Antimagic (5e Variant Rule)
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Antimagic[edit]
The fibers of the universe are harnessed by magic users.
Whether to create fireballs or summon the undead, magic will almost certainly be harnessed in one way or another in a game of D&D. However, when this essential element is not present, magical spells cannot be cast and magical items lose their flair.
When a spell is cast that creates an antimagic field, magic cannot be used there. Magical items will no longer retain their properties upon entering an antimagic field, and magically sustained creatures such as golems or other animated objects will immediately, upon entering an antimagic field, disperse and become inanimate, requiring another spell to be reanimated.
If a magically sustained creature is stopped in this way, after 10 minutes have passed since the antimagic field has dispersed, if the creature has not been placed in another antimagic field it will become sterile and can no longer be reanimated using a spell. However, if the creature is still in an antimagic field after its original animation spell was dispersed, it can be reanimated as long as the creature is moved outside of the antimagic field before the spell is recast.
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