UA:Bard Variant: Divine Bard
This material is published under the OGL 1.0a. |
Bard Variant: Divine Bard
Not all bards are arcanists; some derive their special powers from a divine tradition. In many primitive cultures, the divine bard takes the place of the cleric or the adept as the guide of the people's religious beliefs.
Class Features
The divine bard has all the standard bard class features, except as noted below.
Spellcasting: A divine bard learns and casts spells as a normal bard, with some minor exceptions. A divine bard's spells are divine spells, not arcane spells. To learn or cast a spell, a divine bard must have a Wisdom score (not Charisma score) equal to at least 10 + the spell level. All other Spellcasting factors, including bonus spells and save DCs, are still determined using the divine bard's Charisma score.
Like druids, paladins, and rangers, divine bards need not designate a specific deity as the source of their spells. However, a divine bard can't cast spells of an alignment that doesn't match his. Thus, divine bards cannot cast lawful spells (since bards can't be lawful). Neutral divine bards can't cast any spells associated with an alignment (and are thus relatively rare).
Add the following spells to the divine bard's class spell list: 0 — create water, cure minor wounds; 1st — detect evil/good/law, protection from evil/good/law; 2nd — consecrate, desecrate, gentle repose; 3rd — magic circle against evil/good/law, prayer; 4th — remove disease, speak with dead, sending; 5th — divination, restoration; 6th — commune, hallow, unhallow, raise dead.
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