5e Large Races
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5e Large Races without an improving, reviewing, or removing template present.
Name | Summary | Abilities | Size | Speed |
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Albertine | Eastern Dragons, with a love of the cold. | Your Charisma score increases by 2 and your Intelligence score increases by 1. | Albertines are long being about 8 feet in lenght, and they tend to be 8-10 feet tall, your size is large. | Your base walking speed is 30 feet. You also have a flying speed of 30 feet. |
Amazonian | A race of beautiful warrior women. | Your Strength, Constitution, and Charisma scores each increase by 1. | Amazons typically stand roughly between 9 and 10 feet tall and weigh between 320 and 380 pounds. Your size is Large. | Your base walking speed is 30 feet. |
Ankou Wraith | The An'kou Wraith is an undead that has been brought back to mortal flesh, but there is always a catch. | Your Strength decreases by 2 and your Dexterity decreases by 1. | Size is based upon your character's original species | Your base walking speed is dependent on your original species. If degradation resides in either or both legs, reduce your speed by 5 ft. |
Antaeud | Humanoids of heavily mixed giant blood | Your Strength score increases by 2. | Antaeuds vary in height and build based on their subrace. Your size is Large. | Your base walking speed is 30 feet. |
Arachne | Creatures with the upper torso of a humanoid and lower torso of a spider. | Your Dexterity score increases by 2, and your Wisdom score increases by 1. | Arachne can be up to 7-8 feet tall and almost as wide. Your size is Large. | Your base walking speed is 30 feet. |
Awakened Plant | Ordinary plants given sentience and mobility by the Awaken spell or similar magic. | Your Intelligence increases by 1. | See subraces. | Your base walking speed is 25 feet. |
Bearnaur | Wild bear tauroids. | Your Strength score increases by 2 and your Constitution score increases by 1. | Bearnaurs stand between 6 and 7 feet tall, and their bear bodies vary in size based on the type of bear. Your size is Large. | Your base walking speed is 40 feet. |
Blackheart | Humans made powerful fiends, seeking revenge and conquest | Your Strength score increases by 2, and your Constitution score increases by 1. | Blackhearts are masses of hardened flesh and blood, ranging from 8 to 11 feet tall and being well over 250 pounds. Your size is Large. | You have a base walking speed of 25 feet. |
Centaur, Variant | The nomadic horsefolk of the wilds. | Your Strength score increases by 2, and either your Dexterity or Constitution score increases by 1 (your choice). | Most centaurs stand between 6 and 7 feet tall, and their horse bodies are about 8 feet long. Your size is Large. | Your base walking speed is 40 feet. |
Chimera (5e Class) | A monstrous hybrid of lion, human and dragon. | Your Strength increases by 2 and your Dexterity increases by 1. | Chimeras are as big as a lion, weighing on average 300 lbs. Your size is Large. | Your base walking speed is 30 feet. |
Claustronoctiling | Beings from another world that judge the good and punish the guilty. | Your Wisdom score increases by 2 and your Constitution score increases by 1. | Claustronoctilings usually stand around 10 feet tall and vary widely with weight, though they typically weigh 300 pounds. Your size is Large. | Your base walking speed is 30 feet. |
Cybertronian | Talking robots that transform into any manner of vehicles. | Your Strength score increases by 2. | You are between 10 and 15 feet tall. Your size is Large. | Your base walking speed is 30 feet. |
Cyclops | Simple, deliberate, stubborn and hulking giants with one eye. | Your Strength and Constitution scores each increase by 2. | Even the smallest cyclops stand 12 feet tall, and many are larger. Your size is Large. | Your base walking speed is 35 feet. |
Deathclaw | War made monsters that are bred for being the strongest beings in the wasteland. | Your Constitution score increases by 2 and your Strength score increases by 1. | deathclaws vary widely in height and build, from 7 feet to well over 11 feet tall but Deathclaws above 8 feet appear shorter because they are hunched over ready to pounce on enemies. Your size is Large. | Your base walking speed is 35 feet. |
Dejah | Your Strength and your Wisdom scores increases by 2. | Dejah are well renowned for being mountains of men, with the rare case of a Dej towering over the rest of their tribe. Your size is Large. | Your base walking speed is 20 feet. | |
Dragon | Large, winged, reptilian creatures with a lust for treasure. | Your Strength, Constitution, and Charisma scores each increase by 1. | Young dragons are about the size of humans. Your size is Medium. | Your base walking speed is 30 feet. |
Earth Giant | A race of giants, smaller than the rest of their kind their power comes from deep within the earth and posses the ability to manipulate the earth. | Your Strength and Constitution scores each increase by 1. | An earth giant's height usually ranges from about 13 feet to 16 feet tall, and usually weigh around a ton. Your size is Large. | Your base walking speed is 30 feet. |
Evolland | Mysterious frog people. | Your Strength score increases by 2. | These toads are not called giant for nothing. They are around 8 to 9 feet tall, and 10 feet at most. Your size is Large. | Your base walking speed is 30 feet. |
Forest Golem | A race of stone and earth constructs, in which many plants take root. | Your Strength score increases by 1, and your Constitution score increases by 2. | Forest golems stand between 11 and 15 feet tall. Your size is Large. When shrunken they stand between 5 and 8 feet tall. While shrunken as per your Shrink trait, your size is Medium. | Your base walking speed is 25 feet. |
Gallataur | A mixture of minotaur and centaur, but only in appearance | Your Strength score increases by 2 and your Wisdom score increases by 1. | You are between 6 and 8 feet tall and your horse body is 8 feet long. Your size is Large. | Your base walking speed is 40 feet. |
Gems | An intergalactic race of sentient gemstones. | Gems vary widely in their innate capabilities. Your ability score changes vary by Gem type. | Gems come in a wide variety of builds. Your default height, weight, and size vary by Gem type. | Your base walking speed varies by Gem type. |
Ghani | Your Strength score increases by 2 and your Wisdom score increases by 1. | Ghani tend to vary in height. They are from 6ft tall to 22ft tall. Your height is large | Your base walking speed is 20 feet. Running speed is 40 feet. | |
Giant Intelligent Mantis | Your Intelligence score increases by 2 and your Dexterity score increases by 1. As normal you cant get a score above 20 with this feature. | These Mantis vary from 8ft tall to 10 ft tall. You are considered Large. | Your base walking speed is 30 feet. Your base climbing speed is 30ft. | |
Golric | A Golric is a Half-Goliath, Half-Orc half-breed— massively powerful and scorned by their own cultures, Golrics are borne from brutal pasts into uncertain futures. | Your Strength score increases by 2, and your Constitution score increases by 1. | Golrics are always thickly and densely muscled in addition to being some of the tallest humanoids: examples fit anywhere between 9 foot 6 inches and nearly 12 feet tall and weighing between 450 and 700 lbs. Your size is Large. | Your base walking speed is 30 feet. |
Half-Giant | Simple, deliberate, stubborn, and hulking. Not very nimble. | Your Strength and Constitution scores each increase by 1. | The smallest half-giant is larger than all but the largest of humans. Your size is Large. | You have a base walking speed of 30 feet. |
Half-Marilith | Your Intelligence score increases by 2, your Strength score increases by 1, and one other ability score of your choice increases by 1. | Your size is Large. | Your base walking speed is 25 feet. | |
Hylek | The Hylek are a species of alchemically-inclined tribal frog-men. | Your Constitution score increases by 1. | Your size is determined by your subrace. | Your speed is determined by your subrace. |
Ice-Wings | Remnants of a white dragon ritual | Your Dexterity score increases by 2, and either your Strength or Charisma score increases by 1. | In general, ice-wings are much taller and stockier than humans, growing as tall as 10 feet. Your size is Large. | Your base walking speed is 30 feet. |
Kri | Kri are large and incredibly strong creatures but lack any mental strength. | Your Strength score increases by 2, and your Constitution score increases by 1. | An average kri is 10-12 feet tall and weighs 600-900 lbs. Your size is Large. | Your base walking speed is 30 feet. |
Lamia | Half-human, half-leonine servants of Graz'zt who are as deadly as they are beautiful. | Your Strength, Constitution and Charisma scores each increase by 1. | Lamias average over 6 feet tall, and are over 8 feet long. Your size is Medium. | Your base walking speed is 30 feet. |
Lindwurm | Draconic precursors who took a much different path. | Your Wisdom and Charisma scores increase by 1. | While the body of a lindwurm averages somewhere around 10 to 18 feet long, it's hardly ever all stretched out at once. Your size is Large. | Your walking speed is 30 feet. |
Lobra | Fantastical creatures with three snakelike heads, two tails, a low flat body, and excellent diplomatic credentials. Lobras are run by three players. Sometimes hilarity ensues. | One head has a Charisma score increase of 2, one head has a Wisdom score increase of 2, one head has an Intelligence score increase of 2. | Lobras are about 10' long and 5' wide but can stretch to 15' long. Their bodies are 3' high and each snaky neck can reach 5' from the body. Your size is technically Large, although you only cover 2 hexes, and use weapons as medium size characters. Your heads can have reach as compared to the body. An attacker can attack one individual head or the body. The body has an additional set of hit points equal to the highest hit point total of the three heads. | Your base walking speed is 25 feet, or 20 feet in narrow hallways. You can move forward and backward with equal ease, and scuttle sideways at a speed of 20 feet. |
Luparathi | Luparathi are more than just men. They're wolves, too. | Your Strength increases by 2, and your Constitution increases by 1. | Luparathi can be anywhere from 7 to 15 feet tall, so your size is Large | Your base walking speed is 30 feet. |
Lycanthrope | ||||
Lynel | Your Strength score increases by 2 and your choice of Constitution, Intelligence, or Wisdom score increases by 1. | Lynels stand on average at 9 feet tall. Your size is Large. | Your base walking speed is 40 feet. | |
Mammothodon | An ancient lineage of huge, woolly nomadic mammothlike beasts. The ancestors of all modern Loxodon. | Your Strength increased by 2, Constitution increase by 2. | Mammothodon are colossal, on average stands 9 feet and weighs 700 pounds. Oftentimes standing over 10 feet tall, it is not unusual to see some over 12 feet tall. With their bulky frames and gigantic muscles, Mammothodon generally weighs 700 to 2000 pounds. Your size is Large. | Your base walking speed is 30 feet. |
Marilith | Formed from the darkness of the Abyss, your marilith character has several traits that attest to its demonic origins. | Your Dexterity, Intelligence and Charisma scores each increase by 1. | Mariliths stand between 8 and 9 feet tall, with their serpentine halve reaching about the same distance often being 18 feet long from the head to the tip of their tail. Your size is Medium. | Your base walking speed is 40 feet. |
Mechanoid Brawler | Multiarmed aliens armed with metal skin | Your Constitution and Strength scores both increase by 1. | Mechanoid brawlers are massive fighters from 8 feet to well over 15 feet tall. Your size is Large. | Your base walking speed is 30 feet. |
Nekomata | "Monstrous" cats of yokai origin | Your Intelligence score increases by 1. | Because nekomata range across all cats, your size depends on your subrace. | Your base walking speed depends on your subrace choice. |
Nomad | Color-changing creatures that dwell in savannahs. | Your Strength score increases by 1 and your Constitution score increases by 1. | Nomads usually stand around 6 feet tall and vary widely with weight, though they typically weigh 220 pounds. Due to their length, your size is Large. | Your base walking speed is 30 feet. |
Ogre Rat | Results of rats who wished to be like giants. | Your Strength score increases by 2, and your Constitution score increases by 1. | Ogre rats stand anywhere from 7 to 10 feet tall, your size is Large. | Your base walking speed is 30 feet. |
Oomukade | Large centipede monstrosities with a knack for poison. | Your Constitution score increases by 2, and your Dexterity score increases by 1. | The human portion of an oomukade is about 4 feet tall. The length of their bodies can be as long as 12 feet, but they never stand taller than 5. Your size is Large. | Your base walking speed is 30 feet. |
Orch | Tall, dark-skinned, horned giants that live in the Feywilds. | Your Strength score increases by 2, and your Constitution score increases by 1. | Orchs are massive. They are usually around 11 feet in height. Your size is Large. | Your base walking speed is 25 feet. |
Osaran | Osarans are Wise and Powerful often the born leaders of the Aleph Order. | Your Wisdom score increases by 1, and your Intelligence score increases by 1. | The Hylvorans are larger than humans though still medium in stature. Your size is Medium. Males are 6' 0" while Females are 5' 7". | Your base walking speed is 30 feet. |
Pit Fiend | Powerful devils, the imagery of evil | Your Strength score increases by 2. | Pit fiends usually stand 12-16 feet tall and weigh 700-1000 pounds. Your size is Large. | Your base walking speed is 30 feet. |
Regi | Your Constitution score increases by 1. | Regis vary widely in height and build, from 5.7 feet to 6.11 feet tall. Your size is Medium. | Your base walking speed is 25 feet. | |
Salamander | Serpentine folk from the Elemental Plane of Fire. | Your Strength score increases by 2 and your Constitution score increases by 1. | Salamanders have long, winding tails that make them some 35 ft. long. Coiled up, they stand 11 ft. tall. Your size is large. | Your base walking speed is 30 feet. |
Scopoling | Beings from another world that mingle unseen among civilization. | Your Charisma score increases by 2. | Scopolings usually stand around 6 feet tall and vary widely with weight and length, though they typically weigh 190 pounds and are 15 feet long. Your size is Large. | Your base walking speed is 30 feet. |
Seafallen | Ship's Crews taken by the ocean but who refused to stay down. | Your Constitution score increases by 2. | Seafallen height is generally a bit taller or shorter then their original races height. Your size is Medium. | Your base walking speed is 30 feet. You have swimming speed of 30 feet. |
Skeleton, 2nd Variant | The rattling of their bones makes you shiver. | Your Constitution, Dexterity, and Wisdom scores each increase by 1. | Skeletons vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Sobruaro | Cactus people who are very jolly and fun-loving. | Your Strength increases by 1. | The average sobruaro is a full head and shoulders taller than the average human, ranging between 5-7 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Tiont | An ancient and forgotten son's body was chopped up to create the tionts | Your Strength score increases by 2. | Tionts stand at about 12 to 17 feet tall. Your size is Large. | Your base walking speed is 30 feet. |
Troll (5e Class) | A monstrous troll which grows more powerful as it increases in size. | Your Constitution score increases by 2 and your Strength score increases by 1. | Trollings average 3 feet in height and are bulky for their size, averaging 100 pounds in weight. Your size is Small. | Your base walking speed is 25 feet. |
Troll, Giant | Giant-blooded trolls with a shamanistic touch | Your Strength score increases by 2, and either your Wisdom or Constitution score increases by 1. | Like giants, these trolls tower above 7 feet easily. Your size is Large. | Your base walking speed is 30 feet. |
Tyranid | Hive minded creatures leaving destruction in their wake | Your Strength score increases by 2. | Your size is Medium unless otherwise specified by your subrace. | Your base walking speed is 30 feet. You gain additional modes of movement based on your subrace. |
Whittle | Hulking forest guardians | Your Constitution score increases by 2, and either your Wisdom or Strength score increases by 1. | Whittle heights never go below 7 feet and can go as high as nearly 10. Your size is Large. | Your base walking speed is 30 feet. |
Wood Giant | Standing tall and graceful, they are guardians of the select giant forests | Your Wisdom and Constitution scores each increase by 1. | Wood Giants are well above the height of the smaller non-giant races, but not as grand as their elemental cousins. They still stand at a whopping 14 feet on average. Your size is Large. | Your base walking speed is 30 feet. |
Yith | The great researchers of times, places and realities, whose minds are far, far older than their bodies. | Your Intelligence score increases by 2, and your Wisdom score increases by 1. | Yith are described as being about 10 feet tall, though their conic physiology makes them relatively skinny, at about 5 feet wide. Your size is Large. | Your base walking speed is 25 feet. |
Incomplete Races
Races which are works in progress: |
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