3.5e Fighter Feats, Special
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Special Feats: These feats improve your abilities with special attacks, such as bull rush, disarm, grapple, overrun, sunder, and trip attacks, and feinting in combat.
Name | Prerequisite(s) | Summary |
---|---|---|
Animal Master | Charisma 17, 6 ranks in handle animal. | You are a master at handling animals. |
Automail Limb | Missing a limb (arm, leg, or any part of an arm or leg, such as a hand or foot), Constitution 15+ | This feat allows you to replace a lost limb |
Backhand Throughstrike | Int 13, Combat Expertise, Improved Disarm, base attack bonus 8+ | You can easily breach into the open defense after you disarmed your
opponent. |
Barricade | Str 17, base attack bonus +6 | |
Bladesong Symmetry | +8 BAB, 13 Strength, Two-Weapon Fighting, Bladesong Style | Allows you to use part of your Bladesong AC bonus when two-weapon fighting, with certain conditions. |
Bloodied Frenzy | 15 Wisdom or less | A Fighter's adrenaline turns into a blood lust in dire situations. |
Cleave Asunder | Str 13, Cleave, Improved Sunder, Power Attack | Your Sunder attacks are usually more effective. You are trained in following through when you break an opponent's weapon or shield |
Condexor | BAB 6, Base Fort Save of 5, SRD:Endurance | Use Fort instead of Ref. |
Crippling Arm Hold | Base Attack Bonus +4 | Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent. |
Crippling Leg Hold | Base Attack Bonus +6 | Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent. |
Dauntless Frame | Strength 14, Constitution 12 | Countless days spent training have given you a physique like no other. |
Defensive Disarm | Combat Expertise, Int 13, Improved Disarm | When attacked with a weapon, you may attempt to disarm the foe attacking you. |
Disarm and Deny | Int 13, Combat Expertise, Improved Disarm | You can steal a weapon from your opponent. |
Disarm and Fling | Int 13, Combat Expertise, Improved Disarm, Throw AnythingCW, base attack bonus +8 | You can fling enemy weapons towards an unsuspecting target. |
Divine Sorcerer | Sorcerer | <!-A short summary of the feat-> gains turning, loses familiar |
Eagle Eye | 10 spot | Your aye are extremely keen |
Fencing Combat School | Must be chosen at 1st level | You were trained at a combat school. |
Formation Expert, Variant | Base Attack Bonus +5 | Allows you to make Shield Formation Tactial maneuvers. |
Greater Demoralize | Charisma 15 | |
Greater Feint | Int 13, Combat Expertise, Improved Feint, Base attack bonus 4+ | Your can use a feint to get into a favorable attack position. |
Greater Grapple | Base Attack Bonus +6, Str 13 or Dex 13, Improved Grapple | Character receives an additional +4 to all grapple checks. |
Greater Overrun | You can overrun multiple targets. | |
Greater Parry | Dex 19, Combat Reflexes, Parry, Improved Parry Base attack bonus +12 | You are trained to parry incoming melee attacks more faster |
Grounded Push | BAB +8 | |
Grounded Stance | ||
Grounded Strike | Str 13, Base Attack +2, Improved Grapple | Your so skilled at grappling you cause your opponents damage. |
Hero of The Shield | Must use a shield(s) as a weapon, must be above 35 years of age, | Over Time and use with your shield you have grow accustomed to it and with so, you have learned to improved yourself |
Hook Hold | Improved Grapple, base attack bonus +6 | |
Improved Counter Parry | Dex 19, Combat Reflexes, Parry, Improved Parry, Base attack bonus +8 | When you parry incoming attacks, they provoke attack of opportunity. |
Improved Demoralize II | Charisma 13 | |
Improved Parry | Dex 17, Combat Reflexes, Parry, Base attack bonus +8 | You have mastered the technique of defending yourself by parry incoming enemy attacks. |
Improved Parry Strike | Dex 19, Combat Reflexes, Parry, Improved Parry, Base attack bonus +8 | When you parry incoming attacks, they provoke attack of opportunity. |
Improved Parry, Variant | Dex 17, Combat Reflexes, Parry, Base attack bonus +6 | You have mastered the technique of defending yourself by parry incoming enemy attacks. |
Improved Pin | Improved Unarmed Strike, Improved Grapple | You pin your opponents more effectively. |
Improved Twin Weapon Fighting | Dex 18, Twin Weapon Fighting, BAB 10 | You gain an additional attack with each weapon with the attack roll of -5 to you highest BAB. |
Improved Two Hand Weapon Fighting | SRD:Weapon Focus and able to attack twice with a single two hand weapon as a full round action. This feat can only be taken if you use one two hand weapon. | You gain an additional attack with you lowest BAB+2 if a two hand weapon is used, but you highest BAB is reduced by 3. |
Mantra Magic | 3HD, Wis 12, must not be barred from using magic | A small collection of spells drawn from ones own force of will that require no real training |
Martial Cadence | Power Attack, Base Attack Bonus +4 | The Character gains a damage multiplier while attacking the same enemy |
Master Bull Rush | Str 13, Power Attack, Improved Bull Rush, base attack bonus 4+ | You are an expert at delivering a Bull Rush, so much so that you can avoid some of the standard penalties. |
Master Disarm | Int 13, Combat Expertise, Improved Disarm, Weapon Focus (any), Fighter level 4. | You are an expert at disarming your opponent. |
Master Feint | Int 13, Combat Expertise, Improved Feint, base attack bonus 3+ | Your are an expert at feinting your opponent. |
Master Grapple | Dex 13, Improved Unarmed Strike, Improved Grapple, base attack bonus 4+ | You are an expert at grappling and can even turn your opponent's failed attempts against him. |
Master Overrun | Str 13, Power Attack, Improved Overrun, Fighter level 4th. | Your are an expert at the overrun maneuver. |
Master Sunder | Str 13, Power Attack, Improved Sunder, Fighter level 4. | Your are an expert at sundering your opponents weapons. |
Master Trip | Str 13, Combat Expertise, Improved Trip, base attack bonus 4+ | Your trips are so fast and brutal they can leave your enemies dazed. |
Natural Multiattack | More than 3 primary attacks, Multiattack Feat | Allows for many attacks |
Nature Sympathy | Level 6,Handle Animal Rank 10 | This allows for a character of any class to obtain an Animal Companion |
One with the world | 20 rank to hide | you are able to mend hide your presence as if you wasn't even there |
Ordinary Crafter | Crafting rank 5+ | <!-A short summary of the feat-> can make non-magic items |
Pin Weapon | Base attack bonus +3 | This feat allows you to 'lock blades' with an opponent, reducing their ability to react |
Practiced Feint | Bluff 4 ranks, Sense Motive 4 ranks | You can make and sense feints with increased skill. |
Quick Swap | Int 13, Combat Expertise, Improved Feint, Base attack bonus +6 | You can confuse your opponent by swapping your weapon between hands. |
Ranged Parry | Dex 17, Combat Reflexes, Parry, Improved Parry, Base attack bonus +12 | You may parry projectiles attemt you and objects entering your reach. |
Reach Your Potential | spellcaster 5th level+, spellcasting stat 20+ | <!-A short summary of the feat-> caster levels are equal to HD |
Reflexive Recovery | Dex 13, Combat Reflexes, Lightning Reflexes | Your amazing reflexes allow you to recover almost instantly from being knocked prone. |
Resist Critical | Proficiency with armor, Base attack bonus +8 | You are better able to resist critical blows with your selected armor. |
Riposte, Variant | Dex 13, weapon focus, combat reflexes, improved parry. | You have trained the style of parrying to perfection. You can now riposte his attack when parried. |
Skillful combat | BAB+8 | Allows the user to attack with great skill, taking advantage of his knowledge of the weaknesses of others and exploiting their openings |
Strangle Hold | Base Attack Bonus +8 | You are so skilled at grappling you can attempt to strangle your opponent. |
Strike at the Tail | Base attack bonus +6, Int 13, Combat Expertise, Improved Disarm | You have learned superior disarming techniques. |
Stronger Shooter | Your strength is apparently so strong that you can ignore things like reflex and aiming. | |
Superior Eagle Eye | 20 spot 10 search | Your eye have become top notch,your vision is unhindered and you seem to be able to se a few second ahead of time |
Superior Feint | Int 13, Combat Expertise, Improved Feint, Base attack bonus +6 | You can fake out your opponents with incredible speed. |
Three weapon fighting | BAB+6, | you can use three weapons, one in each hand and another in your mouth, this is known as the art of 'San Buki Shura'. |
Tornado Smash | Str 17, Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Power Attack, Improved Bull Rush, base attack bonus +12 | Your Whirlwind attack sends the enemies flying. |
Toss | Dex 13, Improved Unarmed Strike, Improved Grapple | You may throw an opponent when grappling. |
Unbalancing Feint | Int 15, Combat Expertise, Improved Feint, Vexing Feint, Base attack bonus +7 | Your feint can unbalance your opponent. |
Vexing Feint | Int 15, Combat Expertise, Improved Feint, Base attack bonus +5 | Your feinting technique has a longer lasting effect. |
Whirling Feint | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Feint, base attack bonus +8, Bluff 10 ranks. | You can feint all opponents in your reach at once. |