UA:Alternate Save Failure Results

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Alternate Save Failure Results

Failed massive damage Fortitude save rolls can be altered in several ways.

Dying Result: In stead of a failed Fortitude save againts massive damage resulting in instant death, a failed save results in a character being reduced to −1 hit point. The character becomes dying and unconscious, but can still become stable or be helped by his friends, just like any other character who is reduced to −1 hp.

Near-Death Result: Alternatively, in stead of a failed Fortitude save againts massive damage resulting in instant death, a failed save results in a character being reduced to −8 hp. The character is very close to death (having only a round or two to become stable or receive help), but isn’t automatically killed.

Variable Result: For and added bit of random change, a character who fails his Fortitude save against massive damage rolls 1d10 to determine his negative hit point total. A roll of 1 to 9 indicates the character is dying (at −1 hp on a 1, −2 on a 2, and so forth). A roll of 10 leaves the character with −10 hit points, which means he is dead.



Back to Main PageVariant RulesAdventuringMassive Damage Thresholds and Results

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.