Balancing Huge Player Characters (5e Variant Rule)

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Balence Issues with Huge Player Characters[edit]

There are many balance issues you may encounter when playing with, or having a character in your campaign with a huge player character.

  1. Area of Attack: A normal medium size creature takes up one square on a standard 5' map grid, and having an effective range of 5' for melee attacks, resulting in the area they can attack being 8 squares not counting the one they are in. This is what the game is balanced around. This can cause issues for larger then normal player characters.

In this case a Huge player character would take up a 3x3 area, this means that with the same 5' range their area they can attack is now 16 squares 2x the normal. If the player also has greater range this will increase very fast, 10' range means 24 squares of area they can attack. This will allow more impact on the game then you may realize, especially the player takes a feat like sentinel.

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