Weapons (Dragon Ball Supplement)

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Pre-Modern Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb.
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Crossbow, Light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 0.5 ¼ lb. Finesse, thrown (range 20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1 sp 1d4 bludgeoning Ammunition (range 30/120)

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb.
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb.
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War Pick 5 gp 1d8 piercing 2 lb.
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, Hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, Heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1 gp 3 lb. Special, thrown (range 5/15)

Renaissance Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Baseball Bat Common 1d4 Bludgeoning 3 lb. Versatile (1d6)
Bayonet 1 gp or 2 gp 1d6 piercing 1 lb. Special
Drill Uncommon 1d6 bludgoening 10 lb. Heavy, special
Drill, Variant 250 gp 1d6 bludgeoning 15 lb. Heavy, special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)
Scalpel 10 gp 1d4 pierce 1 lb. Finesse, undersized, special
Spiked Baseball Bat Common 1d6 piercing 4 lb. Versatile (1d8)
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special
Syringe Sword 50 gp 1d12 poison 1 lb. Dire, finesse, loading, special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Ammunition (range 15/45), reload (6 shots), heavy, glove
Firecracker 10 gp 1d4 thunder 1 lb Thrown (range 20/60 feet), splash
Flare Gun 25gp Varies by load 2 lb. Ammunition (Range 60/120 ft.), Reload (1 shot), Special
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 25/75), light, loading
Flintlock Pistol, Repeating 65 gp 1d8 piercing 8 lbs Reload (5), light, ammunition (range 30/90)
Shotgun, Double-Barreled 500 gp 1d10 piercing 8 lb. Ammunition (range 40/80), heavy, reload (2 shots), two-handed
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, ammunition (range 30/60), misfire (3)
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 40/120), heavy, loading, two-handed
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 40/120), special, reach
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 10/45), Loading, Two-handed
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special
Bomb, Variant 75 gp 3d6 thunder 1 lb. Thrown (range 20/60 feet), splash, special
Brown Bess 100 gp 2d6 piercing 10.5 lb Ammunition (Range 30/120), Loading, Two-Handed, Heavy
Caster Gun 750 gp 1d10 piercing 2 lb. Ammunition (range 30/120), Light, Loading, Special
Caviler 300 gp 1d8 piercing 8 lb Ammunition (range 60/180), heavy, loading, two-handed
Clockwork Triple-Mode Rifle 500 gp Varies 40 lb. Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special
Colt 1851 Navy Revolver 750 GP Special 2.5 lb. Ammunition (range 35/100), reload (6 shots)
Derringer Common 1d4 piercing 3 lb. Ammunition (range 10/30), covert, light, reload (2 shots), special
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/75),heavy, reload (2), two-handed
Explosive Trail Gun 400 gp 1d6 Piercing and 1d4 Fire 5 lb. Ammunition (Range 25/75), Loading, Special
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/60), Loading, Reload(6)
Gatling Gun 500 gp 1d10 piercing per bullet 170 lb. Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special
Grenade, Flare Common Special 1/2 lb. Thrown (60 ft.), Special
Hand Cannon, Variant 1,400 gp 2d6 bludgeoning 40 lb Ammunition (range 150/600), heavy, reload(1), two-handed
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Handheld Cannon 1,000 gp 4d8 bludgeoning 20 lb. Heavy, ammunition (range 30/90), reload (1), misfire (3), special
Hornvolver 25 gp 1d4 piercing 3 lb. Ammunition, Light, Range (30ft./60ft.)
Ironwork Rifle 1000 gp 1d12 piercing 8 lb. Ammunition (Range 50/150), heavy, loading, two-handed
Lemat Revolver 635 gp 2d6 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Mountain Flintlock Rifle 800 gp 2d8 piercing 14 lb. Ammunition(40/120), heavy, loading, misfire 3, two-handed
Musket, Carbine 200 gp 1d8 piercing 7 lb. Ammunition (range 35/105), loading, two-handed
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 60/180), Loading, Two-Handed, Heavy
Musket Axe 500 gp 1d12 piercing(ranged), 1d6 slashing(melee) 15 lbs. Ammunition (range 40/120), loading, two-handed, special
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition (range 35/105), two-handed, loading
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/300), heavy, loading special, two-handed
Pepperbox 1,000 gp 1d10 piercing 3 lb. Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/75), light, reload (6 shots)
Revolving Rifle Uncommon 2d8 piercing 8 lb. Ammunition (range 210/700), reload (6 shots), two-handed
Rifle, Variant 850 gp 2d6 piercing 12 lb. Ammunition (range 60/180), heavy, loading, misfire 2, two-handed
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Siege Rifle 250+ gp 2d6 piercing 20 lb. Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Snaplock Pistol 350 gp d11 piercing 3 lb Ammunition (range 20/60), loading, misfire 2
Sniper Rifle 500 gp 1d12 piercing 20lb Heavy, ammunition (range 80/240), two-handed, Loading
Springfield 1861 475 gp 3d4 piercing 6 lb. Ammunition (120/400), Heavy, Two-Handed, Reload (4 shots)
Volley Gun 75 gp 1d8 piercing 3 lb. Heavy, two-handed, ammunition (range 90/180), special
Wheel-lock Carbine 400 gp 2d6 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), misfire (2)
Wheellock Pistol 200 gp 1d9 piercing 2 lb. Ammunition (range 30/70), hidden, loading, misfire 1

Modern Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Lunge Mine Very Rare 4d6 bludgeoning + 4d6 fire 3 lb. Two-Handed, Heavy, Thrown (10/15), Special
Stun Baton Uncommon 1d4 bludgeoning 2 lb. light, powered (5 charges)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Molotov Cocktail Common Special 1 lb. Light, thrown (30/60 ft.), special
Shotgun, Auto Uncommon 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump Common in Modern times+, Uncommon in Renaissance times- 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed, loading, special
Silenced Shotgun Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), silenced, two-handed, loading
Simple Flamethrower Rare 1d10 fire 25 lb. Ammunition (range 60/100), Heavy, reload (10 shots), two-handed, special
Taser Common 1d4 lightning damage 1 lbs Light, Range (20/40), Special

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Ballistic Knife Rare 1d4 piercing 0.5 ¼ lb. Finesse, Hidden, Undersized, special
Buzzsaw Uncommon 2d8 slashing 20 lb. Heavy, Special
Chainsaw Uncommon 2d8 slashing 13 lb. Heavy, two-handed, special
Chainsaw Bayonet Rare 1d10 slashing 1 lb. Light, special
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
NRS-2 Rare 1d4 slashing/2d6 piercing 3 lb. Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
2mm Kolibri Pistol Common 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
5e Modern Weapon Preload gp 1d8 piercing 3 lb. (e.g. Ammunition (range 60/180), reload (9 shots), burst fire, etc. Even modern pistols, with few exceptions, do not have the light property. Also see firearms)
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Anti-Tank Rifle Legendary 10d10 piercing 50 lb. Ammunition (range 300/900), armor piercing (-5), heavy, two-handed, reload (12 shots), special, scope (range 900), stabilizing
Arm Gyrojet Uncommon 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun Rare 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Assault Rifle Rare 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle Rare 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bazooka Legendary 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Blowback Shotgun Rare 3d6 piercing. On a critical hit instead of double damage target is knocked back 5 feet and becomes prone. 7 lb. Ammunition, (range 20/60), reload (5 shots), two-handed
Browning Hi-Power Common 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Burst Assault Rifle Common 3d4 piercing 6 lb. (Two-Handed)
Combat Shotgun Uncommon 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
Compound Bow Uncommon 1d10 piercing 3 lb. Ammunition (range 120/500), two-handed
Compound Long Bow Uncommon 2d8 piercing 4 lb. Ammunition (range 225/5000), two-handed
Egg Gun Rare 2d12 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Flamethrower Very Rare 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Grenade, Beehive Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Concussion Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Fragmentation R Common Special 1/2 lb. Special, thrown (range 20/60)
Grenade, Incendiary Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Nerve Gas Rare Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Smoke R Uncommon 1/2 lb. Special, thrown (range 20/60)
Grenade, Stun Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Tear Gas Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade Launcher, Multiple Rare Special 12 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special
Grenade Launcher, Variant Uncommon Special 7 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special
Gunshield Very Rare 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Heavy Machine Gun, Variant Very Rare 8d8 piercing 80 lb. Ammunition (range 180/540), burst fire, reload (100 shots), armor piercing (-3), scope (range 540), two-handed, heavy, stabilizing
Heavy Machine Gun Rare 4d8 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing
Heavy Shotgun Uncommon 2d6 Piercing 9.3 lb. Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone)
KS-23 Rare 3d10 piercing 9 lb. Ammunition (range 50/150), reload (4 shots), two-handed
Lever Action Rifle Uncommon 2d6 Piercing 10 lb. Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed
Light Anti-Tank Weapon Legendary 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Machine Gun Rare 4d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
Magnum Revolver Uncommon 2d10 piercing 3 lb. Reload (6 Rounds), Range (60/180), Heavy
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing
Panzerknacke Legendary 5d6 bludgeoning + 5d6 fire 5 lb. Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading
Pistol, Bolt Action Uncommon 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Pistol, Heavy Automatic Uncommon 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
Pistol, Machine Common 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
RPG Legendary 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
S&W 500 Rare 3d8 piercing 5 lb. Reload (5 Rounds), Range (60/180), Heavy
SPAS-12 Uncommon 2d8 piercing 10 lb. Two-handed, ammunition (range 40/90), reload (8 shots), special
Silenced .22 Pistol Common 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Silenced Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), silenced, two-handed
Sniper Rifle, Variant Rare 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Trench Gun Uncommon 2d8 piercing 9 lb. Ammunition (range 20/40), reload (6 shots), two-handed, special
Volcanic Pistol Uncommon 2d8 piercing 2 lb Ammunition (range 40/120), loading
Zip .22 Common 2d4 piercing 1 lb. Ammunition (range 40/120), Special, hidden, light, reload (10 shots), misfire (6)

Futuristic Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Anti-Robot Wand Common 1d4 bludgeoning 2 lb. light, reload (50 strikes), special
Chainfist Uncommon 3d8 slashing 4 lb. glove, light, special
Laser Punch Gun Common 1 bludgeoning plus 3d6 radiant 1 lb. Glove, hidden, light, reload (10 shots)
Plasma Punch Gun Common 1 bludgeoning plus 3d6 lightning 1 lb. Glove, hidden, light, reload (10 shots)
Ultra Blade Gauntlet Common 1d12 piercing 5 lbs. Light, hidden
Ultra Fist Uncommon 3d6 bludgeoning 1 lb. Finesse, glove, light, special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
'Dirty' Laser Rifle Rare 6d8 fire 8 lb. Ammunition (range 60/240), loading, two-handed, irradiated, special
Blaster Carbine 425 credits 3d6 force 5 0.5 ½ lb. Ammunition (range 80/320), two-handed
Blaster Pistol 150 Gold 3d4 Bludgeoning 2.5 lb. light, reload 20, range 50/200
Idiot-Proof Pistol 750gp 1d12 piercing 1 lb. Ammunition (range 30/90), Reload (6 shots)

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Dual Laser Scythe Uncommon 2d6 slashing, 1d6 radiant 7 lb. Finesse, versatile (2d8/1d8)
Energy Sword, Variant Uncommon 2d6 radiant damage 3 lbs. light, finesse
Gravity Hammer Uncommon 2d6 force 19 lb. Reload (25 strikes), heavy, reach, special, two-handed
Gravity Saber Rare 2d10 slashing 3 lb. Light, Versatile(3d8), Finesse, Special
Hyperdense Battleaxe Very Rare 5d8 Slashing 4,000 lb. Versatile (5d10)
Hyperdense Greataxe Very Rare 5d12 Slashing 7,000 lb. Heavy, two-handed
Hyperdense Greatsword Very Rare 10d6 Slashing 6,000 lb. Heavy, two-handed
Hyperdense Longsword Very Rare 5d8 Slashing 3,000 lb. Versatile (5d10)
Hyperdense Shortsword Very Rare 5d6 Slashing 2,000 lb. Finesse, light
Laser Sword Common 1d10 radiant 1 lb. finesse, reload (50 strikes)
Mech Gauntlet Common 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing 5 lb. Glove, Light, Ammunition (range 30/60 ft.), Special
Monowire Whip Uncommon 2d6 slashing 1 lb. Finesse, reach
Plasma Claw Rare 3d6 lightning 1 lb. Finesse, glove, light, special
Power Gauntlet Uncommon 1 bludgeoning plus 2d8 force 25 lb. Glove, Heavy
Robot Sword Common 2d4 slashing 2 lb. Special, Versatile (1d10)
Rocket Hammer Common 2d8 bludgeoning 2 lb. Reload (50 strikes), versatile (2d10)
Rocket Maul Uncommon 2d12 bludgeoning 10 lb. Heavy, reload (50 strikes), two-handed
Scorpion Whip Very Rare 2d8 slashing 10 lb. Finesse, reach, special
Shock Blade Common 2d8 lightning 6 lb.
Type-1 Energy Sword (Halo Supplement) Rare 2d12 radiant damage 3 lbs. light, finesse, plasma cartridge
Type-2 Gravity Hammer (Halo Supplement) Rare 3d12 bludgeoning 3 lbs. two-handed, heavy, plasma cartridge, special

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Astral Cannon Very rare 8d6 radiant 10 lb. Ammunition (range 300/900), reload (3 shots), heavy, two-handed, special
Beam Rifle Rare 5d12 Radiant 20 lb. Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed
Black Ray Rifle Rare 1d6 Lightning 20 lb. Ammunition (range 120/600), loading, special
Bowcaster 1500 credits 1d10 radiant 11 lb. Ammunition (range 50/200), reload (4), two-handed
Carnivore Pistol Rare 3d6 radiant 2 lb. Ammunition (range 60/180), special (50 shots)
Carnivore Rifle Rare 3d8 radiant 3 lb. Ammunition (range 300/900), special (100 shots), two-handed
Devastator Very Rare See text 150 lb. Heavy, Oversized, Special, Two-handed
Disintegrator Pistol Legendary 10d6 force 2 lb. Ammunition (range 100/300), reload (50 shots)
Disintegrator Rifle Legendary 10d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Doomcannon Uncommon 2d8 Necrotic 20 lb. Heavy, two-handed, special, ammunition (range 100/300), loading
Excruciator Pistol Rare 3d6 psychic 1 lb. Ammunition (range 60/180), light, reload (20 shots), special
Excruciator Rifle Rare 3d8 psychic 3 lb. Ammunition (range 120/360), reload (50 shots), two-handed, special
Fission Pistol Uncommon 4d4 Lightning 3 lb. Ammunition (range 60/320), light, volatile
Gatling Icer Very Rare 6d6 cold 50 lb. Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special
Grenade, EMP Uncommon Special 0.5 ½ lb. Thrown (60 ft.), light, special
Grenade, Plasma Uncommon Special 0.5 ½ lb. Thrown (60 ft.), light, special
Hand-Held Missile Launcher Very Rare 8d8 bludgeoning + 8d8 fire 8 lb. Ammunition (range 1,200/3600), armor piercing (-5), reload (4 shots), special, two-handed
Heavy Flamer Uncommon 4d8 fire 20 lb. Heavy, Range (15/60), Two-Handed
Ice Launcher 30 CR 1d4 bludgeoning 1,5 lb (680 g). Ammunition, Range(80/320), Two-handed, Reload(1-10 shots), Special.
Icer Pistol Rare 3d6 cold 2 lb. Ammunition (range 60/180), Light, Reload (20 shots), Special
Icer Rifle Rare 3d8 cold 3 lb. Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special
Inferno Pistol Rare 1d8 Piercing and 1d10 Fire damage 10 lb. Light, Reload (6), Range 30/120
Laser Chaingun Rare 3d4 radiant 15 lb. Ammunition (range 100/300), burst fire, reload (100 shots), two-handed
Laser Pulse Rifle Rare 3d8 radiant 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Lazer Bolt Action Rifle Rare 4d10 radiant 15 lb. Ammunition (range 120/300), heavy, two-handed, loading
Lightning Gun Rare 3d6 lightning 3 lb. Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special
Machine Pistol, Super Uncommon 2d8 piercing 2 lb. Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots)
Magnetic Repulsion Rifle Common 1d10 piercing 9 lb. Ammunition (range 120/360 ft.), two-handed
Phaser Pistol Rare 6d6 force 3 lb. Ammunition (range 100/300), reload (50 shots)
Phaser Rifle Rare 6d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Plasma Launcher Rare 6d8 lightning 15 lb. Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special
Plasma Pistol Rare 3d6 lightning 2 lb. Ammunition (range 60/180), reload (50 shots)
Plasma Pulse Rifle Rare 3d8 lightning 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Plasma Rifle Rare 3d8 lightning 7 lb. Ammunition (range 300/900), reload (100 shots), two-handed
Railgun Rifle Rare 6d8 force 7 lb. Ammunition (range 60/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special
Recharging Plasma Pistol Common 1d10 lightning 2 lb. Ammunition (range 40/120), recharge (4 shots)
S.C Magnum Revolver Rare 2d10 force/ 1d4 piercing 1 lb. Ammunition (range 60/120), Light, recharge (300 shots), silenced
Sci-fi Laser Gun Rare 2d6 force 5 lb. Ammunition (range 45/120), recharge (6 shots)
Shoulder Mounted Railgun Rare 3d12 piercing 85 lb. Heavy, ammunition (range 160/600), loading, misfire (1)
Smart Rifle Rare 4d8 piercing 7 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Sonic Disruptor Very Rare 3d10 thunder 4 lb. Ammunition (range 60/180), reload (30 shots), special
Wide-Bore Laser Rifle Rare 6d8 radiant 15 lb. Heavy, Reload (10 shots), Two-Handed, Special
Z-110 Boltshot Legendary 2d6 Radiant 6 lbs. Ionized Canisters,(range 35/60), reload (10 shots), (24 shots if modified), light, special
Z-130 Suppresser Legendary 3d8 Radiant 14 lbs. Light Mass Charges,(range 50/200), light
Z-180 Scattershot Legendary 3d6 Radiant 15 lbs. Ionized Canisters,(range 30/70), reload (5 shots), two-handed, special
Z-250 Lightrifle Legendary 2d8 Radiant 29 lbs. Light Mass Charges,(range 80/350), heavy, special
Z-750 Binary Rifle Legendary 3d10 Radiant 35 lbs. Ionized Canisters,(range 100/1000), reload (2 shots), two-handed, cumbersome, special

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