3.5e Rules
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Variant Rules
Supplemental Variant Rules
A supplemental variant rule can be implemented into a campaign with little or no change in the core dynamics. These rules cover an area that the core rules do not cover or do not cover well.
- 11th Level Spells
- Advanced Smithing
- Alcohol Rules
- Alignment Meter
- Animal Languages
- Auger Base Attack Bonus
- Battle Magic
- Beneficial Drugs
- Brawling
- Challenge Ruleset
- Character Lifepath
- Chocobo Breeding
- Chocobo Breeding, Variant
- Chocobo Mounts
- Cooking Skill
- Corruption, BB Variant
- Craft Magical Beast
- Creating Spells
- Drinking Contests
- Dueling
- Elder Scrolls Style Alchemy
- Elementrics
- Enchanting Items
- Environmental Objects
- Evil Weather
- Expanded Religions
- Fiendish Deities
- Ghost Features
- Group Fighting
- Half-Breeds
- Healing Factor
- Hybrid Quadruped-Biped
- Improved First Aid
- Jousting
- Languages
- Magical Defibrillation
- Mesoamerican Ballgame
- Micro-Macro Size Classes
- Physical Character Features
- Plasmids
- Playing Chocobos
- Psychic Powers
- Random Trinkets
- Runes
- Senses
- Simple Bleeding Rules
- Soul Drain
- Special Abilities Overview
- Spell Creation System
- Technicians
- The Advanced Player's Manual
- Unorthodox Cave-in Clearing
- Wild Magic
- Writing Systems
- Zombie Mass
Transformational Variant Rules
A transformational variant rule, when implemented into a campaign, will change the core dynamics. These rules change the core rules to make them more playable or more realistic while staying within the d20 framework.
- Accuracy AC and Impact AC
- Additional Ability Score - Luck
- Advanced Prestige Classes
- Alignment Demographics Variant Rules
- Alternate Healing System Feats Other)
- Alternate Reincarnation Table
- Arcane Foci
- Armor AC, BB Variant
- Armor As Damage Reduction
- Armor Construction Rules
- Armor Construction, Races of War
- Armor Penetration
- Armor Piercing Weapon
- Armor Sections
- Attune Staff
- Backgrounds
- Balanced Saves
- Beriadans Mana Variant
- Blood Types
- Building a Better Masterwork
- Bundled Feats
- Caster Levels Progression Variant
- Catching on Fire
- Character History Generator
- Combat Maneuvers
- Combat Reactions
- Comeliness
- Crafting Variant: Smelting
- Customized Magic Items
- Damaged Weapons
- Defence Bonus
- Detect Alignment Variant Rules
- Different Levels
- Divine Rank
- Dying (SAO)
- Dying 3.75 Edition
- Everyone with more than one alignment, raise your hand
- Expanded Apprentice-Level Rules
- Expanded Sunder
- Extended Racial HD-Class Level Swap
- Feat Purchasing
- Fewer Die Rolls
- Fewer Iterative Attacks
- Firearms, BB Variant
- Fluid Spellcasting
- Forbidden Spells
- Generating Ability Scores
- Golden Compass' Dæmons
- Great Ability Feat Variant
- Healing Spell Nerf
- Healing Surges
- Hitting Yourself in Combat
- Inherited Sorcery
- Injuries From Damage
- Ki Points
- Lengthened Spellcasting
- Let's all Change Alignment
- Lethal/Nonlethal Combination Damage
- Level-Progressive Feats
- Low Magic
- Magic Item Creation
- Magic Weapon Enchantments
- Mana-Based Spellcasting
- Material Pools
- Meaning of Life
- Metric Conversions
- More Attacks in a Standard Action
- Mundane Weapon Upgrades
- Netbook of Alignment
- Nonliving Critical
- One Class
- Planar Travel
- Point-Buy Classes
- Poisons, Variant
- Psionic Gifts
- Random Nation Generation Tables
- Realistic Weapon Proficiencies
- Reducing Absolutes
- Retroactive Skill Points
- Scaling Races
- Semi-Conservative Spellcasting
- Single Class Progression
- Skill Based Healing
- SP Spellcasting
- Spellcasting
- Spellcasting Proficiencies
- Spellcasting Variant Rules
- Sráidbhaile Level Independent XP Awards
- Stun Rules (Gun), BB Variant
- Supernatural Languages
- Talented
- Technology Traits
- The Alignment Cube
- Trying it without the feat
- Two-Weapon Fighting
- Vampire Variant Rules
- Variant Criticals
- Variant Skills
- Villainous Abilities
- Virtual Magic Bonus System
- Weapon Care
- Weapon Group Feats
- Weapon Proficiency Skill
- Weapon Shield Bonus
- Wish Negotiation
- Wish Rules
- Wordcasting
- Working Gives Experience
Radical Variant Rules
These are variants which completely overhaul the mechanics of the game both large and small, and often bear only a resemblance to the d20 system.
Not-Categorized
These have yet to be categorized for how they implement into typical D&D rules. Please help and categorize these.
- 3.5e Flaws, Variant
- Ability Score Adjustments- Point System
- Addiction
- Appraising creatures and players
- Cliopodan ERP Additions and Rules
- Dungeons & Dragons for Children
- Heavy Thrown Improvised Weapons
- Improved Aid Another
- Returning from Death
- Seduction
- Sex
- Spelljammer Ships
- Strangulation
- UA:Variant Rules
- Wand Base Attack Bonus
Incomplete Rules
Variant Rules with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.