdense Greataxe Very Rare 5d12 Slashing 7,000 lb. Heavy, two-handed
Hyperdense Greatsword Very Rare 10d6 Slashing 6,000 lb. Heavy, two-handed
Hyperdense Longsword Very Rare 5d8 Slashing 3,000 lb. Versatile (5d10)
Hyperdense Shortsword Very Rare 5d6 Slashing 2,000 lb. Finesse, light
Laser Sword Common 1d10 radiant 1 lb. finesse, reload (50 strikes)
Mech Gauntlet Common 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing 5 lb. Glove, Light, Ammunition (range 30/60 ft.), Special
Monowire Whip Uncommon 2d6 slashing 1 lb. Finesse, reach
Plasma Claw Rare 3d6 lightning 1 lb. Finesse, glove, light, special
Power Gauntlet Uncommon 1 bludgeoning plus 2d8 force 25 lb. Glove, Heavy
Robot Sword Common 2d4 slashing 2 lb. Special, Versatile (1d10)
Rocket Hammer Common 2d8 bludgeoning 2 lb. Reload (50 strikes), versatile (2d10)
Rocket Maul Uncommon 2d12 bludgeoning 10 lb. Heavy, reload (50 strikes), two-handed
Scorpion Whip Very Rare 2d8 slashing 10 lb. Finesse, reach, special
Shock Blade Common 2d8 lightning 6 lb.
Type-1 Energy Sword (Halo Supplement) Rare 2d12 radiant damage 3 lbs. light, finesse, plasma cartridge
Type-2 Gravity Hammer (Halo Supplement) Rare 3d12 bludgeoning 3 lbs. two-handed, heavy, plasma cartridge, special

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Astral Cannon Very rare 8d6 radiant 10 lb. Ammunition (range 300/900), reload (3 shots), heavy, two-handed, special
Beam Rifle Rare 5d12 Radiant 20 lb. Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed
Black Ray Rifle Rare 1d6 Lightning 20 lb. Ammunition (range 120/600), loading, special
Bowcaster 1500 credits 1d10 radiant 11 lb. Ammunition (range 50/200), reload (4), two-handed
Carnivore Pistol Rare 3d6 radiant 2 lb. Ammunition (range 60/180), special (50 shots)
Carnivore Rifle Rare 3d8 radiant 3 lb. Ammunition (range 300/900), special (100 shots), two-handed
Devastator Very Rare See text 150 lb. Heavy, Oversized, Special, Two-handed
Disintegrator Pistol Rare 10d6 force 2 lb. Ammunition (range 100/300), reload (50 shots)
Disintegrator Rifle Rare 10d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Doomcannon Uncommon 2d8 Necrotic 20 lb. Heavy, two-handed, special, ammunition (range 100/300), loading
Excruciator Pistol Rare 3d6 psychic 1 lb. Ammunition (range 60/180), light, reload (20 shots), special
Excruciator Rifle Rare 3d8 psychic 3 lb. Ammunition (range 120/360), reload (50 shots), two-handed, special
Fission Pistol Uncommon 4d4 Lightning 3 lb. Ammunition (range 60/320), light, volatile
Gatling Icer Very Rare 6d6 cold 50 lb. Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special
Hand-Held Missile Launcher Very Rare 8d8 bludgeoning + 8d8 fire 8 lb. Ammunition (range 1,200/3600), armor piercing (-5), reload (4 shots), special, two-handed
Heavy Flamer Uncommon 4d8 fire 20 lb. Heavy, Range (15/60), Two-Handed
Ice Launcher 30 CR 1d4 bludgeoning 1,5 lb (680 g). Ammunition, Range(80/320), Two-handed, Reload(1-10 shots), Special.
Icer Pistol Rare 3d6 cold 2 lb. Ammunition (range 60/180), Light, Reload (20 shots), Special
Icer Rifle Rare 3d8 cold 3 lb. Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special
Inferno Pistol Rare 1d8 Piercing and 1d10 Fire damage 10 lb. Light, Reload (6), Range 30/120
Laser Chaingun Rare 3d4 radiant 15 lb. Ammunition (range 100/300), burst fire, reload (100 shots), two-handed
Laser Pulse Rifle Rare 3d8 radiant 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Lazer Bolt Action Rifle Rare 4d10 radiant 15 lb. Ammunition (range 120/300), heavy, two-handed, loading
Lightning Gun Rare 3d6 lightning 3 lb. Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special
Machine Pistol, Super Uncommon 2d8 piercing 2 lb. Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots)
Magnetic Repulsion Rifle Common 1d10 piercing 9 lb. Ammunition (range 120/360 ft.), two-handed
Phaser Pistol Rare 6d6 force 3 lb. Ammunition (range 100/300), reload (50 shots)
Phaser Rifle Rare 6d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Plasma Launcher Rare 6d8 lightning 15 lb. Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special
Plasma Pistol Rare 3d6 lightning 2 lb. Ammunition (range 60/180), reload (50 shots)
Plasma Pulse Rifle Rare 3d8 lightning 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Plasma Rifle Rare 3d8 lightning 7 lb. Ammunition (range 300/900), reload (100 shots), two-handed
Railgun Rifle Rare 6d8 force 7 lb. Ammunition (range 60/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special
Recharging Plasma Pistol Common 1d10 lightning 2 lb. Ammunition (range 40/120), recharge (4 shots)
S.C Magnum Revolver Rare 2d10 force/ 1d4 piercing 1 lb. Ammunition (range 60/120), Light, recharge (300 shots), silenced
Sci-fi Laser Gun Rare 2d6 force 5 lb. Ammunition (range 45/120), recharge (6 shots)
Shoulder Mounted Railgun Rare 3d12 piercing 85 lb. Heavy, ammunition (range 160/600), loading, misfire (1)
Smart Rifle Rare 4d8 piercing 7 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Wide-Bore Laser Rifle Rare 6d8 radiant 15 lb. Heavy, Reload (10 shots), Two-Handed, Special

Back to Main Page5e HomebrewCampaign SettingsDragon Ball

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dragon Ball franchise, and/or include content directly affiliated with and/or owned by Funimation. D&D Wiki neither claims nor implies any rights to Dragon Ball copyrights, trademarks, or logos, nor any owned by Funimation. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: