Turning Swallow Strike (3.5e Feat)

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Turning Swallow Strike [General]

A sword technique named after the famous technique of Sasaki Kojiro.
Prerequisite: The character must be able to make at least three attacks within the same turn. Weapon Focus in the weapon(s) being used in the strikes.
Benefit: Before making three or more attacks on a single opponent, the attacker may declare that they intend to use the Turning Swallow Strike.

The attacker will make his/her first strike against the enemy. If this strike connects, the attacker will have to declare what style he will be using. The two different styles of the Turning Swallow Strike are the Swallow Reverse and the Swallow Return.

The Swallow Reverse renders the enemy flat-footed for the second strike and reduces them to their touch armor class for the third.

On the contrary, the Swallow Return uses the enemy's touch amour class for the second strike and uses their flat-footed for the third.

If all three strikes connect, regardless of style, the enemy is denied their armor and dexterity bonus to the following attacks, if any.

  • A preceding strike must hit for the enemy to be caught at their immediate disadvantageous armor class.


Example: If a level six dual wielding fighter were to use his/her full full attack, they would need to declare whether they would be using the Turning Swallow Strike before their first strike.

Upon connecting with the first strike the fighter declares they are using the Swallow Reverse. (If the first strike missed, the full attack proceeds as normal.)

The fighter would attack the, now, flat-footed enemy. We shall assume the attack is successful (if the fighter misses the attack the full attack would proceed normally, without any special alterations to the enemy's armor class).

The third attack would be made against the enemy's touch armor class. We'll assume the attack is successful (if the fighter misses the attack the full attack would proceed normally, without any special alterations to the enemy's armor class).

The fourth and final attack is made against the AC of the enemy when they are both denied their dexterity and armor bonus (other bonuses still apply).


  • This technique is only usable once per day. Even if the initial, or following attacks, don't connect the one-use per day is still consumed for that day.
Normal: A three strike, or more, full attack proceeds as normal.
Special: A fighter may take this as a bonus feat.



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