Improved Shield Evasion (3.5e Feat)
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This material is published under the OGL 1.0a. |
Improved Shield Evasion [General, Fighter]
Improved Shield Evasion is like Shield Evasion, except that even on a failed saving throw the character takes only half damage.
Prerequisite: Shield Proficiency, Lightning Reflexes, Base reflex saving throw +5, Shield Evasion (3.5e Feat) and Base Attack Bonus + 6
Benefit: You must be using a heavy shield or tower shield to use this feat. If exposed to any effect that normally allows a Reflex saving throw for half damage, you take no damage with a successful saving throw, on a failed saving throw the character takes only half damage. If you roll a natural 1 on your saving throw, both you and your shield take the full impact of the blast. On any other roll, the shield escapes unharmed.
- Notes
Like all objects, shields take half damage from electricity and fire and only one-quarter damage from cold.
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