Arcane Element (Planar Travel Supplement)

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Arcane[edit]

Arcane as an element means that the Planar Form is the embodiment of magic, dazzling opponents with confusion effects. Arcane is known for its abilities to confuse opponents and its defensive powers.

Allied Elements[edit]

  • Fire: Heat, Combustion
  • Water: Ice, Frost, Steam, Mist, Fog
  • Earth: Plants, Sand, Metal, Wood, Lava, Magma, Nature
  • Air: Flight, Sound, Astral Projection

Elemental Effect: Confusion[edit]

Confuse (chance, rounds): If a natural roll higher than the chance parameter is rolled on an attack with confusion, the target is confused. Confused targets write down each enemy followed by each ally (including themselves) and then roll a D10 and go down the list to see whom they attack. If there is no entry on the list for the number rolled then they may choose their target and the confusion is ended. If a target is already confused, add the number of rounds for this effect to the duration. Example: Riaka is fighting alone against 6 planar sprites. A sprite confuses Riaka and on her turn she attempts to use light beam to destroy a sprite. She writes down each sprite (with a number) on a piece of paper followed by her name. The paper would read: Sprite A -- 1, Sprite B -- 2, Sprite C -- 3, Sprite D -- 4, Sprite E -- 5, Sprite F -- 6, Riaka -- 7. She then rolls a D10, and gets a 7. Bad luck! Riaka hits herself with the light beam in her confusion. Had she rolled anywhere from 1 to 6 she would have hit a sprite.

Abilities[edit]

Confuse Ray[edit]

Name: Confuse Ray
Element: Arcane
Required Level: 1
Required Abilities: None
Ability Point Cost: 3
Number of Uses
Per Combat:
10
Description: Confuse(12,5)

Confuse Beam[edit]

Name: Confuse Beam
Element: Arcane
Required Level: 3
Required Abilities: Confuse Ray
Ability Point Cost: 10
Number of Uses
Per Combat:
10
Description: Confuse(9,5)

Confuse Wave[edit]

Name: Confuse Wave
Element: Arcane
Required Level: 5
Required Abilities: Confuse Beam
Ability Point Cost: 20
Number of Uses
Per Combat:
10
Description: Confuse(6,5), up to 2 targets

Confuse Burst[edit]

Name: Confuse Burst
Element: Arcane
Required Level: 8
Required Abilities: Confuse Wave
Ability Point Cost: 35
Number of Uses
Per Combat:
10
Description: Confuse(5,5), up to 5 targets

Arcane Fireworks[edit]

Name: Arcane Fireworks
Element: Arcane
Required Level: 1
Required Abilities: None
Ability Point Cost: 2
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 20, Dmg 2 + Magic, Confuse(20,3)

Arcane Flash[edit]

Name: Arcane Flash
Element: Arcane
Required Level: 2
Required Abilities: Arcane Fireworks
Ability Point Cost: 4
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 19, Dmg 2 + Magic, Confuse(19,3), up to 2 targets

Arcane Zap[edit]

Name: Arcane Zap
Element: Arcane
Required Level: 3
Required Abilities: Arcane Flash
Ability Point Cost: 8
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 18, Dmg 4 + Magic, Confuse(18,3), up to 2 targets

Arcane Surge[edit]

Name: Arcane Surge
Element: Arcane
Required Level: 4
Required Abilities: Arcane Zap
Ability Point Cost: 13
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 16, Dmg 7 + Magic, Confuse(16,3), up to 2 targets

Arcane Ray[edit]

Name: Arcane Ray
Element: Arcane
Required Level: 5
Required Abilities: Arcane Surge
Ability Point Cost: 18
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 15, Dmg 9 + Magic, Confuse(15,3), up to 2 targets

Arcane Beam[edit]

Name: Arcane Beam
Element: Arcane
Required Level: 6
Required Abilities: Arcane Ray
Ability Point Cost: 23
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 15, Dmg 13 + Magic, Confuse(13,3), up to 2 targets

Arcane Spiral[edit]

Name: Arcane Spiral
Element: Arcane
Required Level: 7
Required Abilities: Arcane Surge
Ability Point Cost: 28
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 15, Dmg 15 + Magic, Confuse(12,3), up to 3 targets

Arcane Flare[edit]

Name: Arcane Flare
Element: Arcane
Required Level: 3
Required Abilities: Arcane Spiral
Ability Point Cost: 48
Number of Uses
Per Combat:
5
Description: Miss 0, Crit 15, Dmg 50 + Magic, Confuse(10,3), up to 5 targets

Magic Sheild[edit]

Name: Magic Sheild
Element: Arcane
Required Level: 2
Required Abilities: Arcane Fireworks
Ability Point Cost: 6
Number of Uses
Per Combat:
10
Description: Improves Defense by 10 for the next 3 rounds (does not stack with any similar ability effect).

Magic Vestments[edit]

Name: Magic Vestments
Element: Arcane
Required Level: 4
Required Abilities: Magic Sheild, Arcane Surge
Ability Point Cost: 15
Number of Uses
Per Combat:
10
Description: Improves Defense by 15 for the next 3 rounds (does not stack with any similar ability effect).

Magic Armor[edit]

Name: Magic Armor
Element: Arcane
Required Level: 9
Required Abilities: Magic Vestments, Arcane Spiral
Ability Point Cost: 40
Number of Uses
Per Combat:
10
Description: Improves Defense by 20 for the next 3 rounds (does not stack with any similar ability effect).

Arcane Mastery[edit]

Name: Arcane Mastery
Element: Arcane
Required Level: 3 for Arcane Mastery I, 4 for Arcane Mastery II, etc.
Required Abilities: None
Ability Point Cost: 5 for Arcane Mastery I, 10 for Arcane Mastery II, etc.
Number of Uses
Per Combat:
Innate
Description: For each level of this ability, the chance to confuse with a Arcane skill increases by 1. Arcane abilities do 1 extra damage per level. Arcane armor abilities add an extra 2 defense per level.



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