UA:Battle Scion
This material is published under the OGL 1.0a. |
Battle Scion
Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Bonus Feat |
2nd | +2 | +3 | +0 | +0 | - |
3rd | +3 | +3 | +1 | +1 | - |
4th | +4 | +4 | +1 | +1 | Bonus Feat |
5th | +5 | +4 | +1 | +1 | - |
6th | +6 | +5 | +2 | +2 | - |
7th | +7 | +5 | +2 | +2 | Bonus Feat |
8th | +8 | +6 | +2 | +2 | - |
9th | +9 | +6 | +3 | +3 | - |
10th | +10 | +7 | +3 | +3 | Bonus Feat |
A battle scion has earned the right to fight with a particular legendary weapon, either because the weapon is an ancestral heirloom or because he upholds the principles for which the weapon was originally created. While characters of any class can eventually qualify for the battle scion class, those who wield weapons professionally—fighters, barbarians, rangers, and paladins—are ideal candidates.
No two battle scions are identical, by virtue of the weapons that grant them access to this prestige class. One scion might wield an heirloom weapon that provides him with the abilities needed to uphold the family’s honor. Another could be the scourge of an evil temple, using his legendary sword to prove that might does indeed make right. Yet another could be wielding an axe, hammer, or staff dedicated to his profession, or to his race, with abilities that draw on the strengths thereof.
For all the powers his sword grants him, a battle scion isn’t terribly different from any other fighter, barbarian, ranger, or paladin who uses his share of the treasure to upgrade his favorite weapon every so often. What really sets him apart is the fact that his weapon is leading him toward a particular destiny, if only by shaping his future advancement choices.
Hit Die: d10.
Requirements
To qualify to become a battle scion, a character must fulfill the criteria given in his particular weapon’s entry. (For an example, see Dragonblade).
Class Skills
The battle scion’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Skill Points at Each Level: 2 + Int modifier.
Class Features
The following are class features of the battle scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see Dragonblade). These abilities accrue in addition to those already noted in the Special column on Table: The Battle Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Battle Scion are retained even if the weapon is lost.
Bonus Feats: At 1st level, a battle scion receives a bonus feat. Thereafter, he gains an additional bonus feat at 4th, 7th, and 10th level. These bonus feats must be drawn from the fighter bonus feat list. A battle scion must still meet all prerequisites to take a bonus feat.
Back to Main Page → Variant Rules