Weapon Juggle (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Weapon Juggle [General, Fighter]

You can change and pick up weapons as a free action.
Prerequisite: Dex 13, Quick Draw, Sleight of Hand 1 rank
Benefit: You can juggle weapons and similarly sized objects during combat. You can draw, sheathe, or shift them from hand to hand as a free action. You can even pick them up from the ground as a free action, as long as you can kick at them. You can do this at the start and end of your turn, but not on somebody else's turn or in the middle of an attack sequence. These actions never trigger attacks of opportunity.
--
Author: Carl Cramér © Carl Cramér 2001   This feat is from the NBoF, please see NBoF Credits.
Revised by the Netbook of Feats Review Board
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.10 4.25 3.50 4.25 4.25 4.25

Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats
Back to Main Page3.5e HomebrewCharacter OptionsFeatsFighter Feats Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: