Fateful Strike (3.5e Feat)

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Fateful Strike [General, Fighter]

You can channel the essence of your spirit into your attacks, at a cost.
Prerequisite: Base attack bonus +8, Str 13+, Cha 15+, Power Attack, Indomitable
Benefit: Before making a melee attack, you can choose to take 1d6 points of damage (which is not subject to DR). You gain a +2 bonus to your attack roll. If you hit, you then inflict an extra +2d6 points of damage on your foe. You may use this feat once per round, and a number of times per day equal to your level. You may not use this feat if you are flat-footed or under the influence of a fear effect. This feat doesn’t stack with the benefit granted by a vicious weapon (see Sword and Fist).



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Stop hand.png This is a feat by Hong Ooi. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains feats by Hong Ooi material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.


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