Fluid Spellcasting (3.5e Variant Rule)
Why Not Cleric?[edit]
This rule adds more of a cleric-like spell system to wizardry, and this is more efficient. Also, instead of preparing regular spells, you prepare from domains, which enriches gameplay. These rules are only for Sorcerer/Wizards, but the DM's discretion can be used for different spellcaster classes. This rule only covers SRD Spells.
The spell domains are Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, and Water.
You have 3 specialist domains, and 5 forbidden domains.
Air Spells[edit]
0- Message
1- Obscuring Mist
1- Feather Fall
2- Fog Cloud
2- Gust of Wind
2- Levitate
2- Whispering Wind
3- Sleet Storm
3- Stinking Cloud
3- Wind Wall
3- Fly
3- Gaseous Form
4- Solid Fog
5- Cloudkill
5- Mind Fog
5- Overland Flight
6- Acid Fog
7- Control Weather
Animal Spells[edit]
1- Mount
1- Summon Monster 1
2- Summon Monster 2
2- Summon Swarm
2- Daze Monster
3- Phantom Steed
3- Summon Monster 3
4- Summon Monster 4
4- Locate Creature
4- Charm Monster
5- Mage's Faithful Hound
5- Summon Monster 5
5- Hold Monster
5- Animal Growth
6- Summon Monster 6
7- Summon Monster 7
8- Summon Monster 8
8- Charm Monster, Mass
9- Summon Monster 9
9- Hold Monster, Mass
9- Shapechange
Chaos Spells[edit]
1- Protection from Law
1- Grease
1- Color Spray
2- Obscure Object
2- Glitterdust
2- Blindness/Deafness
3- Magic Circle Against Law
3- Nondetection
3- Rage
3- Slow
4- Black Tentacles
4- Hallucinatory Terrain
4- Shadow Conjuration
5- Psychic Turmoil
5- Mirage Arcana
5- Nightmare
5- Blight
6- Contingency
7- Psychic Turmoil, Greater
7- Insanity
7- Prismatic Spray
8- Maze
8- Irresistible Dance
8- Maddening Scream
8- Symbol of Insanity
8- Scintillating Patterns
Death Spells[edit]
0- Disrupt Undead
1- Detect Undead
2- Command Undead
3- Gentle Repose
3- Halt Undead
4- Phantasmal Killer
4- Animate Dead
6- Circle of Death
6- Create Undead
6- Undeath to Death
7- Control Undead
7- Finger of Death
8- Create Greater Undead
8- Symbol of Death
9- Power Word Kill
9- Weird
9- Wail of the Banshee
Destruction Spells[edit]
0- Open/Close
1- Magic Missile
2- Shatter
3- Explosive Runes
6- Disintegrate
8- Horrid wilting
Earth Spells[edit]
4- Stoneskin
4- Stone Shape
5- Wall of Stone
5- Transmute Mud to Rock
5- Transmute Rock to Mud
6- Move Earth
6- Flesh to Stone
6- Stone to Flesh
7- Reverse Gravity
7- Statue
9- Imprisonment
9- Freedom
Evil Spells[edit]
1- Protection from Good
2- Hideous Laughter
2- Darkness
3- Magic Circle against Good
4- Bestow Curse
4- Enervation
5- Symbol of Pain
8- Clone
9- Energy Drain
Fire Spells[edit]
0- Flare
1- Burning Hands
2- Continual Flame
2- Flaming Sphere
2- Scorching Ray
2- Pyrotechnics
3- Fireball
3- Flame Arrow
4- Fire Trap
4- Fire Shield
4- Wall of Fire
7- Delayed Blast Fireball
8- Incendiary Cloud
9- Meteor Swarm
Good Spells[edit]
1- Protection from Evil
3- Magic Circle Against Evil
3- Heroism
4- Remove Curse
6- Heroism, Greater
Healing Spells[edit]
0- Mending
2- False Life
2- Bear's Endurance
3- Vampiric Touch
6- Bear's Endurance, Mass
Knowledge Spells[edit]
0- Read Magic
1- Identify
2- Locate Object
2- Fox's Cunning
3- Arcane Sight
3- Illusory Script
4- Detect Scrying
4- Scrying
4- Mnemonic Enhancer
5- Contact Other Plane
6- Analyze Dweomer
6- Legend Lore
6- True Seeing
6- Fox's Cunning, Mass
6- Mage's Lubrication
7- Arcane Sight, Greater
7- Scrying, Greater
7- Vision
8- Discern Location
8- Moment of prescience
9- Foresight
Law Spells[edit]
1- Protection from Chaos
1- Unseen Servant
2- Detect Thoughts
3- Clairaudience/Clairvoyance
3- Hold Person
3- Magic Circle against Chaos
4- Geas, Lesser
5- Dominate Person
6- Probe Thoughts
6- Geas/Quest
7- Hold Person, Mass
8- Mind Blank
9- Dominate Monster
Luck Spells[edit]
0- Daze
1- Charm Person
1- Cause Fear
2- Touch of Idiocy
2- Scare
3- Suggestion
4- Fear
5- Feeblemind
6- Repulsion
6- Suggestion, Mass
6- Symbol of Persuasion
6- Symbol of Fear
7- Spell Turning
7- Symbol of Stunning
8- Power Word Stun
9- Refuge
Magic Spells[edit]
0- Detect Magic
0- Arcane Mark
0- Prestidigitation
2- Magic Mouth
3- Dispel Magic
4- Globe of Invulnerability, Lesser
5- Break Enchantment
5- Permanency
6- Antimagic Field
6- Dispel Magic, Greater
6- Globe of Invulnerability
7- Limited Wish
8- Protection from Spells
9- Mage's Disjunction
9- Wish
Plant Spells[edit]
1- Animate Rope
Protection Spells[edit]
0- Resistance
1- Endure Elements
1- Shield
1- Mage Armor
2- Protection from Arrows
2- Resist Energy
3- Protection from Energy
4- Resilient Sphere
5- Mage's Private Sanctum
5- Interposing Hand
6- Guards and Wards
6- Forceful Hand
8- Antipathy
Strength Spells[edit]
0- Mage Hand
1- True Strike
1- Enlarge Person
1- Jump
2- Bull's Strength
4- Enlarge Person, Mass
5- Wall of Force
6- Bull's Strength, Mass
7- Symbol of Weakness
Sun Spells[edit]
0- Dancing Lights
0- Light
3- Daylight
4- Rainbow Pattern
7- Power Word Blind
8- Sunburst
Travel Spells[edit]
1- Expeditious Retreat
3- Blink
4- Dimension Door
5- Teleport
6- Shadow Walk
7- Plane Shift
7- Teleport, Greater
7- Teleport Object
9- Gate
9- Teleportation Circle
Trickery Spells[edit]
Back to Main Page → 3.5e Homebrew → Rules