Star Wars D20 Weapons Conversion
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Futuristic technological weapons from depths of The Prime Material, with love.
- Cost: converted to GP; there's inconsistencies in costs in both systems. Possible variants: 1GP = 12.5 CR (Knife vs Dagger); 1GP = 8.5 (Crossbow vs Crossbow, Light); 1 GP = 4 CR (Mace vs Mace, Heavy).
- Weapon Type: "Simple Weapons" are Simple Weapons; "Exotic weapons" are Exotic Weapons; and everything else is Martial Weapons of different sub-types.
- Critical: Since it's not tied to weapon in Star Wars D20, it could either be "default" or be assigned separately.
- Reach: Same as in DnD 3e/3.5e.
- Weight: Same, re-calculated into Imperial system (lb).
- Range of ranged weapons: Remains the same - but gets re-calculated from "Squares" to Feet (Star Wars D20 "Character Scale Square" = 1.5 feet).
- Size: "Large"=Two-Handed. "Medium"=One-handed. "Small"=One-handed Light.
- Stun: "Stun"=Nonlethal Damage. If weapon can switch between lethal and non-lethal modes, then it functions perfectly in either mode. Damage may change in different modes.
- Automatic fire: Work in progress.
Examples[edit]
Stun Baton[edit]
- Cost: from 1.2 GP to 3.75 GP, depending on calculation method.
- Damage: 1d6 lethal bludgeoning or 2d6 nonlethal energy (stun).
- Weight: ≈1,102311 lb.
- Size: One-handed, Light.
- Critical: "???". x2?
Blaster Rifle[edit]
- Cost: from 80 GP to 250 GP, depending on calculation method.
- Damage: 3d8 lethal energy or 3d8 nonlethal energy (stun).
- Weight: ≈9,920802 lb.
- Size: One-handed.
- Critical: "???". x2?