Bearnaur (5e Race)
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Bearnaur[edit]
Physical Description[edit]
Bearnaurs are six-limbed monstrosities. They have the body of a bear, but where a head would normally be, the body continues vertically into a humanoid torso from the hips, with a pair of fully developed arms. Their facial and upper torso features are those of a human.
Bearnaurs are born in much the same way as a bear, and their bodies mature rapidly. They reach physical maturity by the age of three, but are considered to be "adults" only after proving themselves.
Bearnaurs grow thick, coarse hair starting at the top of the head and running down their spine to the base of their upper torso.
Attitudes and Beliefs[edit]
Bearnaurs are usually solitary, territorial creatures, entering society only when they absolutely need to, such as when their lands are being threatened by a powerful being and they need help dealing with it. Those that do enter society on a regular basis have been struck by wanderlust, just passing through, trading goods, or have decided to see how the rest of the world lives.
Bearnaur Names[edit]
Bearnaurs do not hold to any traditional naming conventions and, therefore, their names are always different. There are no typical names for members of the race.
Bearnaur Traits[edit]
Wild bear tauroids.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Bearnaurs experience rapid maturity, reaching physical maturity at age 3 and living to about 200 years.
Alignment. Being creatures of nature, bearnaurs tend to be neutral.
Size. Bearnaurs stand between 6 and 7 feet tall, and their bear bodies vary in size based on the type of bear. Your size is Large.
Speed. Your base walking speed is 40 feet.
Tauroid Build. Even though your size is Large, your upper, humanoid torso is still of similar scale to that of other humanoid races. You use equipment and wield weapons as if you were a Medium-sized creature. However, you count as Large size when determining your carrying capacity and the weight you can push, drag, or lift.
Claws. You are never unarmed. Your claws are a natural weapon, which you can use to make unarmed strikes. If you hit with this, you deal slashing damage equal to 1d6 + your Strength score.
Ungainly. You cannot make use of mounts and have trouble with things your humanoid counterparts may not, such as climbing ladders and rope.
Languages. You can speak, read, and write Common, Elvish and Sylvan.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
6′ 8'' | +2d8 | 560 lb. | × (2d20) lb. |
*Height = base height + height modifier |
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