Regi (5e Race)

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Physical Description[edit]

All the Regis calm together, By @TaploasSource
All the Regis ready to fight, By


Regis are elemental beings, their bodies consist of the element they represent, whether a clustered heap of rocks or a compact, blocky yet almost crystallized stack of ice. They all share a few common characteristics, they seem to have a language made up of beeps, electronic croaks, rapid sputtering of the word "Regi" in an almost robotic tone as well as flashing patterns in their eyes, of which all of them have seven of (in exception of Regigigas).


The Regis are a proud and powerful race, one of devotion yet of neutrality. All Regis were created by Regigigas the mighty, whom he had been created by forces of which can only compare to Arceus. With his indomitable strength it is said he pulled apart the continents in the early days of creation, why he spread them apart can only be left to theory for no written records existed to verify this. It’s is also said that Regigigas also created life, one Régi for every type, serving as guardians to the earth as their king slumbered for millennia and beyond. As time passed and as the realm was subjugated to threat after threat, one Regi fell after another, we count today only five remaining... they wait for the day their king re-awakens, they wait until his cry calls for them once more.


Regis don’t really have a “society” per say, instead they function in an almost hive mind, when Regigigas is asleep, luckily, they appear mostly docile as long as not disturbed, they appear conscious and aware and have a sense of self. However, once their king awakes their attitudes rapidly shift from docile to aggressive and almost robotic, they are compelled to comply with any orders decreed by their king and are drawn to Regigigas by some mystical bond. They all view Regigigas as the one true king of this world and that no god other than Arceus should have the right to negate his commands. This is their belief and it is inscribed within their psyche. They exist to protect as they exist to destroy.

Regi Names[edit]

Regi’s are genderless and have no names

Regi Traits[edit]

Ability Score Increase. Your Constitution score increases by 1.
Age. All Regi's are born mature and do not seem to age.
Alignment. Regi's are made to protect and seem to lean towards neutral, and are usually lawful.
Size. Regis vary widely in height and build, from 5.7 feet to 6.11 feet tall. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Living Construct. Even though you were constructed, you are a living creature. Your creature type is both Humanoid and Construct. You are immune to diseases. You do not need to eat or breathe, and you can't ingest food or drink. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Weird Form. Your body isn't exactly the most fitting for lots of clothing. Armor must be specifically made for you in order to be able to wear it effectively, else you do not benefit from the AC provided. Armor made for your body is triple the cost of what the armor would normally be.
Languages. You can read and write Common and Primordial, but cannot speak either coherently. You speak in an assortment of bleeps, electronic croaks and the rapid sputtering of the word ”Regi”.
Subrace. The Regi come in a few varieties. Choose from one of the following subraces.

Son of Gigas[edit]

Growing aware of its weakening body as well as every time it slumbers longer and longer, Regigigas, in fear that one day it would not wake at all created one last Regi in its image, a successor that will grow more and more powerful over time and will eventually become the new Regigigas.

Ability Score Increase. Your Strength score increases by 2.
Size. You are much larger then your brethren, you are around 12ft tall. Your size is Large instead of Medium.
Crunch Grip. Your massive fists are as good as any weapon, you can use them to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d8 + your Strength modifier.
Slow Start. When you need to roll for initiative, you cannot add your Dexterity modifier, or any other modifier, unless it is negative. After a surprise round, if you did not take part in it, you have disadvantage on all attacks you make until the start of your next turn.
Orb Sleep. You must sleep for the entire duration of a short or long rest. These rests cannot be shortened by any means, even by racial traits.
Massive power. You have an advantage when attacking buildings or vessels, (houses, towers, carts...).


The fearless leader of the Regis, Regirock is strong yet slow with a much more apparent attachment to nature and it’s many wonders. It is believed to be the first of its brethren, making Regirock’s loyalty and courage unwavering at the hand of any threat. It is said that on the day of awakening, Regirock will climb to the tip of the tallest mountain and give a loud cry, signaling to the world the return of the Titanous King and warning them of the events about to unfurl, hordes of creatures and monsters alike will flee from their lands and seek refuge. In ancient legends Regirock is called The Stone Emissary for the vital role it plays in warning the world of its master’s return.

Ability Score Increase. Your Strength and Constitution scores increase by 1.
Pure Rock Type. You have resistance to fire damage and have advantage on saving throws against the frightened condition.
Great Defense. When you aren't wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. You cannot benefit from using a shield while using your natural armor.
Rock Throw. You know the earthen bullet cantrip. Strength is your casting modifier for this spell.
Sturdy. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Clear Body. You cannot be affected by conditions or spells that lower your ability scores.
Hammer Arm. You have no hands and can therefore not handle most items, however, what little resemblance of hands you do have you can use like clubs, dealing 1d6 + Strength modifier bludgeoning damage.


Regice Is often considered to be wary of other creatures, preferring to isolate itself within the icy peaks of frozen mountains. Wherever it goes, winters will follow like moths to an icy flame. It’s isolation isn’t limited to other creatures though, it will actively avoid other Regis if their paths come to cross and it is always the last Regi to appear when Regigigas sends out its call. It is heavily disinterested in aiding others and prefers its life of seclusion and harmony above all else. Legends have often described it being wary and distasteful of humanity as well reluctant in trusting other creatures. This makes it disliked by the other Regis, they see it as cowardice, it sees it as practicality and logical reasoning. It’s body is said to be so cold that even magma does practically nothing to it.

Ability Score Increase. your Intelligence increases by 2.
Pure Ice-type. You have a resistance to cold damage and have a vulnerability to fire damage. But no matter how hot the temperatures your body cannot be melted.
Incredible Sp. Def. You have advantage on saving throws against spells and other magical effects.
Clear Body. You cannot be affected by conditions or spells that lower your ability scores.
Ice Beam. You know the ray of frost cantrip. Intelligence is your casting modifier for this spell.
Minimal Levitation. You levitate 1ft off the ground, you only touch the ground when you stop moving, small layers of frost will form around when you stand in one place for too long.


Registeel is similar to Regirock in many ways, they value loyalty and value and wander the world in search for their master, however, Registeel enjoys the company of other creatures (unlike most of its brethren) and will often come aid in times of need, fending off invaders, helping clear away debris and rocks in case of mountain slides, it will even actively save people if given the opportunity. Unfortunately, this doesn’t change the effect of Regigigas’s cry. Legends have often depicted Registeel as a true guardian...

Ability Score Increase. Your Constitution increases by 2 as normal, you can't increase an ability score above 20 using this feature.
Pure Steel type. You are immune to poison damage and the poisoned condition.
Unstoppable Defense. When you aren't wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Iron Defense. You know the resistance cantrip. Constitution is your casting modifier for this spell.
Clear Body. You cannot be affected by conditions or spells that lower your ability scores.
Steel mind. You have a resistance against being charmed.


Regieleki is by far the most feared of the Regis as well as the youngest, its chaotic energy and general disregard for the well-being of creatures and nature and nature alike, it can’t help it’s destructive tendencies but neither does it stop itself, it even takes enjoyment in its acts. This is why it was harnessed with a metallic armor that no magic can remove in order to dilute its power. Now it searches for a way to remove the plating but only the other Regis hold the key to its freedom, it hunts them down in search of the key, often siding with other creatures to help it defeat its stronger brethren, often needing to conceal its cruelty to do so.

Ability Score Increase. Your Dexterity increases by 2.
Size. You are a bit smaller than your fellow titans. You are 3'11" feet tall Your size is Small, instead of Medium.
Pure Electric type. You have a resistance to lightning damage.
Contained Body. You have magical restraints keeping you from accessing your true power, however, it gives you an AC of 11 + Dexterity modifier.
Transistor. You know the shocking grasp cantrip. Dexterity is your casting modifier for this spell.
Extreme Speed. Your speed is instead 40 ft.
Thunder cage. Your electrical body is unstable, if an opponent bearing metal armor or weaponry approaches within 10 ft of you, you can use your reaction to make them receive 1d8 lightning damage every time they enter your 10ft space. If they stay within 10 feet of you, you may use a bonus action to deal 1d10 lightning damage, but cannot use your reaction to shock another.


Regidrago is as loyal as it is prideful. Similar to Regice, Regidrago finds solace when alone but it doesn’t mind the presence of humans as much as it’s colder brethren, although, it utterly despises draconian creatures, feeling intense jealousy towards them and often wishing them harm regardless of reason. Regidrago has always been considered to be dangerous and sinister as it’s hubris is it’s prime weakness and it feels burdened and misjudged by this, in fact, as much comfort solitude gives it, it will not pass up the opportunity to do the little good it can muster...”

Ability Score Increase. Both your Wisdom and Constitution scores increase by 1.
Pure Dragon type. You are resistant to both lightning and fire damage, and you are vulnerable to cold damage.
Unfinished Body. Your draconic body is bizarre, unnatural, it bends the laws of nature yet still functions, your AC is 12 + Constitution modifier. In addition, you Hover over 5ft in the air at all times, your speed is 30ft.
Dragon Energy. Whenever you make an attack, you can choose to take 1d6 necrotic damage. The amount of damage you take is added to the damage dealt by the attack.
Dragon Breath. You know the fire bolt cantrip. Wisdom is your casting modifier for this spell.
Dragon’s Maw. Your massive jaws are constructed of pure draconic magic, they count as a magical weapons when it comes to bypassing resistances. Your bite attack deals 1d6 + your Wisdom modifier necrotic damage.

Random Height and Weight[edit]

′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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