Category:Variant Rule
From D&D Wiki
These are all of the variant rules on D&D Wiki. See also Rules or D20 Modern Variant Rules.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Variant Rule"
The following 200 pages are in this category, out of 468 total.
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A
- Abilities of a Gestalt (3.5e Variant Rule)
- Ability Damage (3.5e Variant Rule)
- Ability Score Adjustments- Point System (3.5e Variant Rule)
- Ability Score Rolling Redux (5e Variant Rule)
- Ability Scores/Mods (D20.00 Decimal Rules Supplement)
- UA:Abjuration Domain
- UA:Abjurer Variants
- Ablaze (5e Variant Rule)
- Accuracy AC and Impact AC (3.5e Variant Rule)
- UA:Accurate Jaunt (Feat)
- Action (3.5e Variant Rule)
- UA:Action Points
- Action Points (5e Variant Rule)
- Adaptation (3.5e Variant Rule)
- Addiction (3.5e Variant Rule)
- Addiction Rules (Fallout Supplement)
- Additional Ability Score - Luck (3.5e Variant Rule)
- Additional Conditions (5e Variant Rule)
- Additional Creature Properties (5e Variant Rule)
- Additional Loot Drops (4e Variant Rule)
- Additional Ritual Spells (5e Variant Rule)
- Additional Skills (4e Variant Rule)
- Additional Spell Properties (5e Variant Rule)
- Additional Status Conditions (5e Variant Rule)
- Advanced height and weight (5e Variant Rule)
- Advanced Injury System (5e Variant Rule)
- Advanced Prestige Classes (3.5e Variant Rule)
- Advanced Psychic Techniques (3.5e Variant Rule)
- Advanced Smithing (3.5e Variant Rule)
- UA:Adventuring
- Afterlife (5e Variant Rule)
- Air Element (Planar Travel Supplement)
- UA:Air Gnomes
- UA:Air Goblins
- Alcohol Rules (3.5e Variant Rule)
- Alignment Demographics Variant Rules (3.5e Variant Rule)
- Alignment Meter (3.5e Variant Rule)
- All Cast (5e Variant Rule)
- All Out Attack (5e Variant Rule)
- All Out Attacks (5e Variant Rule)
- All Spells Upcast (5e Variant Rule)
- All-In Attack (Pathfinder Variant Rule)
- Alt-Fire (5e Variant Rule)
- Alternate Healing System Feats (3.5e Other)
- Alternate Reincarnation Table (3.5e Variant Rule)
- UA:Alternate Save Failure Results
- UA:Alternate Threshold Levels
- Alternative Armor Table (5e Variant Rule)
- Alternative Conditions (4e Variant Rule)
- UA:Alternative Skill Systems
- Alternatives to Strain (3.5e Variant Rule)
- Ammo (Fallout Supplement)
- Animal Languages (3.5e Variant Rule)
- Animal Training (5e Variant Rule)
- Antimagic (5e Variant Rule)
- UA:Antimagic Domain
- UA:Ape Totem Class Features
- Apport (3.5e Variant Rule)
- Appraising creatures and players (3.5e Variant Rule)
- UA:Aquatic Dwarves
- UA:Aquatic Elves
- UA:Aquatic Gnomes
- UA:Aquatic Goblins
- UA:Aquatic Half-Elves
- UA:Aquatic Half-Orcs
- UA:Aquatic Halflings
- UA:Aquatic Humans
- UA:Aquatic Kobolds
- UA:Aquatic Orcs
- UA:Aquatic Races
- Arcane Element (Planar Travel Supplement)
- Arcane Firearm Modifications (5e Variant Rule)
- Arcane Foci (3.5e Variant Rule)
- Arcane Traditions, for non-Wizards (5e Variant Rule)
- UA:Arctic Dwarves
- UA:Arctic Elves
- UA:Arctic Gnomes
- UA:Arctic Goblins
- UA:Arctic Half-Elves
- UA:Arctic Half-Orcs
- UA:Arctic Halflings
- UA:Arctic Kobolds
- UA:Arctic Orcs
- UA:Arctic Races
- Ark-Like Mounts (5e Variant Rule)
- Armor AC, BB Variant (3.5e Variant Rule)
- Armor and Damage Redux (5e Variant Rule)
- UA:Armor as Damage Reduction
- Armor As Damage Reduction (3.5e Variant Rule)
- Armor Class as Dodge and Toughness Class (5e Variant Rule)
- Armor Construction Rules (3.5e Variant Rule)
- Armor Construction, Races of War (3.5e Variant Rule)
- Armor Modifications (5e Variant Rule)
- Armor Penetration (3.5e Variant Rule)
- Armor Piercing (5e Variant Rule)
- Armor Piercing Weapon (3.5e Variant Rule)
- Armor Properties (4e Variant Rule)
- Armor Revisited (5e Variant Rule)
- Armor Sections (3.5e Variant Rule)
- Artwork (5e Variant Rule)
- Attacks of Opportunity (3.5e Variant Rule)
- Attune Staff (3.5e Variant Rule)
- Auger Base Attack Bonus (3.5e Variant Rule)
- UA:Auspicious Odds (Spell)
- Automatic (5e Variant Rule)
- Automatic Attacking (5e Variant Rule)
- Automaton Crafting (5e Variant Rule)
B
- Backgrounds (3.5e Variant Rule)
- Balanced Rolling for Hit Points (5e Variant Rule)
- Balanced Saves (3.5e Variant Rule)
- Balanced Stats (5e Variant Rule)
- UA:Balancing Gestalt Characters
- Balancing Huge Player Characters (5e Variant Rule)
- UA:Barbarian Variant
- UA:Barbarian Variant: Totem Barbarian
- UA:Bard Variant
- UA:Bard Variant: Bardic Sage
- UA:Bard Variant: Divine Bard
- UA:Bard Variant: Savage Bard
- Bardic Colleges, for non-Bards (5e Variant Rule)
- Base & Prestige Classes (5e Variant Rule)
- Basics (d20.00 Variant rules)
- UA:Battle Domain
- Battle Magic (3.5e Variant Rule)
- UA:Battle Scion
- UA:Bear Totem Class Features
- Bearable Sunlight Sensitivity (5e Variant Rule)
- Becoming a Lich (5e Variant Rule)
- UA:Behind the Curtain: Massive Damage Rules
- UA:Bell Curve Rolls
- Beneficial Drugs (3.5e Variant Rule)
- Beriadans Mana Variant (3.5e Variant Rule)
- Better Mounts, Vehicles, and Ships (5e Variant Rule)
- Birthday (5e Variant Rule)
- UA:Bladeproof Skin (Feat)
- Bleed (5e Variant Rule)
- Bleeding (5e Variant Rule)
- Blink Teleport (3.5e Variant Rule)
- Blood Damage (5e Variant Rule)
- Blood Types (3.5e Variant Rule)
- UA:Bloodline Descriptions
- UA:Bloodline Levels
- UA:Bloodline Strength and Source
- UA:Bloodline Traits
- UA:Bloodlines
- UA:Boar Totem Class Features
- Body Control (3.5e Variant Rule)
- Body Type (5e Variant Rule)
- Book of Broken Bones (3.5e Variant Rule)
- Book of Ki (3.5e Variant Rule)
- Boss (5e Variant Rule)
- Brawling (3.5e Variant Rule)
- UA:Breadth of Knowledge (Feat)
- BSB/BAB (D20.00 Decimal Rules Supplement)
- Building a Better Masterwork (3.5e Variant Rule)
- UA:Building a Gestalt Character
- UA:Building Characters
- Bundled Feats (3.5e Variant Rule)
C
- UA:Call Forth the Dweller (Incantation)
- Called Shots (5e Variant Rule)
- UA:Campaigns
- Carrying Capacity (D20.00 Decimal Rules Supplement)
- Carrying Capacity (d20.00 Variant Rules)
- Caster Levels Progression Variant (3.5e Variant Rule)
- Catch (5e Variant Rule)
- Catching on Fire (3.5e Variant Rule)
- UA:Celestial
- Challenge Ruleset (3.5e Variant Rule)
- Chaos Element (Planar Travel Supplement)
- Character Advancement Reorganization/5.5e (5e Variant Rule)
- Character Advancement XP Revisited (5e Variant Rule)
- UA:Character Background
- UA:Character Background: Academic Background
- UA:Character Background: Academic Magic Background
- UA:Character Background: Aristocratic Background
- UA:Character Background: Cross-Cultural Background
- UA:Character Background: Government Background
- UA:Character Background: Maritime Background
- UA:Character Background: Mercantile Background
- UA:Character Background: Military Background
- UA:Character Background: Religious Background
- UA:Character Background: Skilled Background
- UA:Character Background: Underworld Background
- UA:Character Background: Wilderness Background
- UA:Character Flaws
- Character History Generator (3.5e Variant Rule)
- Character Lifepath (3.5e Variant Rule)
- UA:Character Traits
- Characters Beyond 20th level (5e Variant Rule)
- Charging (5e Variant Rule)
- Chemistry (5e Variant Rule)