Action Weapon (5e Variant Rule)

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Weapon Action Rule[edit]

Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

The Difficulty Class (or DC) for Saving Throws against Weapon Actions is 8 + your strength or dexterity modifier + your proficiency bonus. It uses the highest strength or dexterity modifier regardless of the ability modifier used for the weapon.

General Weapon Actions[edit]

Melee Weapons[edit]

Weapon Action Associated Weapons Cost Effect Bonus DC Damage
Backbreaker Warhammers
Mauls
Action Prone Strength 1d4 + Strength Modifier
Bludgeoning
Brace (Melee) Glaives
Pikes
All of your movement 'Advantage' on damage rolls for this turn - -
Cleave Battleaxes
Greataxes
Halberds
Greatswords
Action Strike 3 targets
5 ft cone
- Halved weapon damage
Concussive Smash Morningstars
Bludgeoning weapons except Quarterstaves:
Clubs
Light Hammers
Maces
Warhammers
Greatclubs
Mauls
Action Dazed Constitution Weapon damage
Crippling Strike War Picks
Battleaxes
Action Crippled Constitution 1d4 + Strength Modifier
Slashing
Disarming Strike Tridents Action Target drops Weapon Strength 1d4 + Strength Modifier
Piercing
Flourish All martial weapons with Finesse:
Scimitars
Shortswords
Rapiers
bonus action Off Balance Dexterity None
Heartstopper Morningstars Action Chest Trauma Constitution 1d4 + Strength Modifier
Bludgeoning
Lacerate All Slashing weapons:
Handaxes
Sickles
Scimitars
Battleaxes
Longswords
Glaives
Greataxes
Greatswords
Halberds
Action Bleeding Constitution Weapon damage
Piercing Strike Rapiers
Shortswords
Tridents
PikesJavelins
Action Gaping Wounds Constitution Weapon damage
Pommel Strike Longswords
Greatswords
bonus action Dazed Constitution 1d4 + Strength Modifier
Slashing
Prepare Greataxes All of your movement Extra damage on melee attacks this turn - Strength Modifier
Slashing
Rush Attack Longswords
All polearms except Quarterstaves:
Spears
Tridents
Glaives
Halberds
Pikes
Action Charge 30 ft
Off Balance
Strength 1d4 + Strength Modifier
Inherits weapon damage type
Tenacity Morningstars
Greatclubs
Mauls
Reaction Inflict damage on a miss - Strength Modifier
Bludgeoning
Topple Quarterstaves Action Prone Dexterity None
Weakening Strike Rapiers
War Picks
Warhammers
Action Weak Grip Strength 1d4 + Strength Modifier
Inherits weapon damage type

Ranged Weapons[edit]

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Brace (Ranged) Longbows All movement 'Advantage' on damage rolls for this turn - -
Hamstring Shot Shortbows
Longbows
Action Hamstrung Constitution Weapon damage
Mobile Shot Hand Crossbows Bonus Action Weapon attack as a bonus action Prerequisite: Dashed or Disengaged this turn - Weapon damage
Piercing Shot All crossbows:
Light Crossbows
Hand Crossbows
Heavy Crossbows
Action Gaping Wounds Constitution 1d8 + Dexterity Modifier
Piercing

Conditions Inflicted by Weapon Actions[edit]

Condition Inflicted by (and Saving Throw) Saving Throw Disadvantage Additional Effects Removed By
Off Balance Rush Attack (STR)
Flourish (DEX)
Strength
Dexterity
Advantage to attackers
  • Taking damage
  • Ally Help
Weak Grip Weakening Strike (STR) Strength
Dexterity
Disadvantage on attacks
  • Ally Help
Crippled Crippling Strike (CON) Dexterity Movement Speed reduced to 0
  • Healing
Chest Trauma Heartstopper (CON) Constitution One less Action until the end of affected creature's turn
  • Healing
Bleeding Lacerate (CON) Constitution Inflicts 1d4 Slashing at the start of the turn for 2 turns
  • Healing
Dazed Concussive Smash (CON)
Pommel Strike (CON)
Wisdom Can't take reactions, loses Dexterity bonus to Armour Class
  • Ally Help
Gaping Wounds Piercing Shot (CON)
Piercing Strike (CON)
- Receive additional 1d4 Piercing damage from attacks until end of affected creature's turn
  • Healing
Hamstrung Hamstring Shot (CON) - Movement Speed halved
  • Healing
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