Bleeding, Variant (5e Variant Rule)

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Bleeding[edit]

Bleeding is a condition. A creature that is bleeding has had a vein or artery opened, and takes a flat amount of recurring necrotic damage at a regular interval. The amount of necrotic damage and the interval are specified by the cause of the condition, as well as a maximum duration of the condition.

A creature can use its action to make a Wisdom (Medicine) check to attempt to staunch the bleeding, with a set DC determined by the cause of the condition (typically 10). On a success, the bleeding is staunched and the condition ends.

Additionally, when a bleeding creature regains hit points, the regained hit points first instead reduce the recurring necrotic damage. Once the necrotic damage is reduced to zero, the bleeding condition ends and the creature regains the rest of the hit points as normal. If the recurring necrotic damage isn't flat, each hit point that would be regained instead removes a die of recurring necrotic damage.

Lesser restoration can end the bleeding condition.

Constructs, undead, and creatures otherwise without vital fluids to lose are immune to the bleeding condition.

Pages that use this bleeding condition:


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