Parry (3.5e Feat)
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Parry [General, Fighter]
Occasionally, defending one's self becomes more important then striking an enemy. While dodging attacks is useful, it is often easier to simply block the incoming weapon, preventing it from hitting. You defensive training allows you to read and parry incoming melee attack.
Prerequisite: Dex 15, Combat Reflexes, Base attack bonus +3
Benefit: A character may use a parry in lieu of first attack to block an incoming strike from an enemy. Treat the parry as an opposed attack roll. Roll a attack roll with all bonuses, but with a -4 penalty if using a light weapon or any other finesse weapon, if the character is using anything else than a light or finesse weapon the penalty increases to a -8 penalty (Unarmed strikes or natural weapons dont suffer a penalty but more often than not that just means you take the half damage anyway. Of course, if you're using gauntlets or greaves/boots, then you just apply the damage to the gauntlets or boots instead of to yourself), and compare the result with your opponent’s attack roll. If the parry is equal to or higher than the opponent's attack roll, the parry successfully blocks the attack. If the attack roll is higher than the parry roll, the attack functions normally, hitting or missing depending upon armor class, your opponent must still overcome your armor class to be successful in his attack.
Special: You take a -4 penalty for each size category your foe is larger or smaller than you, and foes more than two size categories of you either strike with too much force (if larger) or speed (if smaller) for you to effectively parry their attacks. The size of the opponent's weapon also matters; The opponent with the larger weapon gets a +2 bonus per each category his weapon is larger than his opponent's; For example, if a fighter wielding a dagger tries to parry an attack made against him by a greataxe-swinging barbarian, he's going to take a -4 penalty on his Parry roll.
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