3.5e Fighter Feats
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Fighter Feats: Fighter feats are those that pertain to skill in martial combat. Fighters may choose among these feats as one of their fighter bonus feats. These feats are also available to characters from other classes who meet the prerequisites, unless otherwise specified.
Feat | Prerequisite | Summary |
---|---|---|
A Monk's Power | Wis 13, Improved Unarmed Strike, Character level 5th | This feat grants you good unarmed damage progression for your fists. |
Able-Bodied Strength | Defeat a monster with a Large or higher size category, Have at least 1 DR that cannot be bypassed, Str: 20+, Fast Healing 10, Lightning Reflexes, Combat Reflexes | Your body has such great endurance and super-humanoid abilities that your strength is greatly increased. |
Accurate Attack | Base attack bonus +6 | You can sacrifice one attack for greater accuracy on the next. |
Accurate Strike | Base attack bonus +4, Dex 16, Weapon Finesse, Improved Critical, Weapon Focus (chosen weapon) | Your Dexterity helps to amplify the accuracy of melee attacks. |
Accurate Strikes | BAB 3, Proficiency with melee weapons, Weapon Focus. | Your melee strikes are more accurate. |
Accurate Strikes, Improved | BAB +6, Proficiency with melee weapons, Accurate Strikes | The next version of the Accurate Strikes feat. |
Acrobatic Attack | Dex 13, Acrobatic, Tumble 8 ranks. | You can use acrobatic maneuvers to get around an opponent's defenses. |
Acrobatic Charge | Dodge, Mobility, Tumble 1 rank, Base attack bonus +3 | Your unexpected attacks have great effect. |
Acrobatic Combat | Mobility, Jump 10, Dex 15+ | The use of acrobatics and jumping to always be on the move to avoid attacks. |
Acrobatic Defense | Dex 13, Tumble 8 ranks | You are an expert at defending yourself from attacks. |
Active Shield Defense | Shield Proficiency, Shield Specialization | |
Additional Bonded Weapon | Base attack bonus +8, Improved Critical (with Weapon), Proficient With Weapon, Weapon Focus (with Weapon), Weapon Specialization (with Weapon) | You may bond with an additional weapon |
Additonal Skill Training | Must have a minimum of 9 in desired skill's key ability | You have received training in one skill which is not usual for your class, and you seem to be good at it. |
Advanced Training | Dex 13, Int 13, BAB +1 | You train with the tools of war to an unusual degree. |
Aggressive Defense | Dex 13, Base attack bonus +1 | You have mastered using your weapons defensively without sacrificing accuracy. |
Agile Brawler | Dexterity 15 | You are a nimble fighter, using your superior dexterity to gain the upper hand. |
Agile Shield Fighter | Shield Proficiency, Improved Shield Bash, Shield Specialization, Two Weapon Fighting | Similar to two-weapon fighting but this is for shields. |
Agile Strikes | BAB +3, Str +14, Dex +14, Proficiency with melee weapons | You combine your agility with your strength for the best results |
All-Out Attack | BAB +3, Reckless Offense, Int 13 | You ability to shift your focus from defense to offense is greatly improved. |
Altered Unarmed Strike | Improved Unarmed Strike | You can inflict different types of damage with your unarmed strikes. |
Alternate Strikes | Base attack bonus +6 | You may alternate attacks between two weapons. |
Ambidextrous | Minimum Dexterity 14 | You can use both hands equally well. |
Animal Master | Charisma 17, 6 ranks in handle animal. | You are a master at handling animals. |
Anything Goes Combat | Dex 13, Int 13 | In your hands almost anything is a dangerous weapon |
Anything Goes Long | Dex 13, Base attack bonus +4 | You can throw nearly anything - ale tankards, rocks, bags of coins - and make it hurt. |
Apprehend | Str 15, Dex 12, Weapon Focus on chosen weapon | You ever think to yourself hey, "I want to be Scorpion but with a huge ass weapon?" Well we have a feat for you! |
Arcanist Buckler Speciality | any Arcane class | Sometimes even one point of AC can mean life or death |
Armed Deflect Arrows | Weapon Focus, Dex 13 | You can deflect arrows, including crossbow bolts, spears and other shot or thrown weapons with your chosen weapon. |
Armor Born | Heavy armor proficiency, Strength 22, Dexterity 20, Medium size or larger, Endurance | You are strong enough that armor does not restrict your movements. |
Armor Focus | Proficient with armor, Base attack bonus +1 | You move around in a certain type of armor without effort. |
Armor Focus, Greater | Proficiency with selected armor, Armor Focus with selected armor, Fighter level 8th | Choose one type of armor for which you have already selected Armor Focus (3.5e Feat). You can also choose exotic armors for the purposes of this feat. |
Armor Focus, Variant | Base Attack Bonus +1, Proficiency with selected armor | Choose one type of armor. You can also choose exotic armors for the purposes of this feat. |
Armor Manipulation | Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency | You may activate the special abilities of any armor or shield that you wear. |
Armor Mastery | Armor Focus, Armor Specialization, Base Attack Bonus +8, Proficiency with selected armor | You have mastered a wide range of armor. Your training with one specific armor now extends to other armors of a similar sort. |
Armor Material Focus | Base Attack Bonus +1 | Choose a special material (Such as adamantine or dragonhide), when wearing armor crafted of that material, you move easier. |
Armor Penetration | Int 13, Combat Expertise, Base attack bonus +4 | You are skilled at seeking out weak points in your opponent’s armor. |
Armor Specialization | Armor Focus (with selected armor), fighter level 4th, Proficiency with selected armor | Choose one type of armor that you have Armor Focus with. You can also choose exotic armors for the purposes of this feat. You gain more AC when wearing this type of armor. |
Armor Specialization, Greater | Proficiency with selected armor, Armor Focus, Variant, Armor Focus, Greater, and Armor Specialization | Choose one type of armor that you already selected Armor Specialization (3.5e Feat). You can also choose exotic armors for the purposes of this feat. |
Armor Supremacy | Fighter level 18, Proficiency in selected armor, Armor Focus, Armor Specialization, Greater Armor Focus, Greater Armor Specialization, Armor Mastery | You are a grandmaster in the use of your chosen armor. When you wear it, no foe can prevail against you. |
Ascetic Fighter | Improved Unarmed Strike, Weapon Focus (any), At least 1 level in Fighter | Combine Fighter and Monk levels to determine Unarmed Strike damage, Fighter level and bonus feats |
Athletic Drill | Wis 13, Combat Focus | You trained especially athletic maneuvers with your combat forms. |
Attack Focus | Base attack bonus +6 | You may sacrifice mobility and attacks to increase your ability to hit. |
Augment Critical | Base Attack Bonus +12, Improved Critical. | You swing your weapon with such might and skill, you deal more damage than usual with a true blow. |
Augmented Aura | Cha 15, Iron Will, and either a class ability that includes an aura effect (such as a paladin's Aura of Courage, a dragon shaman's Draconic Aura, or a hexblade's Aura of Unluck abilities) or an ability to cast spells that include aura-like effects. | The power of your personality gives you a commanding presence on the battlefield. Your allies see your gallant efforts worthy of recognition- your enemies fear you equally so. You have a lasting effect on all who see you in action. |
Automail Limb | Missing a limb (arm, leg, or any part of an arm or leg, such as a hand or foot), Constitution 15+ | This feat allows you to replace a lost limb |
Avalanche Charge | Mobility, Spring Attack, skirmish +1d6 | When you charge, you've learned to strike hard and fast while flowing through your enemy's ranks. |
Avoidance | Dex 15, Base attack bonus +6, Tumble 8 ranks, Dodge, Combat Expertise, Mobility, Spring Attack | You do not provoke attacks of opportunity moving past opponents. |
Axe Frenzy | Weapon Focus (any One Axe Weapon) | You can strike exceptionally fast with axes. |
Axe Hurling | Weapon Focus (any One Axe Weapon) | You can throw any axe. |
Back To Back | Base attack bonus +2 | You shield your allies' vulnerabilities in combat. |
Back to Feet | Base attack bonus +3, Dex 14, Str 16/18 | You are so strong that you can make it back to feet just by using you great Strength. |
Back to Hand | Base attack bonus +3, Dex 14 | You are able to use one leg to push a fallen object from the ground up into you hand. |
Backhand Throughstrike | Int 13, Combat Expertise, Improved Disarm, base attack bonus 8+ | You can easily breach into the open defense after you disarmed your
opponent. |
Balance Drills | Dex 13, Lightning Reflexes | |
Barricade | Str 17, base attack bonus +6 | |
Batter Up! | Str 15, Base Attack Bonus +2 | Take a baseball swing to trade accuracy for a better chance at a critical. |
Battle Cry | Cha 15 | Your voice inspires greatness in battle. |
Battle Jump | BAB +1 | A falling charge that can be initiated with a running jump. |
Battle Mage | Concentration 12+ ranks | You are an experienced battle mage, skilled not only at defending yourself while casting spells against your opponents, but in maneuvering the battlefield as you do so. |
Battle Momentum | Combat Reflexes, Str 13, Dex 13, base attack bonus +6 | Your strength and force when fighting can send you deeper into enemy lines with every swing. |
Be Efficient | Dex 15, Point Blank Shot, Far Shot, Power Attack, Cleave, Great Cleave, base attack bonus +6 | Snipin' is a good job mate. |
Beat 'Em With The Wet Part | Improved Sunder, Str 16 | You nasty, nasty beast. |
Blade Defense | Weapon Focus (any one blade weapon) | You have mastered the art of defending yourself with a blade. |
Bladesong Symmetry | +8 BAB, 13 Strength, Two-Weapon Fighting, Bladesong Style | Allows you to use part of your Bladesong AC bonus when two-weapon fighting, with certain conditions. |
Bleeding Critical | Improved Critical, Base attack bonus +8 | Your strikes can cause someone to bleed to death. |
Blind Fanaticism | 3 HD, 18 CHA | Spur others to greater lengths of Fanaticism |
Blood Sacrifice | 7th level fighter OR The ability to cast 3rd level spells. | Through a secret arcane ritual, you may sacrifice your vitality to gain staggering benefits. |
Blood Spit | When taking a big hit, you can spit the blood that you cough up into your opponents eyes and blind them. | |
Blood Splattered | Intimidate +10 | You wear your enemy's blood proudly. |
Bloodied Frenzy | 15 Wisdom or less | A Fighter's adrenaline turns into a blood lust in dire situations. |
Bloodletting | Weapon Focus | Your strikes can cause someone to bleed to death. |
Bloody Mess | Base Attack Bonus +6 | For some reason, creatures you kill always seem to die in the most horribly violent manner possible. |
Blunt Trauma | Str 13 | Hit harder with blunt weapons against creatures with damage reduction. |
Bodyguard | Mobility, Con 15, Dex 15 | |
Bonded Weapon | Base attack bonus +8, Improved Critical (with Weapon), Proficient With Weapon, Weapon Focus (with Weapon), Weapon Specialization (with Weapon) | You have used a single weapon so much that you have formed an almost spiritual bond with that specific weapon. |
Boosted Metabolism, Variant | Base Fortitude Save of 10 | |
Born to Rule | Intimidate 10 ranks | When you fight, your enemies know fear. |
Bow Mastery | Weapon Focus (any Bow Or Crossbow), Base attack bonus +3 | You are adept with either bows or crossbows. |
Bow Sniper | Precise Shot, +1 Base attack bonus | You are skilled at using a bow to strike vulnerable spots |
Brawn | Str 13 | You have improved your striking power. |
Breaking Point | 20 CON, 20 WIS, Endurance, Diehard, Melee Classes only, +8 Base Will save, ECL 12 | Through mastery over the mind, you can briefly bend your own body to your own will or Break it all together for a brief flash of glory. |
Brute | Str 13 | You have improved your striking strength. |
Burst of Physical Strength | Base Fortitude Save of 10, Endurance, Diehard, Melee Classes only (Fighter,Barbarian,Monk). | In times of dire need we all have a bit of extra strength, but some of us can call upon this strength at all times. |
Butterfly Flank | Dex 15, Combat Reflexes, Lightning Reflexes, Base attack bonus +6 | Your skill with a blade distracts and intimidates your opponent, catching them off balance and unaware. |
By the Skin of Your Teeth | Base attack bonus +6, Con 18, | Survive deadly attacks that would normally be a killing blow. |
Called Shot | Dex 13 | You do more damage with pinpoint attacks. |
Charioteering | Ride 1 rank, Mounted Combat | You have learned how to drive a chariot, and know how to use its full potential. |
Cleave Asunder | Str 13, Cleave, Improved Sunder, Power Attack | Your Sunder attacks are usually more effective. You are trained in following through when you break an opponent's weapon or shield |
Cleaving Rampage | Str 13, Dex 13, Power Attack, Cleave, Dodge, Great Cleave, Mobility, Spring Attack, Base attack bonus +8 | You charge forward cutting through all in your path. |
Clever Ricochet | Dex 17, Int 15, Point Blank Shot, Precise Shot | You know how to bounce ranged attacks to get around an enemy's cover. |
Clinch | Dodge, Mobility, Base attack bonus +3 | You have mastered the art of fighting at very close quarters. |
Close Order Combat | Base attack bonus +1 | You are trained to fight in a close-order unit. |
Close-Quarters Thrower | Dex 13, Weapon Focus with selected thrown weapon. | You have advanced enough agility to not be hit by melee attacks while throwing weapons or bombs. |
Clothesline | Improved Overrun, base attack bonus +6 | You can charge past your foe and render him prone. |
Colossus Climber | Climb 20 Ranks, Balance 20 Ranks, Improved Grapple. | Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. |
Combat Antimagic | Wis 13, Combat Focus, Great Fortitude, base attack bonus 10+ | Your intense concentration on the battle allows you to shake off magic. |
Combat Barrage | Wis 13, BAB +6 | When in Combat Focus, you gain extra attacks. |
Combat Brutality | Wis 13, Power Attack | When in Combat Focus, you deal extra damage. |
Combat Dancing | Tumble(6 ranks), Balance(6 ranks), Jump(6 ranks), Dexterity 14 | You've learned to use your exceptional acrobatic skill to some advantage in combat, enabling several actions. |
Combat Focus | Dodge, Improved Initiative, Base attack bonus +5 | Paying little heed to distractions and other threats, you may focus your attacks on one opponent, leaving yourself open to others. |
Combat Improvisation | Wis 13, Improved Feint | When in a Combat Focus, you can feint faster with a bonus. |
Combat Precision | Dexterity 13, Base attack bonus +1 | You can sacrifice power for accuracy. |
Combat Presence | Base attack bonus +6, Cha 13+, Intimidate skill. | Your skill at arms strikes fear into the hearts of your foes. |
Combat Rotation | Dodge, Mobility, Base attack bonus +3, Medium size or smaller | You know to relieve warriors from melee combat by taking their place in the ranks. |
Combat Surge | Improved Initiative, Base attack bonus +2 | You can rush an action in combat at the cost of presenting opportunities to your opponents |
Concerted Attack | Base attack bonus +3 | You are well trained in directing the efforts of others during a coordinated attack |
Condexor | BAB 6, Base Fort Save of 5, SRD:Endurance | Use Fort instead of Ref. |
Confident Strike | Cha 13, +1 attack bonus. | Your attacks are so cool they won't miss; in your opinion. |
Confused Turtle | Two Weapon Fighting | You choose to wield two shields in place of a weapon in order to better protect yourself. But like a turtle with a rounded shell on top and bottom, this choice makes you look a little confused. |
Controlled Charge | You can still remain defensive when charging. | |
Counter Charge | Combat Reflexes | You may step forward and meet a charging opponent, using his momentum to make your own attack more effective. |
Counter Throw | Str 13, Improved Grapple, base attack bonus +6 | You are able to throw a charging opponent. |
Create Opportunity | Dex 15, Combat Reflexes, Base attack bonus +3 | Just when you thought you were as slippery as slippery can be, here comes somebody just a little bit quicker. |
Crippling Arm Hold | Base Attack Bonus +4, Improved Grapple | Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent. |
Crippling Leg Hold | Base Attack Bonus +6, Improved Grapple | Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent. |
Crippling Stab | Slight of Hand +4, BAB +6, Light Weapon Proficiency, A weapon that deals Piercing or Slashing Damage. | Quickly stab an enemy to get them to break their concentration. |
Critical Weapon | BAB +15, Weapon Focus, Weapon Specialization | Your training with your specified weapon has taught you how to deal the most damage. |
Crossbow Dead-Eye | Weapon Focus (any crossbow), Weapon Specialization (any crossbow), BAB +6 or better | You can target vitals and make a devastating, single attacks with a crossbow. |
Cunning Dodge | Int 13 | |
Cunning Feint | Int 13, Improved Feint | |
Cunning Strike | Int 15, base attack bonus +6 | |
Cut From the Air | Power Attack, Str 13, Dex 13, Combat Reflexes | You can cut ranged attacks coming at you or adjacent to you. |
Damage Deflection | Shield Proficiency | |
Dancing Dodge | 15 Dex or Cha | You can dance your way around your opponents attacks. |
Dauntless Frame | Strength 14, Constitution 12 | Countless days spent training have given you a physique like no other. |
Deafening Roar | Tanreiss | The sound of your roar can deafen friend and foe alike. |
Dedicated Steed | Special mount | Multiclassing paladins and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount. |
Defense Specialization | Weapon Focus (with melee weapon), Weapon Specialization (with melee weapon), Fighter level 12th | You have mastered using your chosen weapon for defense. |
Defensive Disarm | Combat Expertise, Int 13, Improved Disarm | When attacked with a weapon, you may attempt to disarm the foe attacking you. |
Defensive Expertise | Combat Expertise, Int 13+, Dex 13+ | You are well-practised at defending others during combat by parrying blows aimed at them. |
Defensive Study | 2 ranks of Sense Motive, Alertness | Allows you to use your Intelligence modifier instead of your Dexterity modifier for armor class adjustments. |
Defensive Sunder | Str 13, Power Attack, Improved Sunder | When attacked with a weapon, you may attempt to break the weapon. |
Deflect Attack | Int 13, Str 13, Combat Expertise, Improved Sunder, Power Attack | You can be more aggressive when Fighting Defensively. |
Deflecting Move | Dex 13, Dodge, Mobility | |
Deft Lunge | Dex 13, Combat Expertise | You are trained to take advantage of openings in an opponent's defenses |
Dexterous Attack | Dex 13, BAB +1 | You utilize your eye-hand coordination to make your attacks more deadly. |
Dexterous Dodge | You are skilled at dodging attacks. | |
Disarm and Deny | Int 13, Combat Expertise, Improved Disarm | You can steal a weapon from your opponent. |
Disarm and Fling | Int 13, Combat Expertise, Improved Disarm, Throw AnythingCW, base attack bonus +8 | You can fling enemy weapons towards an unsuspecting target. |
Divine Sorcerer | Sorcerer | <!-A short summary of the feat-> gains turning, loses familiar |
Dodge Improved | Dexterity 13 | You are adept at dodging blows and you improve your dodging skills with time. |
Dodge, 2nd Variant | Dex 13 | You nimbly evade slow and heavy attacks, putting clumsy opponents at a disadvantage. |
Double Kick | Dex 13 | |
Double Strike | Two-Weapon Fighting or flurry of blows class feature, base attack bonus +6 or monk level 6th | Your attacks with two weapons are swift enough to be used while moving. |
Down And Dirty Style | Combat Reflexes, Base attack bonus +2 | You are the master of the cheap shot against fallen foes. |
Drag 'em Down | Llathrana | You know how to bring your opponent to the ground |
Dual Stance | 2 known martial stances (Tome of Battle), Initiator Level 10 | Use 2 martial stances (Tome of Battle) simultaneously for a limited amount of time. |
Dual Strengths | <!-A wielder of two blades has the ability to go even further beyond his current already amazing strengths-> | |
Ducking Shot | Point Blank Shot, Dodge, Dex 13 | You are skilled at dodging while using your ranged weapon. |
Eagle Eye | 10 spot | Your aye are extremely keen |
Easy Peasy Archery | BAB +20, Dex 25, Proficient with weapon, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Precise Shot, Improved Precise Shot, Improved Critical, Far Shot, Point Blank Shot | Double your attribute bonus on ranged to hit rolls. |
Effortless Power Attack | Str 16 , BAB 9, Improved Power Attack,Redux, Power Attack | Makes Power attack even better for the people that take it. |
Elven Archery | Dex 13, Base attack bonus +4 | You are an expert in the art of elven archery. |
Elven Bladesong | Elf, Dex 13+, Combat Expertise, Mobility, Spring Attack, and Perform (Dancing) 4+ ranks. | After years of study at a bladesinger academy or with a solitary master of the art, you have finally learned the first steps of the fabled bladesong. |
Empowered Fist | Base Attack Bonus +4 | increase damage die of unarmed strike |
Empty Quiver | Base Attack Bonus +12, Dexterity 19, Improved Rapid Shot, Manyshot, Point-Blank Shot, Rapid Shot | You darken the sky, as you empty your quiver. |
Enable Criticals | You have learned to score critical hits on unusual creature types. | |
Energy Deflection | Shield Proficiency | |
Energy Strike | Combat Expertise, Weapon Focus, BAB +6 or better | |
Epic Spell Parry | Base Attack Bonus +21, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spell Parry, Improved Spell Parry, Greater Spell Parry | Your spell parry attempts have a chance of automatically succeeding. |
Exercise Regime | Con 13, Great Fortitude | |
Exotic Weapon Training | Martial Weapon Proficiency, Simple Weapon Proficiency, BAB +4 | |
Expand Attack | Base attack bonus +6 | You can take this feat to improve your attack bonus for greater accuracy on your attack rolls. This feat gives you a +10 on your attack rolls. |
Expeditious Dodge Improved | Dexterity 13 | You're good at avoiding attacks while moving quickly and you improve your dodging skills with time. |
Expert Aim | Precise Shot, Base attack bonus +6 | You may attack with exacting precision, resulting in extra damage. |
Extra Additional Attacks | Str 13, Int 13, Combat Expertise, Power Attack, base attack bonus +6 | Even the toughest foes cannot take that many blows. |
Extra Arms, Variant | You have more arms than is normal for your race. | |
Extra Kiai Shout | Kiai Shout, Base attack Bonus +4 | You gain extra uses of your Kiai Shout |
Extra Maneuvers | You know more maneuvers | |
Extreme Speed | Dex 20, BAB 5 | You have trained your body to the point of being able to move at supersonic speeds. |
Falcon Punch | Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Power Attack, ability to speak Common | Your character can hit people with amazing force. The punch creates a field of flame around your fist that is shaped like a falcon. Your fist is protected from this flame but it is harmful to others around you. |
Fast Reload | Exotic Weapon Proficiency (Repeating Heavy or Light Crossbow), Weapon Focus (Repeating Heavy or Light Crossbow) | You may reload a repeating crossbow as a move action. |
Fateful Strike | Base attack bonus +8, Str 13+, Cha 15+, Power Attack | You can channel the essence of your spirit into your attacks, at a cost. |
Fateful Strike Variant | Base attack bonus +8, Str 13+, Cha 15+, Power Attack | You can channel the essence of your spirit into your attacks, at a cost. |
Favored Weapon | Base Attack Bonus +4, Weapon Focus, Masterwork (or Better) Weapon | Character expertly wields his favorite weapon. |
Fencing Combat School | Must be chosen at 1st level | You were trained at a combat school. |
Fencing Stance | Weapon Finesse | You defend well with a single light weapon. |
Firearm Sniper | Proficiency with at least one firearm, Weapon Focus (any firearm), base attack bonus +1 | You are adept in lining up accurate, deadly shots with your gun. |
Flashy Attack | Base attack bonus +6, Weapon Finesse | You are able to use an impressive display of prowess to catch your opponents off guard |
Fleet-Footed Two-Weapon Fighting | Dex 19, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Base attack bonus+12. | If you are wearing light or no armor you suffer no penalties associated wielding two weapons. |
Flip | Dex 15 | You can flip back up on your feet from a prone position. |
Florentine (Pathfinder Feat) | ||
Flurry of Blades | Weapon Finesse, Weapon Focus (with Weapon), Base attack bonus +3, Dex 13 | You can strike exceptionally fast with light weapons. |
Follow Up | Base attack bonus +6 | You can push through enemy lines to create a breach. |
Force Against Force | Power Attack, BAB +12 | Improve your attacks against inanimate objects and possibly destroy force effects. |
Forceful Impacts | Power Attack, Str 16, Proficiency with all martial weapons or any exotic weapon | Your blows with melee weapons can push enemies on successful strength checks. |
Formation Expert | Base attack bonus +6. | You are trained at fighting in ranks and files. |
Formation Expert, Variant | Base Attack Bonus +5 | Allows you to make Shield Formation Tactial maneuvers. |
Formation Fighter | You are skilled at fighting alongside other men in close formation. | |
Fracture | Improved Sunder, Power Attack, Base attack bonus +2 | You are skilled at exploiting weaknesses in objects. |
Frenzied Attack | Str 13, Power Attack, Base attack bonus +6 | You may attack your foe with wild abandon, allowing you to rain many inaccurate blows upon them. |
Full Force | BAB 12+ , Str 16+, Power Attack, Proficiency with melee weapons. | Your put all the force of your body into the attacks you make. You're are going at it full force. |
Full Moon Stance | Sense Motive 9 ranks, Weapon Focus (any one-handed slashing weapon), Quick Draw. | You have practiced the art of iaido and can use it's style offensively and defensively. |
Full Potential | BAB 16+ , Power Attack , Proficiency with melee weapons. | You use the full potential of your body when attacking enemies so you can bring maximum accuracy and damage to the battlefield. |
Galagus Form | Must have levels in Fighter or Barbarian; Must be a Galagian | You have achieved a level of willpower that surpasses Galagus himself, and as such, you have the power to feed the shard of his soul that resides within you and take the form of a 3 ton metal skeleton, with powerful metal arms, and jade fire instead of eyes. This form lasts until all combat the Player is involved in has stopped. |
Gigantic Weapon | Str 15, Base attack bonus +3 | You are proficient at wielding extremely large weapons. |
GrandMaster Craftsman | Character level 11th, 15ranks Craft, 12ranks repair | This feat improves the users crafting and repairing abilities |
Great Blow | Power Attack, Str 15, Base attack bonus +6 | You can strike mighty blows with mighty weapons. |
Greater Additional Attacks | Str 13, Int 13, base attack bonus +6, improved additional attacks | Additional attacks are more precise. |
Greater Armor Material Focus | Base Attack Bonus +8 | Choose a special material (Such as adamantine or dragonhide). While wearing armor crafted of that material, you move easier. |
Greater Critical | Proficient with weapon, base attack bonus +16 | Choose one type of weapon. |
Greater Demoralize | Charisma 15 | |
Greater Endurance | <!-A short summary of the feat-> | |
Greater Feint | Int 13, Combat Expertise, Improved Feint, Base attack bonus 4+ | Your can use a feint to get into a favorable attack position. |
Greater Grapple | Base Attack Bonus +6, Str 13 or Dex 13, Improved Grapple | Character receives an additional +4 to all grapple checks. |
Greater Heavy Armor Optimization | Armor Proficiency(heavy), Heavy Armor Optimization, Base Attack Bonus +8 | You become much better at using heavy armor |
Greater Overrun | You can overrun multiple targets. | |
Greater Parry | Dex 19, Combat Reflexes, Parry, Improved Parry Base attack bonus +12 | You are trained to parry incoming melee attacks more faster |
Greater Snap Reflexes | BAB +8, Reflex Save +5, Sense Motive +9 Ranks, Dex 17, Wis 16, Combat Expertise, Dodge, Snap Reflexes, Improved Snap Reflexes, and conditional Improved Unarmed Strike. | Your opponent's strike misses, but yours does not. |
Greater Spell Parry | Base Attack Bonus +15, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spell Parry, Improved Spell Parry, Spellcraft 18 ranks. | You are skilled enough at parrying spells that you can even deflect them back at their caster. |
Greater Unarmed Training | BAB+16; Improved Unarmed Training; Natural Weapons or Improved Unarmed Strike from a class that grants it for free. | <!-A short summary of the feat-> |
Greater Weapon Material Focus | Weapon Material Focus with selected material, Base Attack Bonus +8 | Choose one type of material for which you have already selected Weapon Material Focus. |
Greatweapon Quickness | Str 13, Base attack bonus +4 | Your mastery of this style reflects strengthened wrist muscles and honed reflexes, allowing blindingly fast strikes with the largest of weapons. |
Grounded Horsebreaking Cleave | Power Attack, Cleave, Exotic Weapon Proficiency (Horsebreaker), Weapon Focus (Horsebreaker), Strength 24, and Monkey Grip or Powerful Build | You can use Horsebreaking Cleave on targets that are not riding on mounts |
Grounded Push | BAB +8 | |
Grounded Stance | ||
Grounded Strike | Str 13, Base Attack +2, Improved Grapple | Your so skilled at grappling you cause your opponents damage. |
Group Tactics | BAB +1 | You have trained in group tactics; you have learned to coordinate your attacks and create openings and opportunities when ganging up against a single target. |
Guard Training | You've spent countless days and nights on guard duty and know how to notice when somebody is sneaking around. | |
Hard Knock Life | Diehard, Great Fortitude, Con 13 | |
Hard to Avoid | Combat Reflexes | You make it difficult for enemies in your threatened area to avoid your attacks of opportunity. |
Heavy Armor Dash | Heavy Armor Proficiency, Fast Movement or Dash, Run, Str 15 | You are able to move at speeds that most would think impossible while in heavy armor |
Heavy Armor Optimization | Armor Proficiency(heavy), Base Attack Bonus +4 | You become much better at using heavy armor |
Heavy Infantryman | You are skilled at spear and shield combat. | |
Heavy Power Attack | Power Attack | You are able to use one-handed weapons and light weapons more effectively with Power Attack. |
Hero of The Shield | Must use a shield(s) as a weapon, must be above 35 years of age, | Over Time and use with your shield you have grow accustomed to it and with so, you have learned to improved yourself |
Higher and Higher | Alumaril, level 18 | Alumarils with further training can fly even better and faster! |
Hit & Run | Base Attack Bonus 11, Dexterity 13 Constitution 13, Strength 13, Must be medium or larger, Combat Expertise | You become a mobile fighter, deftly moving in and out of range to hit and not be hit. |
Hobbling Attack | Int 13, Base attack bonus +4 | Your attacks can slow down an opponent. |
Hook Hold | Improved Grapple, base attack bonus +6 | |
Horsebreaker Training | Small, Medium, or Large Size, Exotic Weapon Proficiency (Horsebreaker), and Strength 24 | Allows creatures of Medium, Large, and, on rare occasions, Small size to wield the horsebreaker |
Horsebreaking Cleave | Power Attack, Cleave, Exotic Weapon Proficiency (Housebreaker), Weapon Focus (Horsebreaker), Strength 24, and Monkey Grip or Powerful Build | You can cut through a horse and its rider in one stroke |
Hot-Blooded | Str 13, Power Attack, base attack bonus +6 | With your passion and fury, you sacrifice accuracy (and the chance at a critical hit) to roll extra damage dice! |
Immediate Dodge | Dodge, Dex 13+ | You may spontaneously elect to dodge incoming attacks that you are aware of. |
Impenetrable Callouses | Charisma less than 12 | Gain a natural AC bonus |
Improved Additional Attacks | Int 13 | Make additional attacks with higher accuracy. |
Improved Armor Proficiency | Heavy Armor Proficiency, +1 base attack | You are more proficient with heavy armor |
Improved Bow Sniper | Bow Sniper, +5 Base attack bonus | Your ability to line up accurate and deadly shots with your bow improves. |
Improved Brawn | Base attack bonus +6, Str 15 | You have greatly improved your striking power. |
Improved Brute | Base attack bonus +6, Str 15 | You have greatly improved your striking strength. |
Improved Buckler Proficiency | Shield Proficiency and a Dexterity score of 13 or higher | You are extremely skilled in using a buckler. |
Improved Chain Attack | Combat Expertise, Improved Trip, Weapon Focus (Spiked Chain) Int 13, Dex 13 | The character can use his chain to trip the opponent and make suffer him with spikes |
Improved Combat Focus | You have practiced the art of two-on-one combat, enhancing your Combat Focus. | |
Improved Combat Rotation | Dodge, Mobility, Base attack bonus +3, Medium size or smaller | You know how to relieve warriors from melee combat by taking their place in the ranks. |
Improved Counter Parry | Dex 19, Combat Reflexes, Parry, Improved Parry, Base attack bonus +8 | When you parry incoming attacks, they provoke attack of opportunity. |
Improved Crossbow Sniper | Crossbow Sniper (Player's Handbook II page 77), Precise Shot, base attack bonus +6 | Your ability to line up accurate and deadly shots with your crossbow improves. |
Improved Deflect Arrows | Dex 13, Deflect Arrows, Improved Unarmed Strike | You can deflect arrows several times in a round. |
Improved Deflect Attack | Str 13, Int 13, Combat Expertise, Combat Reflexes | You expertly block many incoming attacks. |
Improved Demoralize II | Charisma 13 | |
Improved Dodge | Dex 13, Dodge | Your Dodge feat bonus applies against all attackers. |
Improved Far Shot | Point Blank Shot, Far Shot, Base attack bonus +2 | You can attack with ranged weapons more accurately at long range. |
Improved Far Shot 2 | Far Shot, Point Blank Shot, Base attack bonus +6 | With amazing accuracy, you can shoot haphazardly at greater distances. |
Improved Fast Reload | Exotic Weapon Proficiency (Repeating Heavy or Light Crossbow), Weapon Focus (Repeating Heavy or Light Crossbow), Weapon Specialization (Repeating Heavy or Light Crossbow) | Load a reload repeating crossbow as a free action and no attack of opportunity. |
Improved Firearm Sniper | Precise Shot, base attack bonus +6 | You are even more adept in lining up accurate, deadly shots with your gun. |
Improved Gigantic Weapon | Str 19, base attack bonus +19, Gigantic Weapon | |
Improved Horsebreaking Cleave | Power Attack, Cleave, Exotic Weapon Proficiency (Horsebreaker), Weapon Focus (Horsebreaker), Strength 26, and Monkey Grip or Powerful Build | Your ability to cut through a mount and its rider in one stroke is more fluid |
Improved Monkey Grip | Str 15, Base Attack Bonus: +6,Two-Weapon Fighting | You can wield larger weapons than creatures of your size, even in your off hand. |
Improved Mounted Combat | Mounted Combat, Ride 1 rank | You may evade more than one attack to your mount in a round. |
Improved Parry | Dex 17, Combat Reflexes, Parry, Base attack bonus +8 | You have mastered the technique of defending yourself by parry incoming enemy attacks. |
Improved Parry Strike | Dex 19, Combat Reflexes, Parry, Improved Parry, Base attack bonus +8 | When you parry incoming attacks, they provoke attack of opportunity. |
Improved Parry, Variant | Dex 17, Combat Reflexes, Parry, Base attack bonus +6 | You have mastered the technique of defending yourself by parry incoming enemy attacks. |
Improved Pin | Improved Unarmed Strike, Improved Grapple | You pin your opponents more effectively. |
Improved Point Blank Shot | Point Blank Shot, Precise shot, Weapon Focus (ranged precision weapon) | With this feat you learn to take advantage of the closeness of your ranged precision attacks. |
Improved Power Attack | Str 15, Power Attack, Base attack bonus +3 | You can control the amount of power you put behind each of your strikes. |
Improved Power Attack, Redux | Str 16 , BAB 6 | Improved version of the Power Attack feat. |
Improved Power Double Weapon | Two-Weapon Fighting, Power Attack, Base attack bonus +6 | You can inflict terrible blows with a double weapon. |
Improved Ranked Fighting | Base attack bonus +6 or higher, Combat Reflexes | When fighting in a rank with at least one ally who also possesses this feat, you can co-ordinate your attacks effectively and threaten your opponent's vital areas more easily. |
Improved Rapid Shot | Rapid Shot, Precise Shot, +3 Base Attack Bonus | You are an expert at firing weapons with exceptional speed. |
Improved Shield Evasion | Shield Proficiency, Lightning Reflexes, Base reflex saving throw +5, Shield Evasion (3.5e Feat) and Base Attack Bonus + 6 | Improved Shield Evasion is like Shield Evasion, except that even on a failed saving throw the character takes only half damage. |
Improved Shield Mate | Base Attack Bonus +4, Shield Mate(3.5e Feat) | |
Improved Single Weapon Fighting | Dexterity or Strength 17, Base Attack Bonus +6, Single Weapon Fighting | You have trained even further with wielding a single weapon, becoming faster. |
Improved Snap Reflexes | BAB +6, Reflex Save +4, Sense Motive +7 Ranks, Dex 15, Wis 14, Combat Expertise, Dodge, Snap Reflexes, Any of the following; Improved Disarm, Improved Sunder, Improved Trip. | Now your opponent's open themselves up to a limited Attack of Opportunity. |
Improved Spell Parry | Base Attack Bonus +12, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spell Parry, Spellcraft 15 ranks. | Your likelihood of parrying an incoming spell improves. |
Improved Subdual | You are skilled in making nonlethal attacks | |
Improved Target | Concentration 8 Ranks | Through practice you have learnt to maintain a focus on a single foe while maintaining a solid defense. |
Improved Tower Shield Bash | Through further training, you can now keep your shield bonus when attacking with a tower shield | |
Improved Twin Weapon Fighting | Dex 18, Twin Weapon Fighting, BAB 10 | You gain an additional attack with each weapon with the attack roll of -5 to you highest BAB. |
Improved Two Hand Weapon Fighting | SRD:Weapon Focus and able to attack twice with a single two hand weapon as a full round action. This feat can only be taken if you use one two hand weapon. | You gain an additional attack with you lowest BAB+2 if a two hand weapon is used, but you highest BAB is reduced by 3. |
Improved Unarmed Training | BAB+11; Unarmed Training; Natural Weapons or Improved Unarmed Strike from a class that grants it for free. | <!-A short summary of the feat-> |
Improved Weapon Finesse | Weapon Finesse, Weapon Focus (any finessed weapon), base attack bonus +4 | You've become more reliant on agility rather than strength when it comes to damage. |
Improved Whip Proficiency | Proficiency and weapon focus with a whip or similar weapon | Your whip attacks are less useless. |
Improvised Sneak Attack | Weapon Finnesse,Weapon Focus Dagger (or dagger like object),Dex Of 18 Or Higher) | Sometimes People Who Are Not Rouges Learn How To Surprise Enemies To Deal Extra Damage |
Improvised Weapon Proficiency | Proficiency with the chosen weapon | You are skilled at using unconventional items as weapons. This feat extends proficiency with a normal weapon to all those that resemble it. When you take this feat, choose any one weapon. |
Improvised Weapons | Base attack bonus +2 | Lower the non-proficiency penalty of weapons. |
Increased Critical - Epic | Base Attack Bonus +25, Proficient with weapon, Improved Critical, Great Cleave. | Only the most powerful can show the power of their weapons. |
Incredible Dexterity | Defeat an enemy while they are denied their dexterity to their AC. Avoid an attack of opportunity from a creature 5 HD above you, Dexterity 18+ | Through feats of great skill and precision, your coordination and manual dexterity have grown to incredible heights. |
Indomitable | Base attack bonus +2, Cha 13+ | Your strength of spirit enables you to better withstand the slings and arrows of your foes. |
Innate Combat Focus | Wis 13 | You can focus your mind on battle in any situation. |
Insight Archery | Int 13+, Base Attack Bonus +1 | Use your Int bonus on ranged attack rolls instead of Dex |
Inspiring | None. | Your ability to command far exceeds your usual charm. |
Intercept Shot | Dex 13, Point Blank Shot | You shoot enemies as they move across open terrain. |
Intimidating Demise | Power Attack, Cleave, Intimidate 10+ | After slaying a foe in combat, you let out a battle cry that demoralizes all who can see you. |
Katana Proficiency | Your skills in the Katana are like that of a expert. | |
Keen Critical | Improved Critical, BAB +12 | You become even more adept at striking vital points of your enemies. |
Keep Focused | Wis 13, Iron Will | |
Knowledgable Strike | Int 15+, Heal 4 ranks | Your intelligence and knowledge of physiology allows you to identify how best to strike an opponent. |
Knowledgeable Throw, Variant | Int 16+ | Apply your Intelligence modifier to throwing damage |
Knucklehead | Constitution 13 | |
Large Two-weapon Fighting | ||
Legendary Strength | Defeat a monster with a CR 5 greater than yours. Survive in a fight where you were knocked below -7 HP, Must have 4 levels in a fighting class (fighter Paladin ect), 18+ Strength | By defeating monsters stronger than you your body's strength has grown at a legendary rate |
Lethal Whip | Weapon Proficiency(Whip) | Whip does lethal damage, among other things. |
Lightning Parry | Base attack bonus +3 | You use your lightning-quick strikes for defense instead of attack. |
Love From Above | Alumaril, level 9 | Alumarils with enough training can actually begin to fly! |
Main Gauche | Two-Weapon Fighting | Defend with an off-hand weapon |
Mantra Magic | 3HD, Wis 12, must not be barred from using magic | A small collection of spells drawn from ones own force of will that require no real training |
Martial Cadence | Power Attack, Base Attack Bonus +4 | The Character gains a damage multiplier while attacking the same enemy |
Martial Improvisation | You can use anything you can carry as a light load as a weapon. | |
Martial Performer | Fighter Bonus feat, Bardic Knowledge and Music | |
Master Bull Rush | Str 13, Power Attack, Improved Bull Rush, base attack bonus 4+ | You are an expert at delivering a Bull Rush, so much so that you can avoid some of the standard penalties. |
Master Caftsman | Character level 7th, 10ranks Craft, 8ranks repair | This feat improves the users crafting and repairing abilities |
Master Disarm | Int 13, Combat Expertise, Improved Disarm, Weapon Focus (any), Fighter level 4. | You are an expert at disarming your opponent. |
Master Feint | Int 13, Combat Expertise, Improved Feint, base attack bonus 3+ | Your are an expert at feinting your opponent. |
Master Grapple | Dex 13, Improved Unarmed Strike, Improved Grapple, base attack bonus 4+ | You are an expert at grappling and can even turn your opponent's failed attempts against him. |
Master Initiative | Wis 13, Improved Initiative | Your reflexes are tuned to perfection. |
Master Overrun | Str 13, Power Attack, Improved Overrun, Fighter level 4th. | Your are an expert at the overrun maneuver. |
Master Sunder | Str 13, Power Attack, Improved Sunder, Fighter level 4. | Your are an expert at sundering your opponents weapons. |
Master Trip | Str 13, Combat Expertise, Improved Trip, base attack bonus 4+ | Your trips are so fast and brutal they can leave your enemies dazed. |
Material Mastery | Base Attack Bonus +16, Greater Armor Material Focus (3.5e Feat), Greater Weapon Material Focus (3.5e Feat), Weapon Focus (any). | Your training with your chosen material has made you far more dangerous to those damaged by it. |
Memory in the flesh | Knowledge (arcana) 10 Knowledge (history) 10, least 100 years old | After years of physical training your own body has learned to dodge attacks that you suffer. |
Mighty Death-Blow | Fighter Level 18th, Cleave, Great Cleave, Improved Critical, Power Attack | You can cleave heads in a single mighty blow. |
Mighty Stunner | Stunning Fist,Str 15 | Replace your Stunning Fist Wis DC mod with Str mod |
Mind Shield | Heavy Shield proficiency, ability to create a mind blade, Base attack bonus +1. | Using the same method as with your mind blade, you create a sheet of psionic semi-solid energy that functions as a heavy shield. |
Missile Proof | Combat Reflexes, Shield Proficiency | You may block projectiles easily with your shield. |
Monastic Strike | Wis 13 | Your training has granted you the grace and unarmed strike of a monk rather than that of the average peon. |
Monk Weapon Focus | Monk 1st | Monks now can apply their unarmed damage to a special monk weapon. |
Mounted Dodge | Wild Rider, Mounted Combat, Ride skill | You may avoid attacks to yourself or your mount. |
Mounted Overrun | Mounted Combat, Ride | It becomes easier to make mounted overruns. |
Multi-Weapon Attack of Opportunity | Dex 17, Three or more hands, Combat Reflexes, Multi-Weapon Fighting, Improved Multi-Weapon Fighting | You can exploit an opponent's opening in combat with multiple weapons. |
Multi-Weapon Attack of Opportunity, Variant | Dex 17, Three or more hands, Combat Reflexes, Multi-Weapon Fighting, Improved Multi-Weapon Fighting | You can exploit an opponent's opening in combat with multiple weapons. |
Multi-Weapon Fighting, Hasted | Dex 17, Three or more hands, Multiweapon Fighting, Base attack bonus +9 | You have learned to maximize the increased speed from haste to allow you to make additional off-hand attacks. |
Multi-Weapon Fighting, Practiced | Three or more arms, Multiweapon Fighting, Base attack bonus +9 | Through training, a creature has learned how to fight with off-hand weapons as well as their primary. |
Multihanded Weapon | Dex 15, Multiweapon Fighting, Three or more arms, Base attack bonus +1 | The creature can wield a weapon with three or more hands at once, like a human or dwarf can wield a weapon with two hands. |
Natural Multiattack | More than 3 primary attacks, Multiattack Feat | Allows for many attacks |
Nature Sympathy | Level 6,Handle Animal Rank 10 | This allows for a character of any class to obtain an Animal Companion |
Near and Far | Your skill with long weapons is extraordinary. | |
Net Master | Proficiency with using the net as a weapon | You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim. |
Nimble Turning | Dex 15, Con 15, Run, Fleet of Foot | You develop your skills in turning beyond the normal range, allowing for fast rapid turning while running. |
Oath of Iron Skin | Must worship a Deity with Divine Rank 12+, Strength 22+, Con 22+, Wis 22+, Knowledge Religion 14+ Ranks, Knowledge The Planes 12 Ranks, Must have 4 levels in a religious class | By taking an oath to the cosmos to take up a cause and follow it to the end |
Oath of Unbreakable Devotion | Strength 33, Wisdom 21. You must worship a Deity with Divine Rank 15. You must also have at least 4 levels in a religious class, and have a DR of 5. | You take an oath to the Divine Energies and gain an aspect of a God. |
One Handed Crossbow Shot | Dex 13 | You ignore penalties for firing a crossbow with one hand. |
One Handed Reloader | Hand Crossbow Focus, Two Weapon Fighting, BAB +5 | You are able to load a hand crossbow with surprising ease. |
One Spirit | Base attack bonus +6 | You are skilled at quickly compensating for errors in your fighting style. |
One with the world | 20 rank to hide | you are able to mend hide your presence as if you wasn't even there |
One-Handed Power Strike | Proficiency with one handed melee weapons | Your attacks with one handed weapons are stronger |
One-Two Punch | Improved Unarmed Strike, BAB 4+. | You add an extra unarmed attack when your opponent least expects it. |
Open Hand, Focused Mind | Str 13 | With your psionic ability you are a deadly opponent in unarmed combat. |
Opportunity Shot | Base attack bonus +8, Dex 13, Point Blank Shot, Rapid Shot | You shoot so fast that you can make ranged attacks of opportunity at point-blank range. |
Ordinary Crafter | Crafting rank 5+ | <!-A short summary of the feat-> can make non-magic items |
Overbear | Power Attack | |
Overpull | Str 13 | You have learned to overdraw the power of a bow to increase power while sacrificing accuracy. |
Oversized Deflection | Strength 17, Deflect Arrows, Power Attack | You are able to knock away objects much larger than normal. |
Oversized Two-Weapon Fighting (5e Feat) | Two-Weapon Fighting (PH) , STR 13, | You are adept at wielding larger than normal weapons in your off hand. |
Oversized Weaponry | Str 19 | You can use weapons that are two sizes too big. |
Pack Attack | You are trained to coordinate with others to bring down powerful enemies | |
Pack Initiative | Pack Attack | You can coordinate your initiative with pack mates. |
Pansey Power | Elf | Increases the power of elves |
Parry Focus | Weapon Focus (chosen weapon) | +2 AC against weapon attacks with chosen weapon |
Perpetual planetary motion | Gravity knight class, 20 BaB, Absolute barrier, Absolute authority | one of the greatest examples of energy in motion |
Persistent Fighter Training | Fighter 3, Weapon Focus | Your warrior training helps you get specific talents |
Personal Technique | Combat Expertise, Improved Feint | Your ability to feint is hard to predict and more about mobility than personal. |
Personalized Technique | Combat Expertise, Personal Technique | Your technique with weapons when the enemy drops their guard due to your actions can be stunning. |
Phalanx Combat | Shield Proficiency with your chosen shield and BAB +5 or higher. | You are skilled at using your shield to create defensive formations--you can use your shield to defend your allies as well as yourself. |
Phalanx Fighting | Proficiency with a heavy shield, base attack bonus +1. | You are trained in fighting in close formation with your allies. |
Pierce Armor | Base attack bonus +1 | You have mastered armor-piercing weapons. |
Pin Weapon | Base attack bonus +3 | This feat allows you to 'lock blades' with an opponent, reducing their ability to react |
Pinpoint Shot | Point Blank Shot, Precise Shot | You take aim with ranged weapons more accurately when staying still. |
Pole Fighting | Str 13, Proficiency with a polearm. | When fighting with a pole arm you can use the butt to strike opponents |
Power Bow | Power Attack, Point Blank Shot | You can sacrifice accuracy for power with composite bows. |
Power Double Weapon | Two-Weapon Fighting, Power Attack, Base attack bonus +3 | You have learned to maximize the strength of your blows when wielding a double weapon. |
Power Health | The strength of your muscles determines your total health, not the quality of what is inside. | |
Powerful Build | Str 18 BaB +1 | Use Weapons 1 size Category larger |
Powerful Shield Bash | Fighter, Strength 20+, have the Powerful Build racial ability or be Large size or larger | Allows you to shield bash with a tower shield and similar shields |
Powerful Strikes | BAB 3, Proficiency with melee weapons, Weapon Focus. | Your melee strikes are more powerful. |
Powerful Strikes, Improved | BAB +6, Proficiency with melee weapons, Powerful Strikes, Power Attack | As the Powerful Strikes feat but improved. |
Practiced Combatant | Fighter level 3rd. | Improves Base Attack Bonus for multiclassed Fighters lagging behind. |
Practiced Feint | Bluff 4 ranks, Sense Motive 4 ranks | You can make and sense feints with increased skill. |
Precise Strike | Dex 13 | You sacrifice some of the force of your attack to assure your attack hits. |
Precision | Weapon Focus with the selected weapon. | When using a ranged weapon, its attack modifier is increased by 1. |
Prescient Strike | Intelligence 13, Weapon Focus | Your sharp mind discovers a critical flaw in your opponent's defenses, allowing you to slip past. |
Prone-Fight | Dex 15, Improved Trip, base attack bonus +6. | |
Psionic Combat Focus | Wis 13, Combat Focus, ability to manifest powers | Combat Focus and Psionic Focus become one. |
Pugilist | Base Attack Bonus +1, 1st level character. | You have been trained in the unarmed arts, be it through bar brawls, instinct, or rigorous training. |
Pull Blow | Int 13, Combat Expertise, Weapon Focus, Heal 1 rank, Base attack bonus +3 | You can choose to leave your victims alive when they might otherwise die |
Quick Deadly Blows | Weapon Finesse, Dexterity 13 | You make deep and numerous cuts, punctures, and bruises that eventually pile up to take down your foe. |
Quick Mercy | Weapon Specialization (weapon of choice). | You are so adept with your weapon of choice that you become quicker at giving your foes a merciful and swift death. Your experience has also taught you how to do so in a fashion that does not leave you open to attacks. |
Quick Swap | Int 13, Combat Expertise, Improved Feint, Base attack bonus +6 | You can confuse your opponent by swapping your weapon between hands. |
Quicker Mercy | Weapon Specialization (weapon of choice), Quick Mercy, Cleave | Like the scars, the number of tactics to be used in the heat of battle grow. You are now so quick to dipatch of your fallen foes that it seems like second nature to you. |
Quicksilver | Dex 13, Dodge, Base attack bonus +3 | You are truly adept at dodging blows and avoiding damage in combat. |
Range Spree | Rapid Shot | You can make an additional ranged attack after dropping an enemy |
Ranged Attack of Opportunity | Base Attack Bonus +8, Combat Reflexes, Point Blank Shot. | You can take advantage of a foe who drops his guard near you. |
Ranged Dodge | Dex 13. | You're able to predict the path of projectiles, and get out of the way just in time. |
Ranged Parry | Dex 17, Combat Reflexes, Parry, Improved Parry, Base attack bonus +12 | You may parry projectiles attemt you and objects entering your reach. |
Ranged Shield Pin | Point Blank Shot, Precise Shot, Base attack bonus +2 | You have mastered the art of striking an opponent's shield to knock it out of line, rendering it useless for defense. |
Rank Fighting | Proficiency with a reach weapon. | You are trained to strike past friends using reach weapons |
Rapid Reload, Variant | Weapon Proficiency (ranged weapon with a reload time). | You know how to reduce the time it takes you to reload a weapon that you are proficient with. |
Rapid Thrust | Dex 13, Weapon Finesse, Base attack bonus +4 | When wielding a light weapon you can make a series of rapid thrusts. |
Ray Attack Mastery | Must have a ray attack that is fired in a standard action as a racial trait. Weapon Focus (Ray). BAB +6 | You learned to use your ray attack as an effective weapon |
Reach Your Potential | spellcaster 5th level+, spellcasting stat 20+ | <!-A short summary of the feat-> caster levels are equal to HD |
Reactive Stance | Base attack bonus +1, Int 13, Combat Expertise | You may choose to ignore defensive action in combat in order to attack your foes. |
Reaping Cleave | Str 13, Base Attack Bonus +11, Supreme Cleave class ability, Power Attack, Cleave, Great Cleave | Allows you to move as you continually cleave through enemies. |
Reckless Accuracy | Strength 13, Dexterity 13, Base Attack Bonus: +1. | |
Reckless Attack | Base attack bonus +1 | Give up defense to make your attacks land more easily. |
Reflex Set | Combat Reflexes | You have honed your reflexes to the point where it is second nature for you to set your weapon against a charging enemy |
Reflex Shielding | Shield Proficiency, Base attack bonus +3 | You add the AC of your heavy shield to you base reflex saving throw. |
Reflexive Recovery | Dex 13, Combat Reflexes, Lightning Reflexes | Your amazing reflexes allow you to recover almost instantly from being knocked prone. |
Reload on the Run | Dexterity 13+, Rapid Reload. | You can reload a weapon while moving. |
Resist Critical | Proficiency with armor, Base attack bonus +8 | You are better able to resist critical blows with your selected armor. |
Reverse Strike | Base attack bonus +6, Two-Weapon Fighting, Dex 15 | Your mastery of the double-weapon allows you to strike out at opponents just when they thought they had you at a disadvantage. |
Ricochet Throw (Pathfinder Feat) | ||
Riposte | Combat Expertise, Weapon Finesse, Base attack bonus +6 | After deflecting your opponent's blow, you quickly attack while they are over extended. |
Riposte, Variant | Dex 13, weapon focus, combat reflexes, improved parry. | You have trained the style of parrying to perfection. You can now riposte his attack when parried. |
Robust Health | Endurance | Your robust health makes you tougher than normal. |
Run and Gun | Spring Attack, Shot on the Run, or Adroit Flyby Attack; Dexterity 16 | When you can't stop to talk, but you wanna send a message. |
Running Attack | Dex 13, Run, Base attack bonus +2 | You are especially fast and maneuverable on the battlefield. |
Rushing Parry | Str 15 | |
Santoryu | BAB+8, Dex 15, Str 13 | You have achieved mastery with 3 sword combat. |
Savage Critical | Str 13, Power Attack, Weapon Focus, Base attack bonus +5 | Your critical hits are more powerful. |
Scaling Spirited Charge | Ride 5 ranks | Increase the power of your mounted charge attacks |
Second Line Striker | Base attack bonus +5, using a reach weapon | You are so skilled with you reach weapon that you can easily attack from the second line. |
Set Aside | Base Attack Bonus +6 | You are skilled at deflecting melee attacks. |
Severing Strike | Power Attack, Improved Critical | You learn how to disarm an opponent. Or disleg him. |
Shield Bearer | Proficiency with any type of shield besides bucklers, base attack bonus +6, Improved Shield Bash | Your skill with shields is exceptional, making you a better defender with any shield you know how to handle. |
Shield Charge | Base Attack Bonus +3, Improved Shield Bash. | It allows you to charge your opponent and knock them down with your shield. |
Shield Cover | Dex 13, Dodge, Mobility, Shield Proficiency | You can use your shield to prevent an opponent from making attacks of opportunity against you. |
Shield Defender | Base attack bonus +6, Shield Proficiency | You can shield your friends in combat. |
Shield Edge Deflection | Base attack bonus +4, Shield Mastery | You have learned to use your shield to stop touch attacks. |
Shield Evasion | Shield Proficiency, Lightning Reflexes, Base reflex saving throw +4 | You gain a limited evasion ability when using a large shield. |
Shield Expertise | Shield Focus | You get extra benefit from your shield. |
Shield Focus | Shield Proficiency, Base attack bonus +1 | You use shields without effort. |
Shield Harmony | Shield Proficiency, Base attack bonus +12 | You absorb the brunt of incoming damage with your shield. |
Shield Mastery | Shield Proficiency, Base attack bonus +1 | You are especially proficient in blocking attacks with your shield. |
Shield Mate | Base Attack Bonus +1 | Grants allies +1 shield bonus. |
Shield Mount | Mounted Combat, proficient with shields. | You are adept at protecting your mount with your shield. |
Shield Skill | Shield Proficiency, Base attack bonus +1 | You are particularly skilled at defending yourself with a shield. |
Shield Slam | BAB +3, Improved Shield Bash, Shield Charge(3.5e Feat) | Full Attack or Charge that Dazes target |
Shield Ward | Shield Proficiency, Shield Specialization | May add your shield bonus to additional scores. |
Single Weapon Fighting | Dexterity or Strength 15, Base Attack Bonus +1 | You feel more comfortable fighting when you have a free hand and are able to better attack and defend. |
Skillful combat | BAB+8 | Allows the user to attack with great skill, taking advantage of his knowledge of the weaknesses of others and exploiting their openings |
Skirmishing | Point Blank Shot, Dodge, Mobility, Shot on the Run, Dex 13, Base attack bonus +4 | You have mastered the art of skirmishing, ducking and weaving while returning accurate shots of your own. |
Smash Concentration | Weapon Focus (any One Smashing Weapon) | You may bash a single opponent into submission. |
Smash from Melee | Strength 16+, Power Attack, Combat Reflexes, Cut from the Air, Smash for the Air, BAB 12+ | With having a lot of requirements, this feat gives you the ability to parry incoming melee attacks. |
Smash From the Air | BAB +9 , Str 16, Dex 16, Power Attack , Cut From the Air | Your powerful and swift attacks can slice ranged attacks out of the air. |
Snap Draw | Dex 15, Quick Draw, Combat Reflexes, Base Attack Bonus +5. | Your can get your weapon ready at the first sign of trouble and before anyone even knows you have it. |
Snap Reflexes | BAB +4, Reflex Save +3, Sense Motive +5 Ranks, Combat Expertise, Dodge | Read your opponent's movements as they act. |
Solid Grip | 17 Str, Weapon Focus | Wield most 2-handed weapons in one hand |
Soul of Battle | Base attack bonus +9, Cha 15+ | Your fighting spirit manifests itself in the heat of battle. |
Spear and Shield | Shield Proficiency | You have trained in the use of a two-handed spear and shield together |
Spell Parry | Base Attack Bonus +8, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spellcraft 2 ranks. | You use your weapon to nullify an incoming spell. |
Spiked Chain Focus | Drow, Proficiency with Spiked Chain, Two-Weapon Fighting, Base Attack Bonus +1 | You are trained by the master drow cave-stalkers in the arts of spiked chain fighting. |
Spinning Weapon Defense | Combat Expertise, Dodge, Tumbling 5 ranks, Base attack bonus +4 | Your mastery of the double-weapon has developed into a dance-like fighting style that makes you difficult to flank successfully. |
Spirit of Vengeance | You exact vengeance from your enemies in blood | |
Spirited Dive | Fly speed, Flyby Attack | The creature can perform a terrifying dive-bomb attack. |
Spoken Vengence | Combat Expertise, Toughness, | Damage cannot prevent you from seeking revenge |
Spring Attack, Greater | DEX 15, Dodge, Mobility, Spring Attack, BAB +11 | |
Stab | Base Attack Bonus +2. | |
Stance Mastery | Dual Stance, Initiator Level 15 | Use 2 martial stances (Tome of Battle) simultaneously. |
Stand Your Ground | Iron Will, Base attack bonus +4, Base Will save +2 | You keep fighting no matter how scared you get. |
Stealth Fighter | Sneak attack 1d6, BAB +4 | Fighters that train to be more like rogues but keep with the combat aspect of fighters |
Still Weapon Technique | Improved Unarmed Strike, Dexterity 14 | A way to expand your options as a bare fist fighter. |
Stomp | ||
Stone Thrower | Just as monks can slay with their fists your skill turns a common stone into a dangerous missile. | |
Stone Will | 5 RanksConcentration | Pain is not a limit, but a symbol of the strong. You know the difference. |
Strangle Hold | Base Attack Bonus +8 | You are so skilled at grappling you can attempt to strangle your opponent. |
Strategic Commander | Int 13, Profession (Soldier) 10 ranks, Tactical Commander | Your study of combat strategy makes you a capable general. |
Strike at the Tail | Base attack bonus +6, Int 13, Combat Expertise, Improved Disarm | You have learned superior disarming techniques. |
Strong Arm Intimidation | Strength or Dexterity 16 | Intimidate Checks gain your Base Attack Bonus. |
Stronger Shooter | Your strength is apparently so strong that you can ignore things like reflex and aiming. | |
Super Focus Dodge | Dodge, int 15 | |
Superior Eagle Eye | 20 spot 10 search | Your eye have become top notch,your vision is unhindered and you seem to be able to se a few second ahead of time |
Superior Feint | Int 13, Combat Expertise, Improved Feint, Base attack bonus +6 | You can fake out your opponents with incredible speed. |
Superior Unarmed Strike | Str 18, Dex 18, Con 18, Power Attack, BAB +6 | A boost to the unarmed |
Suppressing Weapon Focus | Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +1. | Turn the special abilities of your weapon on and off. |
Swift Defense | DEX 18, CON 15, Improved Initiative, Non-Evil | Defend one ally in movement range |
Swift Fighting Style | Alternate Fighting Style 2/day, Base attack bonus +3, Int 13 | Your training makes you more capable or changing the style you're employing in less time, making it easier for you to change from longsword to bow to greataxe. |
Swing for the Fences | Str 18; Base Attack Bonus +7; Power Attack; Batter Up! | Take a baseball swing to send enemies flying! |
Sword and Shield | Strength 15, Dexterity 15, Base Attack Bonus 6, Hold the Line | You harden your body and your mind, taking more knock down while being able to deliver pin-point attacks. |
Systematic Attack | Base attack bonus +1 | Your techniques, altough almost theoretical in their execution, are very successful and their predictability is countered by their effectiveness. |
Tactical Commander | Profession (Soldier) 5 ranks | Your experience in warfare makes you a capable leader in combat. |
Tactical Forfeit | Combat Expertise, Weapon Focus, Wis 13, base attack bonus +9 | Give up attacks to add those BABs to your next single attack. |
Tactical Warrior | Minor Aura, Major Aura +1, Grant Move Action 1/day, Weapon Specialization | The tactical warrior blends the leadership qualities of the marshall with the martial training of the fighter. |
Taiji Mastery | Wis 13, Combat Focus PHB II, Yin Combat Focus, Yang Combat Focus | You have mastered the Taiji circle, making your Ki stronger when your Combat Focus is active. |
Tanreiss Ambusher | Tanreiss. | You use your natural speed to strike enemies hard when they aren't looking. |
Tanreiss Lunge | Tanreiss, BAB +6. | While charging, you unleash a series of brutal blows upon your opponent. |
Tanreiss Roar | Tanreiss. | You let loose a powerful roar, striking fear into the hearts of enemies around you. |
Target | Combat Expertise | You focus your attention on a single target becoming less aware of your surroundings and more accurate in your attacks. |
Team Fighting | Base attack bonus +1 | You know how to fight as a pair, group, and in formation. |
Terrifying Air | Tanreiss. | Your very presence is unsettling to opponents. |
The Flame and the Void | Cha 13 | "The Flame and the Void" refers to the visualization of a flame in a void; all concerns - emotions, thoughts, even the concerns of life and death - are fed into the flame. This allows the character to become one with his surroundings. |
The Mind's Fist | Intelligence 17+ | Your brain can amplify the power of your punches. |
The Strength of my Blade | Proficient with a two handed weapon, Strength 18 | One weapon? Make those hands worth it! |
Threatened Reach | Dex 13, Combat Reflexes, Dodge, Mobility, Spring Attack, Base attack bonus +6 | Your mobility and footwork make you a deadly opponent in combat. |
Three weapon fighting | BAB+6, | you can use three weapons, one in each hand and another in your mouth, this is known as the art of 'San Buki Shura'. |
Throw and Charge | Quick Draw, Run, Base attack bonus +1 | You can hurl a thrown weapon while charging. |
Topple | Str 15, Martial Improvisation. | |
Tornado Attack | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Base attack bonus +12 | You can combine your whirlwind attack with a 5-foot step, moving and striking in a whirlwind of deadly blows. |
Tornado Smash | Str 17, Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Power Attack, Improved Bull Rush, base attack bonus +12 | Your Whirlwind attack sends the enemies flying. |
Toss | Dex 13, Improved Unarmed Strike, Improved Grapple | You may throw an opponent when grappling. |
Toss Master | A player with this feat is able to use any object 5lbs or lighter as a thrown weapon. | |
Touch Mastery | Base attack bonus +1 | The attribute behind your powers makes your touch attacks strike true. |
Tower Shield Bash | Str 15, Improved Shield Bash, Tower Shield Proficiency | Through intense training, you can now shield bash with tower shields |
Trained Berserker | Fighter Level 1st, Rage | You bulk up and hone your skills at the same time. |
Trained Stance | BAB +1 | Through intensive training you can use your BAB as substitute for ranks Balance |
Triple Threat | Base attack bonus +15, Improved Critical (chosen weapon), Weapon Focus (chosen weapon), Weapon Specialization (chosen weapon). | The chosen weapon's threat range triples. |
Tumbling Attack | Dex 15, Int 13, Combat Expertise, Dodge, Mobility, Skill Focus (tumble), Spring Attack, Tumble 1 rank, Base attack bonus +6 | Execute a startling series of attacks while you tumble through your enemy's midst. |
Tunnel Fighting | Base Attack Bonus +1 | You know how to fight with no room to maneuver. |
Turning Swallow Strike | The character must be able to make at least three attacks within the same turn. Weapon Focus in the weapon(s) being used in the strikes. | A sword technique named after the famous technique of Sasaki Kojiro. |
Twin Weapon Fighting | Two-Weapon Fighting, Base attack bonus +6 | You can wield a matching pair of weapons, one in each hand, with extraordinary ability. |
Twist the Knife | BAB +4 | You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster. |
Two in One Training | 20 Strength, +1 BAB | This Feat allows you to wield two-handed weapons in one hand |
Two-Handed Defense | Dodge, Power Attack | By quickly adjusting your grip, stance, and footing, you limit your opponents' ability to strike you past the bulk of a two-handed weapon. |
Two-Handed Finesse | Weapon Finesse, base attack bonus +1. | Apply Weapon Finesse to one-handed weapons wielded with two hands. |
Two-Handed Flurry | Str 13, Dex 15, Combat Expertise, Weapon Focus, Base attack bonus +6 | You are adept at wielding a one-handed weapon with two hands. |
Two-Handed Weapon Specialization | Fighter level 14th, Greater Weapon Specialization with selected weapon, proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon | You know how to focus the maximum amount of power into a blow from a two-handed weapon. |
Two-Weapon Attack of Opportunity | Dex 17, Combat Reflexes, Two-Weapon Fighting. | You can exploit an opponent's opening in combat with two weapons. |
Two-Weapon Attack of Opportunity, Variant | Dex 17, Combat Reflexes, Two-Weapon Fighting. | You can exploit an opponent's opening in combat with two weapons. |
Two-Weapon Focus | Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (with the selected weapon), Dexterity 18, Base Attack Bonus +11 | Two-weapon fighting is easier for you when fighting with two matching weapons. |
Two-Weapon Harmony | Dex 15, Two-Weapon Fighting, Improved Two-Weapon Fighting, Base attack bonus +9 | Your mastery of this style allows you to act with both weapons in harmony. |
Ultimate Cleave | Str 13, Power Attack, Cleave, Base attack bonus +6 | You can transfer some of the damage you inflict on a powerful blow to your next cleave attack. |
Unarmed Training | BAB+6; Natural Weapons or Improved Unarmed Strike from a class that grants it for free. | <!-A short summary of the feat-> |
Unbalancing Feint | Int 15, Combat Expertise, Improved Feint, Vexing Feint, Base attack bonus +7 | Your feint can unbalance your opponent. |
Unbalancing Fist | Dex 13, Improved Unarmed Strike, Base attack bonus +4 | You can throw your enemy off balance with a single precise blow to a nerve center. |
Unerring Weapon | Int 12, Weapon Focus with weapon, Weapon Specialization with weapon, base attack bonus 12+ | You possess masterful control over your weapon and perform precise strikes with it. |
Unrelenting Onslaught | Dex 15, BAB +3 | Your attacks come in terrifying waves |
Up and Down | Improved Trip, Near and Far | You exploit the mechanical leverage of your long weapons. |
Variant Greater Weapon Focus | Fighter level 8th or BAB +16 | Why be stuck with another +1 to your attack bonus when you can take... This! |
Variant Greater Weapon Specialization | Proficiency with selected weapon, Weapon Focus with the selected weapon, Greater Weapon Focus with the selected weapon, Weapon Specialization with the selected weapon, an Ability Score of at least 16 for you to choose from, BAB +12 | A revamped version of Greater Weapon Specialization |
Variant Weapon Focus | Proficiency with selected weapon, Base Attack Bonus +1. | A variant of the general Weapon Focus feat that scales with levels. |
Variant Weapon Specialization | Proficiency with selected weapon, Weapon Focus with selected weapon and Fighter 4 or base attack bonus +8 | A variant of the general Weapon Specialization feat that's not lame. |
Vexing Feint | Int 15, Combat Expertise, Improved Feint, Base attack bonus +5 | Your feinting technique has a longer lasting effect. |
Way of the Gargoyle | Combat Reflexes | You have mastered the art of combat in alternate forms. |
Way of the Hare | Base attack bonus +1, Dex 13, Jump 1 rank | You have mastered the art of the leaping attack. |
Way of the Muscle | Strength is a 16+ | Strength is key. |
Weapon and Shield Offensive Harmony | Str 13, Improved Bull Rush, Power Attack, Base attack bonus +5 | You have mastered the art of using your shield as a weapon, to complement your blade. |
Weapon Brace | Base attack bonus +2 | By bracing your weapons together, you can resist a Sundering attack more effectively. |
Weapon Focus Improved | Proficiency with selected weapon, base attack bonus +1 | You are especially good at using a weapon. |
Weapon Focus, Variant | Proficiency with selected weapon, BAB +1. | A variant of the weapon focus feat that our group uses a lot. |
Weapon Grace | Base attack bonus +1 | You are an expert in the graceful use of a regional weapon. |
Weapon Guard | Dexterity 13+, Dodge | You are greatly skilled at protecting your weapon in melee. |
Weapon Handling | Weapon Focus & BAB+1. | Your weapon of choice is easier to handle. |
Weapon Juggle | Dex 13, Quick Draw, Sleight of Hand 1 rank | You can change and pick up weapons as a free action. |
Weapon Manipulation | Weapon Focus, Weapon Specialization, BAB +4. | |
Weapon Material Focus | Base Attack Bonus +1 | You gain +1 Atk with selected special weapon material |
Weapon of Choice | Proficiency with selected weapon, base attack bonus +2, Dexterity 13, Intelligence 13, Weapon Focus with selected weapon.
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You train extensively with one weapon, mastering it to a degree not usually achieved.
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Weapon Prodigy | Weapon focus with selected weapon | |
Weapon Reliability | Weapon Proficiency, Weapon Focus, Base attack bonus +10 | Your skill with your chosen weapon means that you don’t miss the easy ones. |
Weapon Tricks | Weapon Focus | You can change the type of damage you do with melee weapons. |
Weighted Fist | Proficiency with gauntlets, spiked gauntlets, or other fist weapon, Strength 18 | This feat grants a user of gauntlets or other fist-related weapons use of unarmed strike feats and abilities. |
Wheeling Attack | Mounted Combat, Ride 1 rank | You can attack at any point along your mount's path. |
Whimsical Attack | Base attack bonus +1 | You attack in an unorthodox and bizzare way, preferring to use extravagant moves instead of precise ones. |
Whip attack | Weapon Specialization (Whip), Greater Weapon Focus (Whip), Base attack bonus +10 | You become adept at whipping those who move under the reach of your whip. |
Whip Focus | Weapon Proficiency: Whip, Dex 16 | You are very skilled with the technical aspects of using a whip |
Whip Grapple/Trip | Dex 14, Weapon Proficiency(Whip) | Can trip and grapple with using whip |
Whirling Feint | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Feint, base attack bonus +8, Bluff 10 ranks. | You can feint all opponents in your reach at once. |
Whirlwind Defense | Dex 13, Dodge, Mobility, Spring Attack, Base attack bonus +4 | You are adept at defending yourself against multiple opponents. |
Wild Rider | Ride 1 rank | You can ride anything, in any fashion |
Wrap Shot | Weapon Focus (any One Flexible Weapon) | You have learned to swing your flexible weapon around obstructions. |
Wrenching Attack | Int 13, Base attack bonus +4 | Your attacks hinder your opponent’s ability to attack. |
Yang Combat Focus | Wis 13, Improved Unarmed Strike | Your Combat Focus training enhanced your offensive Ki powers. |
Yin Combat Focus | Wis 13, Combat Focus, Wisdom bonus to AC | Your Combat Focus training enhanced your defensive Ki powers. |
Zen Defense | Wis 13 | +Wis on AC in some circumstances |
Zen Fencing | Dex 15, Wis 13, Weapon Finesse, Sense Motive 5 ranks, BAB +3. | You use your knowledge of sentient nature to improve your fencing. |
Zero Style | Dex 13, Combat Reflexes, Lightning Reflexes | You can make a powerful counter against melee attacks. |
Æther | Weapon Focus (Any Weapon), Str 15, Wis 13 |
- Fighter Feat Categories
- Melee & Ranged Attack Feats – These feats improve any kind of attack, both melee and ranged.
- Melee Attack Feats – These feats improve your ability with melee attacks (not ranged attacks, not attacks of opportunity, and not disarm/trip/feint attacks).
- Ranged Attack Feats – These feats improve your ability with ranged attacks.
- Defensive Feats – These feats make you harder to hit, or otherwise improve your defenses. A feat is listed here even if it only applies, say, while using a ranged weapon.
- Chosen Weapon Feats – These only work with one weapon of choice, similar to Weapon Focus.
- Mounted Feats – These feats improve your ability in mounted combat.
- Attack of Opportunity Feats – These feats provide new attacks of opportunity or improve your chances with opportunity attacks.
- Special Fighter Feats – These feats improve your abilities with special attacks, such as bull rush, disarm, grapple, overrun, sunder, and trip attacks, and feinting in combat.
- Combat Form feats are part of a feat chain that was introduced in the Player's Handbook II. All of these have the feat Combat Focus as prerequisite.
- Other Fighter Feats – This is a catch-all for fighter feats that do not fit any of the above categories. This includes feats related to flanking and initiative.