Wrenching Attack (3.5e Feat)
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This material is published under the OGL 1.0a. |
Wrenching Attack [General, Fighter]
Your attacks hinder your opponent’s ability to attack.
Prerequisite: Int 13, Base attack bonus +4
Benefit: Once per round you may declare a standard attack as a Wrenching Attack. You suffer a -4 to hit penalty but if you hit and deal damage the target must make a Fortitude Save (DC 10 + ½ damage dealt) or they will suffer a -2 penalty on all to-hit rolls. This penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. Multiple Wrenching Attacks are cumulative in effect but all effects are removed when the target is healed.
Special: This feat is ineffective against creatures that are not subject to critical hits (e.g. constructs, elementals, oozes, plants, undead, and characters whose armor fortification successfully activated).
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- Author: Sigfried Trent, Carl Cramér © Sigfried Trent, Carl Cramér 2005 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
3.73 | 3.83 | 3.67 | 3.83 | 3.33 | 4.00 |
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