Balancing Huge Player Characters (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Work In Progress


Balence Issues with Huge Player Characters[edit]

There are many balance issues you may encounter when playing with, or having a character in your campaign with a huge player character.

  1. Area of Attack: A normal medium size creature takes up one square on a standard 5' map grid, and having an effective range of 5' for melee attacks, resulting in the area they can attack being 8 squares not counting the one they are in. This is what the game is balanced around. This can cause issues for larger then normal player characters.

In this case a Huge player character would take up a 3x3 area, this means that with the same 5' range their area they can attack is now 16 squares 2x the normal. If the player also has greater range this will increase very fast, 10' range means 24 squares of area they can attack. This will allow more impact on the game then you may realize, especially the player takes a feat like sentinel.

0.00
(0 votes)

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: