Crafting Variant: Smelting (3.5e Variant Rule)
Normally, when crafting an item, you gather raw materials equal to 1/3 the item’s market price, then make a series of Craft checks until your total meets the item’s Craft DC. This represents a week or more of labor to work and assemble the item in question. The precise pricing of building materials is left intentionally vague and, once crafted, an item cannot be further improved except by enchanting it.
The smelting variant system allows you to account for base materials, custom-craft items from those materials, and ultimately, improve them at the forge by smelting additional ingots onto the original frame. This variant rule system also has the advantage of giving DM’s an additional option for treasure; instead of a generic sword, adventurers might well find a rare ore that can be used to create a powerful new weapon down the road.
Note that this system is primarily useful for weapons and armor. No other items are accounted for in the rules presented but you could theoretically extend the system to utility items.
STEP ONE: GATHERING MATERIALS
Every item requires base materials. The following table presents prices, by item, for these.
CRAFTING MATERIALS (BY PRICE) | |||||
---|---|---|---|---|---|
Material | Price | Material | Price | Material | Price |
Rope | 1 gp | Quilted Sheet | 5 sp | Wood shaft | 5 sp |
Leather strips | 5 sp | Leather sheet | 1 gp | Wood plank | 5 sp |
Stone tile | 5 sp | Iron/Steel ingot | 1 gp | Gold1 ingot | 10 gp |
Limestone2 tile | 5 gp | Mithral ingot | 500 gp | Adamantine ingot | 1000 gp |
1Gold: Gold has a hardness of 7 and 20 hp/inch of thickness. When enhancing items made with gold via the Craft Magic Arms And Armor feat, the enhancing time is halfed (1 day for each 2,000 gp in its magical features).
2Limestone: Limestone has the same hardness and hit points as stone. When enhancing items made with limestone via the Craft Psionic Arms And Armor feat, the enhancing time is halfed (1 day for each 2,000 gp in its magical features).
STEP TWO: CRAFTING THE ITEM
To craft an item, you must have the proper materials to follow the item’s creation formula as detailed on the table below. To craft the item, you make the check as normal. The item’s hardness and hit points are calculated based on the tile or ingot used in its’ crafting.
CRAFTING FORMULAS (BY ITEM) | |||||||
---|---|---|---|---|---|---|---|
SIMPLE WEAPONS | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Gauntlet | 1 tile/ingot | Dagger, punching | 1/21 leather strip, 1/2 tile/ingot |
Gauntlet, spiked | 1+1/2 tile/ingot | Mace, light | 1/2 leather strip, 1 tile/ingot |
Sickle | 1 leather strip, 1 tile/ingot |
Mace, heavy | 1 leather strip, 2 tile/ingot |
Morningstar | 1 leather strip, 1+1/2 tile/ingot |
Shortspear, longspear, spear, javelin |
1 wood shaft, 1/2 tile/ingot |
Heavy crossbow | 2 wood plank, 15 tile/ingot |
Light crossbow | 2 wood plank, 10 tile/ingot |
Crossbow bolt | 1/3 tile/ingot | Dart | 1/6 tile/ingot |
Sling bullets (10) | 1/10 tile/ingot | ||||||
MARTIAL WEAPONS | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Axe, throwing | 1 leather strip 1+1/2 tile/ingot |
Hammer, light | 1/2 leather strip, 1/4 tile/ingot |
Handaxe | 1 leather strip, 1+1/2 tile/ingot |
Kukri | 1 leather strip 1 tile/ingot |
Pick, light | 1 leather strip, 1 tile/ingot |
Sap | 1/3 tile/ingot | Short sword | 2 leather strips, 2 tile/ingot |
Battleaxe | 2 leather strips, 2 tile/ingot |
Flail | 1 leather strip 2 tile/ingot |
Longsword | 2 leather strips, 4 tile/ingot |
Pick, heavy | 1 leather strip, 2 tile/ingot |
Rapier | 2 leather strips, 5 tile/ingot |
Scimitar | 2 leather strips, 4 tile/ingot |
Trident | 1 leather strip, 4+1/2 tile/ingot |
Warhammer | 2 leather strips, 3 tile/ingot |
Falchion | 2 leather strips, 24 tile/ingot |
Glaive | 1 leather strip, 2 tile/ingot |
Greataxe | 2 leather strips, 5 tile/ingot |
Greatclub | 1 leather strip, 1 tile/ingot |
Flail, heavy | 2 leather strips, 4 tile/ingot |
Greatsword | 2 leather strips 15 tile/ingot |
Guisarme | 2 leather strips, 2 tile/ingot |
Halberd, Lance Ranseur |
1 leather strip, 2 tile/ingot |
Scythe | 2 leather strips, 5 tile/ingot |
Longbow | 2 leather strips, 24 tile/ingot |
Longbow, composite | 4 leather strips, 28 tile/ingot |
Shortbow | 2 leather strips, 9 tile/ingot |
Shortbow, composite | 2 leather strips, 24 tile/ingot |
Arrows (20) | 1/2 wood plank, 1/4 tile/ingot | ||||||
EXOTIC WEAPONS | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Kama | 1/4 leather strip, 1/4 tile/ingot |
Nunchaku | 1/2 wood plank, 1/4 tile/ingot |
Sai | 1/2 leather strip, 1/4 tile/ingot |
Siangham | 1 leather strip, 1/2 tile/ingot |
Bastard sword | 2 leather strips, 10 tile/ingot |
Waraxe, dwarven | 2 leather strips, 9 tile/ingot |
Whip | 1 leather strip, 1/2 tile/ingot |
Axe, orc double | 2 leather strips, 18 tile/ingot |
Chain, spiked | 8 tile/ingot | Flail, dire | 4 leather strips, 28 tile/ingot |
Hammer, gnome hooked | 2 leather strips, 5 tile/ingot |
Sword, two-bladed | 6 leather strips, 30 tile/ingot |
Urgosh, dwarven | 4 leather strips, 14 tile/ingot |
Bolas | 1 rope, 1/2 tile/ingot |
Crossbow, hand | 4 leather strips, 28 tile/ingot |
Crossbow, repeating heavy |
12 leather strips, 112 tile/ingot |
Crossbow repeating light |
10 leather strips, 70 tile/ingot |
Bolts, crossbow (5) | 1 tile/ingot | Net | 6 rope | Shuriken (5) | 1/6 tile tile/ingot |
LIGHT ARMOR | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Padded armor | 5 quilted sheets | Leather armor | 3+1/2 leather sheets | Studded leather | 5 leather sheets, 3 ingot |
Chain shirt | 33 ingot |
MEDIUM ARMOR | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Hide | 5 leather sheets | Scale mail | 16+1/2 ingot | Chainmail | 50 ingot | Breastplate | 33 leather sheets, 33 tile/ingot |
HEAVY ARMOR | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Splint mail | 44 quilted sheets, 22 leather sheets, 22 tile/ingot |
Banded mail | 44 leather sheets, 41 tile/ingot |
Half-plate | 200 tile/ingot | Full plate | 500 tile/ingot |
SHIELDS | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Buckler | 2 leather strips, 4 tile/ingot | Shield, light wooden |
2 wood planks | Shield, light steel |
3 ingot | Shield, heavy wooden |
2+1/3 wood planks |
Shield, heavy steel |
6+1/2 ingot | Shield, tower | 10 ingot | ||||
ARMOR EXTRAS | |||||||
Item | Formula | Item | Formula | Item | Formula | Item | Formula |
Armor spikes | +16+1/2 tile/ingot | Gauntlet, locked | +2+1/2 tile/ingot | Shield spikes | +3+1/3 tile/ingot |
1Note that when a fraction of an item is used, you may salvage the rest provided you make the Craft DC on your first try, representing you being sparing with material as you crafted.
STEP THREE: IMPROVING WEAPONS AND ARMOR
Once weapons and armor have been made, they can be improved, if physically possible, by smelting additional ingots onto them. This can be done by taking the following feat.
SMELT ARMS AND ARMOR (ITEM CREATION)
- You have learned to improve existing items by smelting ingots onto them.
- Prerequisites: .Craft (weaponsmithing or armorsmithing) 6 ranks.
- Benefits: You may make an additional Craft check of the appropriate type to improve weapons and armor. Smelted weapons gain a bonus to attack rolls and smelted armor gains a bonus to Armor Class as shown on the table below. This is considered a smelting bonus.
UPGRADE LEVEL |
BONUS GRANTED |
CRAFT DC |
ADDITIONAL COST |
---|---|---|---|
Masterwork | +1 | 26 | 666 ingots |
Improved | +2 | 28 | 2,666 ingots |
Superior | +3 | 30 | 6,000 ingots |
Legendary | +4 | 32 | 10,666 ingots |
Flawless | +5 | 34 | 16,666 ingots |
- Special: Only weapons and armor made with ingots can be improved by smelting. The ingot type used in the smelting process need not be the same as the original ingot type used in the item creation. If two ingot types are used, the newly formed metal will have the properties of both of the respective metals used.
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