Pin Weapon (3.5e Feat)
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This material is published under the OGL 1.0a. |
Pin Weapon [General, Fighter]
This feat allows you to 'lock blades' with an opponent, reducing their ability to react
Prerequisite: Base attack bonus +3
Benefit: As a full-round action, you can strike an opponent's weapon in order to pin it. This works like a disarm but does not trigger an attack of opportunity. A successful pin causes both of you to be flat-footed as long as it is maintained.
Special: You can only use Pin Weapon unarmed if you have the Improved Unarmed Strike feat.
- Example
Friar Tuck is rescuing some children from a castle dungeon when a guard blocks the way. Tuck pins his weapon, shouting for the children to run past. The guard cannot make any attacks of opportunity, being flat-footed.
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- Author: Carl Cramér © Carl Cramér 2001 This feat is from the NBoF, please see NBoF Credits.
- Revised by the Netbook of Feats Review Board
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.20 | 4.50 | 4.50 | 5.00 | 4.00 | 3.00 |
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