Armor Penetration (3.5e Feat)
From D&D Wiki
This material is published under the OGL 1.0a. |
Armor Penetration [General, Fighter]
You are skilled at seeking out weak points in your opponent’s armor.
Prerequisite: Int 13, Combat Expertise, Base attack bonus +4
Benefit: You add +1 to your attack roll in melee combat if your opponent is wearing light armor, +2 if your opponent is wearing medium armor, and +3 if your opponent is wearing heavy armor. Shields and natural armor are not considered armor for the purposes of this feat.
- --
- Author: OGC Source AEGF © OGC Source AEGF 2002 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.45 | 4.50 | 4.00 | 4.75 | 4.50 | 4.50 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → General Feats
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Fighter
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.