Advanced height and weight (5e Variant Rule)
Advanced Height and Weight[edit]
NOTE: please add more races to the tables.
Not every Dungeons & Dragons character is fit as a fiddle. In real life during the medieval ages, depending on your social class, about 1-10 percent of people were overweight. Some people were tall, some short, and others thin.
Height[edit]
Your height can be below or above average, however such height should have a noticeable effect. An intimidating villain is 7 feet tall, but they're just like any other Dungeons & Dragons character. This aims to fix that and gives players more options to better fit their characters.
Race | Height | Abilities |
---|---|---|
Human | 6.5-7.5 feet | +1 str, -1 dex |
Human | 4-5 feet | -1 str, +1 dex |
Dwarf | 4.5-5.5 feet | +1 str, -1 dex |
Dwarf | 3-3.5 feet | -1 str, +1 dex |
Halfing | 3.5-4 feet | +1 str, -1 dex |
Halfing | 2-2.5 feet | -1 str, +1 dex |
Gnome | 3.5-4.5 feet | +1 str, -1 dex |
Gnome | 2.5-3 feet | -1 str, +1 dex |
Elf | 5.5-6 feet | +1 str, -1 dex |
Elf | 4-4.5 feet | -1 str, +1 dex |
|
Weight[edit]
Just like height, weight varies as well. For every 50 pounds above you races maximum you get this effect which stacks every time.
Effect | ||
---|---|---|
- 1 dex + 0.5 to con | ||
For every 50 pounds under you races minimum you get this effect which stacks every time.
Effect | ||
---|---|---|
+ 1 dex - 0.5 to con | ||
extra: For extra help deciding on weight, use a BMI calculator which can easily be found online.
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