Hobbling Attack (3.5e Feat)
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Hobbling Attack [General, Fighter]
Your attacks can slow down an opponent.
Prerequisite: Int 13, Base attack bonus +4
Benefit: Once per round you may declare a standard attack to be a hobbling attack. You suffer a -4 to hit penalty on your attack roll but if you deal any damage the target must make a Fortitude save (DC 10 + ½ damage dealt) or their speed is reduced by one-half. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. Multiple Hobbling Attacks are not cumulative in effect.
Special: This feat is ineffective against creatures that are not subject to critical hits (e.g. constructs, elementals, oozes, plants, undead, and characters whose armor fortification successfully activated). It also does not affect creatures with a supernatural means of locomotion (levitation or the like). If a creature has multiple modes of movement you must select which type of movement you are reducing.
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- Author: Sigfried Trent, Carl Cramér © Sigfried Trent, Carl Cramér 2005 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.00 | 4.50 | 4.00 | 4.17 | 3.33 | 4.00 |
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