Sylvatorre (5e Race)
Sylvatorre[edit]
“ | Within the woods, there must be gentleness even among giants. For steps too heavy and too rough will only result in destruction. You've heard of a bull in a china shop. This is about a bull that moves as light as a falling leaf. | ” |
—Shandamus Faerton, archdruid of the Dollimus coven |
Physical Description[edit]

The sylvatorre appear to be similar cousins of the well-known minotaur. However, there are key differences that make them entirely different. Sylvatorre appear to be somewhat smaller, more lithe, though still muscular. Their horns are also uniquely curled upward, like a corkscrew. Leaves, flowers, and plants will often grow on these. The eyes of a sylvatorre are always green, though they can be of different hues. The hands of a sylvatorre also end in fingers topped with small hooves rather than fingertips with nails. A fine layer of hairs covers a sylvatorre evenly from head to toe. Moss and algae, even lichens, often grow on them and make them appear greenish or grey. The tail of a sylvatorre is also never straight, often appearing knotted or oddly twisted.
Sylvatorre are often seen rather than heard. They are rarer than their minotaur cousins and appear almost like apparitions in forests, blending in with their surroundings. They have the ability to move like dryads, passing along through foliage without a trace. Unlike the usual stereotype of a rowdy bull, sylvatorre are quiet and observant.
History[edit]
Commonly mistaken as "forest minotaurs," sylvatorre are not related to those creations of Baphomet. Rather, sylvatorre are believed one of the origins of the common cows and oxen, but long before their domestication, or perhaps a divergent cousin. Sylvatorre are recorded alongside firbolgs as entities that roam forests and protect it. They worship a variety of nature deities, though they do not have a central figure. It is unclear thus which deity they might have originated from in creation. Sylvatorre have slowly moved from being stationary within a forest to venturing about other woodlands and such.
Society[edit]
The sylvatorre have a single known "kingdom" in a loose sense. It is known as the Treeline, and is considered to be dispersed to all forests where sylvatorre roam and patrol nature's state. The Treeline is led by figures known as Tamigows, who are the most powerful and naturally-attuned among sylvatorre. They tend to be druids and gather once a year at a random forest to convey their findings to other leaders in the Treeline. This conference is often attended by most if not all sylvatorre. Tamigows can issue orders to lesser sylvatorre, but they generally are also sole wanderers themselves, rather than glorified leaders with servants at their beck and call. So, sylvatorre "society" is similar to how tigers are largely solitary, save for their annual gathering.
Values[edit]
Above all, sylvatorre are stewards of nature and despise those who desecrate it. As a result, they get along well with other nature-oriented races like firbolgs and dryads. Sylvatorre are also preferable towards pacifism when possible. However, if angered, they will be like a bull in a china shop about it. Loggers that damage great trees might find themselves being trampled under the hooves of a sylvatorre. Sylvatorre are also strong believers in a life that does not generate needless waste. Interestingly, sylvatorre are actually omnivores despite their bovine appearance, and can consume meat. When they do, they always find some use for the bones, be it grinding down into powder for soup or some other use.
Clip-Clop[edit]
Sylvatorre are often raised fluent in Sylvan. However, they have a unique language form known as clip-clop. This language is a series of noises generated by the clicking of their hooved fingers. Striking different fingers can produce different tones that those unfamiliar with the language would not be able to differentiate. Clip-clop is supposedly able to convey an equivalent of 1,000 different words and emotions through combinations of hoof clicks.
Sylvatorre Names[edit]
Sylvatorre names are gendered, with female names usually ending with -a or -ah (aspirated), and male names ending with -n, -m, or hard -k sounds.
Male: Lammowron, Traquin, Baronak, Urak, Tarom.
Female: Kamia, Taliah, Damia, Shaliah, Driah.
Sylvatorre Traits[edit]
Bovine creatures that wander the woods and forests
Ability Score Increase. Your Wisdom score increases by 2 and either your Strength or Constitution score increases by 1.
Age. Sylvatorre are known to mature slowly, reaching adulthood at 25 years of age. They can live as long as 170 years.
Alignment. For the most part, sylvatorre are fairly neutral. They occupy themselves with the natural world and its health, rather than with people.
Size. Sylvatorre can be as tall as 7 feet, and weight around 215 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Nature Attunement. You are proficient in the Nature skill.
Primal Caster. Harnessing the energies coursing through the natural world, you can cause certain effects to occur around you. You can cast the druidcraft cantrip.
Monstrous Creature. Like a minotaur, sylvatorre are not humanoids. Your creature type is monstrosity instead of humanoid. As such, spells like crown of madness do not affect you, since they specifically target humanoids.
Tree Walk. At the start of your turn, you can expend up to 10 feet of movement to step magically into one living tree within 5 feet of yourself and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be of Large size or bigger.
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
6′ 0'' | +1d12 | 180 lb. | × (1d4) lb. |
*Height = base height + height modifier |
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