Ray Attack Mastery (3.5e Feat)
From D&D Wiki
Ray Attack Mastery [General]
You learned to use your ray attack as an effective weapon
Prerequisite: Must have a ray attack that is fired in a standard action as a racial trait. Weapon Focus (Ray). BAB +6
Benefit: Pick one ray attack you have due to your race. You gain extra attacks with your ray attack during a full attack action, accordingly with your BAB. You can use a regular and this ray in a full attack action, but two weapon fighting or multiattack penalties still apply. Your body may be enhanced if it was a ranged manufactured weapon, and the benefits will carry over to the ray attack you chose for this feat. If your ray has an enforced limited, such as a down time, daily or round limit, this feat does not bypass that limitation. Though, if you're performing a full attack action, you can still use your other attacks normally after using your ray.
Normal: A high BAB does not give extra ray attacks.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of ray. Each ray counts as its own individual attack during a full attack action. A fighter may select Ray Attack Mastery as one of his fighter bonus feats.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Fighter Bonus Feats