Antimagic (5e Variant Rule)

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Antimagic[edit]

Introduction[edit]

The fibers of the universe are harnessed by magic users.

Whether to create fireballs or summon the undead, magic will almost certainly be harnessed in one way or another in a game of D&D. However, when this essential element is not present, magical spells cannot be cast and magical items lose their flair.

Rules[edit]

When a spell is cast that creates an antimagic field, magic cannot be used there.

Items

Magical items will no longer retain their properties upon entering an antimagic field.

Creatures

Magically sustained creatures such as golems or other animated objects will, upon entering an antimagic field, disperse and become inanimate. While within an antimagic field, they are able to maintain their equivalent of a life force, despite being unable to act. If removed from the antimagic field, they can be fully restored by recasting an animation spell.

However, if a magically sustained creature is stopped by an antimagic field, and removed from it for longer than 10 minutes without being reanimated by a spell, it will become sterile and cannot be reanimated. It will have effectively died.

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