3 Stage Mass Combat (5e Variant Rule)

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Warhammer 3 Level Mass Combat System[edit]

Mass or multi unit combat is a nightmare for a DM normally. Above 12 PCs and you start getting more than overwhelmed regardless of what supplies you have. This fighting style breaks down and rules for small medium and large mass combat meaning minimum size is 2 combatants and maximum possible size if your very ambitious is 13x3x6x2 standing for 13 front units x three levels x four players x two armies equalling a total of 468 units charging slashing and ripping each other apart in a mass melee grind.This fighting style breaks down and rules for small medium and large mass combat meaning minimum size is 2 combatants and maximum possible size if your very ambitious is 13x3x6x2 standing for 13 front units x three levels x four players x two armies equalling a total of 468 units charging slashing and ripping each other apart in a mass melee grind!

The way to create and manage these units will be detailed below but first the levels of combat.

1 Single or PC on DM combat This is classic This is classic d&d Combat up to 8 simply because with a crew of 4 PCs and 4 champions or combat up to 8 simply because with a crew of 4 PCs and 4 champions. Alternately four on one champion or even a monster battle each larger level of battle is based off of this battle phase. The actual combat is fluid but using basic DND rules with a few exceptions main rule difference is initiative and targeting

Initiative: This roll is based off of the leader of the unit(usually a leading PC) they roll a flat check unless they gain a buff from their units (for example having a full mounted squad would be a +2 being on foot is flat and say carrying heavy weapons and armor -1) the first roll bases who will fight who it lays into a duel for PCs this is literally just a normal duel for a line of infantry it's melee where they roll their damage dice and fight it out as their leader takes on the enemy champion or wades in amongst other lesser opponent.

After initiative you get into your duels rolling damage and fighting for Champions and PCs this is normal combat however for NPC warriors they have two stats their damage and their loyalty damage is based upon weapons things like whips and knives dealing a D4 and things like halberds dealing more the troops roll to hit the average unit of the enemy to pierce their armor whether that's leather or full plate their attack bonuses are dependent on how well trained they are when the enemy or ally does enough damage to break your units(determined by their loyalty and need to stay in battle) then roll a D12 to determine how many survived the melee before they broke and ran.-initiative,you get into your duels rolling damage and fighting for Champions and PCs this is normal combat however for NPC warriors they have two stats their damage and their loyalty damage is based upon weapons things like whips and knives dealing a D4 and things like halberds dealing more the troops roll to hit the average unit of the enemy to pierce their armor whether that's leather or full plate their attack bonuses are dependent on how well trained they are when the enemy or ally does enough damage to break your units(determined by their loyalty and need to stay in battle) then roll a D12 to determine how many survived the melee before they broke and ran.

2 Squad/Bodyguard duels These are single unit battles all of these battles require up to 13x3 block of infantry with a group of PCs at the head the PCs stick in melee with the enemy champions but the troops fight separately however unlike the single player combat with less than a full squad how well your troops are doing can affect your own battle if they are getting cut down around you you may start feeling the blades of the enemy troops on your back as you try desperately to kill their champion similarly your allies or you crushing one champion or unit could allow you advantages in your own champion combat

The same rules apply for NPC combat as single combat however when you do manage to kill an enemy champion the enemy troops must succeed wisdom save to not break instantly as their leader is slain.

3 Mass total war army combat

The most complex unlike a smaller unit size where you can mix wizards heavy troops and cavalry you now have a full 13x3 black of troops led by a PC commanding them you roll against a similar sized block and enter vicious mass melee as your units fight the enemy and you attack the champions this is where you get huge cavalry charges and monster riding champions fighting it out and breaking each others army while engaging in champion gladiatorial combat

Now how exactly do you recruit over 200 units that are willing to fight for you well there's lots of ways.I would be remiss to not explain first off why this is called a warhammer combat system it is made for a homebrew class also on the website known as the Chaos chosen they are given a natural and seamless way to do this as part of their character any player could do so. Giving the PCs an army is usually a terrible idea limiting their options and locking the army into a solid background onto which the characters don't really care however this system encourages you to dump time and resources into the personal bodyguards you make for yourself to not get surrounded and stabbed hundreds of times in the back because even a peasant can kill you if there are hundreds of them.



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