Action Weapon (5e Variant Rule)
Weapon Action Rule[edit]
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is 8 + your strength or dexterity modifier + your proficiency bonus. It uses the highest strength or dexterity modifier regardless of the ability modifier used for the weapon.
General Weapon Actions[edit]
Melee Weapons[edit]
Weapon Action | Associated Weapons | Cost | Effect | Bonus DC | Damage |
---|---|---|---|---|---|
Backbreaker | Warhammers Mauls |
Action | Prone | Strength | 1d4 + Strength Modifier Bludgeoning |
Brace (Melee) | Glaives Pikes |
All of your movement | 'Advantage' on damage rolls for this turn | - | - |
Cleave | Battleaxes Greataxes Halberds Greatswords |
Action | Strike 3 targets 5 ft cone |
- | Halved weapon damage |
Concussive Smash | Morningstars Bludgeoning weapons except Quarterstaves: Clubs Light Hammers Maces Warhammers Greatclubs Mauls |
Action | Dazed | Constitution | Weapon damage |
Crippling Strike | War Picks Battleaxes |
Action | Crippled | Constitution | 1d4 + Strength Modifier Slashing |
Disarming Strike | Tridents | Action | Target drops Weapon | Strength | 1d4 + Strength Modifier Piercing |
Flourish | All martial weapons with Finesse: Scimitars Shortswords Rapiers |
bonus action | Off Balance | Dexterity | None |
Heartstopper | Morningstars | Action | Chest Trauma | Constitution | 1d4 + Strength Modifier Bludgeoning |
Lacerate | All Slashing weapons: Handaxes Sickles Scimitars Battleaxes Longswords Glaives Greataxes Greatswords Halberds |
Action | Bleeding | Constitution | Weapon damage |
Piercing Strike | Rapiers Shortswords Tridents PikesJavelins |
Action | Gaping Wounds | Constitution | Weapon damage |
Pommel Strike | Longswords Greatswords |
bonus action | Dazed | Constitution | 1d4 + Strength Modifier Slashing |
Prepare | Greataxes | All of your movement | Extra damage on melee attacks this turn | - | Strength Modifier Slashing |
Rush Attack | Longswords All polearms except Quarterstaves: Spears Tridents Glaives Halberds Pikes |
Action | Charge 30 ft Off Balance |
Strength | 1d4 + Strength Modifier Inherits weapon damage type |
Tenacity | Morningstars Greatclubs Mauls |
Reaction | Inflict damage on a miss | - | Strength Modifier Bludgeoning |
Topple | Quarterstaves | Action | Prone | Dexterity | None |
Weakening Strike | Rapiers War Picks Warhammers |
Action | Weak Grip | Strength | 1d4 + Strength Modifier Inherits weapon damage type |
Ranged Weapons[edit]
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Brace (Ranged) | Longbows | All movement | 'Advantage' on damage rolls for this turn | - | - |
Hamstring Shot | Shortbows Longbows |
Action | Hamstrung | Constitution | Weapon damage |
Mobile Shot | Hand Crossbows | Bonus Action | Weapon attack as a bonus action Prerequisite: Dashed or Disengaged this turn | - | Weapon damage |
Piercing Shot | All crossbows: Light Crossbows Hand Crossbows Heavy Crossbows |
Action | Gaping Wounds | Constitution | 1d8 + Dexterity Modifier Piercing |
Conditions Inflicted by Weapon Actions[edit]
Condition | Inflicted by (and Saving Throw) | Saving Throw Disadvantage | Additional Effects | Removed By |
---|---|---|---|---|
Off Balance | Rush Attack (STR) Flourish (DEX) |
Strength Dexterity |
Advantage to attackers |
|
Weak Grip | Weakening Strike (STR) | Strength Dexterity |
Disadvantage on attacks |
|
Crippled | Crippling Strike (CON) | Dexterity | Movement Speed reduced to 0 |
|
Chest Trauma | Heartstopper (CON) | Constitution | One less Action until the end of affected creature's turn |
|
Bleeding | Lacerate (CON) | Constitution | Inflicts 1d4 Slashing at the start of the turn for 2 turns |
|
Dazed | Concussive Smash (CON) Pommel Strike (CON) |
Wisdom | Can't take reactions, loses Dexterity bonus to Armour Class |
|
Gaping Wounds | Piercing Shot (CON) Piercing Strike (CON) |
- | Receive additional 1d4 Piercing damage from attacks until end of affected creature's turn |
|
Hamstrung | Hamstring Shot (CON) | - | Movement Speed halved |
|
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