5e Futuristic Weapons
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This list of homebrew content includes futuristic weapons made on D&D Wiki. "Futuristic weapons" are only possible with technology that is not available even in modern reality. Any weapons herein are in the realm of science fiction. Weapons that are feasible with present-day, real-world technology might be considered modern weapons instead. This list excludes magic weapons and any pages with maintenance templates.
The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed.
Simple Melee Weapons
Simple Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Anti-Robot Wand | Common | 1d4 bludgeoning | 2 lb. | light, reload (50 strikes), special |
Chainfist | Uncommon | 3d8 slashing | 4 lb. | glove, light, special |
Chainsaw, UAC | Uncommon | 3d4 slashing | 9 lb. | Chained damage (4), reload (50 charges), heavy, two-handed |
Combifist | Very Rare | Special | 15 lb. | glove, heavy, special, expensive |
Laser Punch Gun | Common | 1 bludgeoning plus 3d6 radiant | 1 lb. | Glove, hidden, light, reload (10 shots) |
Plasma Punch Gun | Common | 1 bludgeoning plus 3d6 lightning | 1 lb. | Glove, hidden, light, reload (10 shots) |
Starcraft Plasma Charged Combat Knife | Common | 1d4 piercing+2d4 elemental | 4 lb | Light, finesse |
Ultra Blade Gauntlet | Common | 1d12 piercing | 5 lbs. | Light, hidden |
Ultra Fist | Uncommon | 3d6 bludgeoning | 1 lb. | Finesse, glove, light, special |
Vibroknife | 75 gp | 2d4 Slashing | 1.25 lb. | Finesse, Light |
Simple Ranged Weapons
Simple Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
'Dirty' Laser Rifle | Rare | 6d8 fire | 8 lb. | Ammunition (range 60/240), loading, two-handed, irradiated, special |
Blaster Carbine | 425 credits | 3d6 force | 5 | ½ lb.Ammunition (range 80/320), two-handed |
Blaster Pistol | 150 Gold | 3d4 Bludgeoning | 2.5 lb. | light, reload 20, range 50/200 |
Idiot-Proof Pistol | 750gp | 1d12 piercing | 1 lb. | Ammunition (range 30/90), Reload (6 shots) |
Phosphor Blast Pistol | Rare | 1d12 Fire | 8 lb. | Light, Ammunition (6), Blast (10ft),Range 60/90, Special |
Phosphor Pistol | Uncommon | 1d10 Fire | 3 lb. | Light, Ammunition (6), Range 30/90, Special |
Pistol, UAC | Common | 2d6 piercing | 3 lb. | Ammunition (range 50/150), reload (12 shots) |
Shotgun, Combat | 3d6 piercing | 7 lb. | Ammunition (range 30/90), two-handed |
Martial Melee Weapons
Martial Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Chain-axe | Uncommon | 3d8 slashing | 8 lb | Versitile (4d8) |
Chainsword | Uncommon | 4d6 slashing | 4 lb. | Ammunition, reload (30 strikes) |
Dual Laser Scythe | Uncommon | 2d6 slashing, 1d6 radiant | 7 lb. | Finesse, versatile (2d8/1d8) |
Energy Sword | Very Rare | 3d12 force | 3 lbs. | light, Disarming, special (can use 10 times, then needs 2 hours of charging) |
Energy Sword, Variant | Uncommon | 2d6 radiant damage | 3 lbs. | light, finesse |
Gravity Hammer | Uncommon | 2d6 force | 19 lb. | Reload (25 strikes), heavy, reach, special, two-handed |
Gravity Saber | Rare | 2d10 slashing | 3 lb. | Light, Versatile(3d8), Finesse, Special |
Grenade, Spike | Uncommon | 1d8 slashing | 4 lbs. | Thrown (30/60), light, special |
Guardian Spear | Very Rare | 3d10 slashing/ 4d6 force, Ranged 5d8 Piercing | 50 lb. | Heavy, Two-Handed, Reach 15ft, Ammunition (100), Range (160/320) ,Special |
Heavy Chainsword | Rare | 6d6 slashing | 8 lb. | Reload (20 strikes), Heavy, Two-Handed |
Hyperdense Battleaxe | Very Rare | 5d8 Slashing | 4,000 lb. | Versatile (5d10) |
Hyperdense Greataxe | Very Rare | 5d12 Slashing | 7,000 lb. | Heavy, two-handed |
Hyperdense Greatsword | Very Rare | 10d6 Slashing | 6,000 lb. | Heavy, two-handed |
Hyperdense Longsword | Very Rare | 5d8 Slashing | 3,000 lb. | Versatile (5d10) |
Hyperdense Shortsword | Very Rare | 5d6 Slashing | 2,000 lb. | Finesse, light |
Laser Sword | Common | 1d10 radiant | 1 lb. | finesse, reload (50 strikes) |
Lightning Claw | Rare | 4d6 slashing | 35 lb. | Heavy, Armor Piercing (-1), glove |
Lightsaber | Very Rare (major tier) | 2d12 radiant | 2 lb | Finesse, light |
Lightsaber, Double-Bladed | Rare | 2d12 radiant | 2 lb | finesse, double weapon (2d12), two-handed |
Ma'Tok Staff | Rare | 1d8 bludgeoning, ranged 2d12 radiant | 10 lb. | Heavy, Ammunition (range 100/300), Two-Handed |
Mech Gauntlet | Common | 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing | 5 lb. | Glove, Light, Ammunition (range 30/60 ft.), Special |
Monofilament Wire | Rare | 2d6 slashing | 1 lb. | Two-Handed, Finesse, double weapon (2d6) |
Monowire Whip | Uncommon | 2d6 slashing | 1 lb. | Finesse, reach |
Plasma Claw | Rare | 3d6 lightning | 1 lb. | Finesse, glove, light, special |
Power Gauntlet | Uncommon | 1 bludgeoning plus 2d8 force | 25 lb. | Glove, Heavy |
Power Scythe | Very Rare | 3d8 slashing | 25 lb. | Heavy, Two-handed, Reach, Special, Reload (40 strikes) |
Retractable Wrist Blade | Uncommon | 2d4 piercing or 1d8 slashing | 0.5 lb. | Finesse, glove, Hidden, light, special |
Robot Sword | Common | 2d4 slashing | 2 lb. | Special, Versatile (1d10) |
Rocket Hammer | Common | 2d8 bludgeoning | 2 lb. | Reload (50 strikes), versatile (2d10) |
Rocket Maul | Uncommon | 2d12 bludgeoning | 10 lb. | Heavy, reload (50 strikes), two-handed |
Scorpion Whip | Very Rare | 2d8 slashing | 10 lb. | Finesse, reach, special |
Shock Blade | Common | 2d8 lightning | 6 lb. | |
Type-1 Energy Sword (Halo Supplement) | Rare | 2d12 radiant damage | 3 lbs. | light, finesse, plasma cartridge |
Type-2 Gravity Hammer (Halo Supplement) | Rare | 3d12 bludgeoning | 3 lbs. | two-handed, heavy, plasma cartridge, special |
Vibroblade | Common | 2d8 slashing | 8lbs. | Light, finesse |
Martial Ranged Weapons
Martial Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Adrathic Pistol | Very Rare | 4d8 radiant | 18 lb. | Ammunition (Range 80/320), reload (12), disintegrate |
Adrathic Repeater | Very Rare | 4d8 radiant | 32 lb. | Ammunition (range 60/240), reload (12), burst (4), rapid (4), disintegrate, heavy, two-handed |
Adrathic Rifle | Very Rare | 5d8 radiant | 25 lb. | Ammunition (range 100/400), reload (6), two-handed, disintegrate |
AIE-486H Heavy Machine Gun | Uncommon | 2d10 piercing | 20 lbs. | Ammunition (range 60/240), reload (200 shots), heavy, two-handed, stabilizing, special |
Antimatter Rifle | ||||
Astral Cannon | Very rare | 8d6 radiant | 10 lb. | Ammunition (range 300/900), reload (3 shots), heavy, two-handed, special |
Baragwin Heavy Repeating Blaster | Legendary | 3d8 fire | 32 lb. | Ammunition (ranged 60/300), reload (30), heavy, two-handed, upgradeable |
Beam Rifle | Rare | 5d12 Radiant | 20 lb. | Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed |
Black Ray Rifle | Rare | 1d6 Lightning | 20 lb. | Ammunition (range 120/600), loading, special |
Blaster Launcher | Rare | 5d12 fire | 3 lb. | Heavy, ammunition (range 15/45), loading, two-handed |
Bolt Pistol | Rare | 3d8 piercing | 5 lb. | Ammunition (range 50/150), heavy, reload (10 shots) |
Bolter | Rare | 4d8 piercing | 15 lb. | Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed. |
Bowcaster | 1500 credits | 1d10 radiant | 11 lb. | Ammunition (range 50/200), reload (4), two-handed |
BR55 Battle Rifle | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 150/300), reload (36 shots), scope (225), special |
Cable's BFG | Uncommon | 1d6 piercing | 10 lb. | Ammunition (range 200/600), Heavy, reload (30 shots), short burst (3), two-handed |
Carnivore Pistol | Rare | 3d6 radiant | 2 lb. | Ammunition (range 60/180), special (50 shots) |
Carnivore Rifle | Rare | 3d8 radiant | 3 lb. | Ammunition (range 300/900), special (100 shots), two-handed |
Combi-bolter | Rare | 5d6 piercing | 25lb | Ammunition (range 80/240), heavy, two-handed, reload (60 shots), short burst (4) |
CQS48 Bulldog (Halo Supplement) | Uncommon | 2d6 piercing | 10 lbs. | Ammunition (range 40/120), reload (8 shots), two-handed, special |
Cruciform Auto-gun | Rare | 2d4 Piercing | 200 lb. | Ammunition (range 30/90), Reload (200 shots), Heavy, Deployable, Special |
DC-15S Carbine Blaster | Rare | 2d8 Radiant | 3 lbs. | Ammunition (Range 100/300), Reload (100 shots), short burs (2), Special |
Devastator | Very Rare | See text | 150 lb. | Heavy, Oversized, Special, Two-handed |
Disintegrator Pistol | Legendary | 10d6 force | 2 lb. | Ammunition (range 100/300), reload (50 shots) |
Disintegrator Rifle | Legendary | 10d8 force | 7 lb. | Ammunition (range 500/1,500), reload (20 shots), two-handed |
Disruptor (Halo Supplement) | Common | 1d8 lightning | 10 lbs. | Range (30/120), light, plasma cartridge, special |
Doomcannon | Uncommon | 2d8 Necrotic | 20 lb. | Heavy, two-handed, special, ammunition (range 100/300), loading |
Dur-24 Wrist Laser | Rare | 3d8 radiant | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload (50), special |
E-11 Blaster Rifle | Rare | 3d8 radiant | 6 lb. | Ammunition (range 120/360), reload (100), two-handed |
Element Gun | Rare | 3d6 fire/cold/lightning damage | 1 lbs. | Ammunition (30/120), light, reload (20 shots) |
Energy Cell | ||||
Excruciator Pistol | Rare | 3d6 psychic | 1 lb. | Ammunition (range 60/180), light, reload (20 shots), special |
Excruciator Rifle | Rare | 3d8 psychic | 3 lb. | Ammunition (range 120/360), reload (50 shots), two-handed, special |
Fission Pistol | Uncommon | 4d4 Lightning | 3 lb. | Ammunition (range 60/320), light, volatile |
Fragrance Bazooka | Rare | 5d4 Thunder | 10 lb. | Ammunition (range 60/120), Reload (5 shots), two-handed, special |
Fragrance Gauntlets | Rare | Special | 8 lb. | Ammunition (range 15ft cone), Finesse, Light, loading, Special, Glove, Reload (5 shots) |
Galvanic Carbine | 1000 gp | 3d6 Force | 3 lb. | Two-handed, ammuniton (30), range 500/1500, Armor Piercing (2) |
Galvanic Rifle | 5000 gp | 3d8 Force | 6 lb. | Two-handed, ammuniton (15), range 1000/3000, Armor Piercing (4) |
Gatling Icer | Very Rare | 6d6 cold | 50 lb. | Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special |
Gauss Cannon | 5d10 piercing | 8 lb. | Ammunition (range 120/360), armor piercing (-2), reload (4 shots), two-handed, heavy | |
Grenade, EMP | Uncommon | Special | ½ lb. | Thrown (60 ft.), light, special |
Grenade, Plasma | Uncommon | Special | ½ lb. | Thrown (60 ft.), light, special |
Guardian Spear, Variant | Very Rare | 4d8 piercing, 4d10 slashing | 35 lb. | Ammunition (range 100/400), reload (20), reach, two-handed, special |
H-165 Forward Observer Module | Legendary | 20d6 fire damage / 20d6 bludgeoning | 10 lbs. | Special |
Hand-Held Missile Launcher | Very Rare | 8d8 bludgeoning + 8d8 fire | 8 lb. | Ammunition (range 1,200/3600), armor piercing (-5), reload (4 shots), special, two-handed |
Heavy Flamer | Uncommon | 4d8 fire | 20 lb. | Heavy, Range (15/60), Two-Handed |
Ice Launcher | 30 CR | 1d4 bludgeoning | 1,5 lb (680 g). | Ammunition, Range(80/320), Two-handed, Reload(1-10 shots), Special. |
Icer Pistol | Rare | 3d6 cold | 2 lb. | Ammunition (range 60/180), Light, Reload (20 shots), Special |
Icer Rifle | Rare | 3d8 cold | 3 lb. | Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special |
Inferno Pistol | Rare | 1d8 Piercing and 1d10 Fire damage | 10 lb. | Light, Reload (6), Range 30/120 |
Knocking Gun | Uncommon | 1 Piercing | 1 lb. | Ammunition (Range 40/120), Light, short burst (1), reload (6 shots), Special |
Knocking Gun, Delicate Type | Rare | 1 Piercing | 1 lb. | Ammunition (Range 20/60), Light, reload (3 shots), Special |
Knocking Rifle | Uncommon | 2d6 Piercing | 2 lb. | Ammunition (Range 60/180), Light, reload (12 shots), Special |
Laser Chaingun | Rare | 3d4 radiant | 15 lb. | Ammunition (range 100/300), burst fire, reload (100 shots), two-handed |
Laser Pistol | ||||
Laser Pulse Rifle | Rare | 3d8 radiant | 9 lb. | Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed |
Laser Rifle | ||||
Lasgun | Uncommon | 3d4 radiant | 12 lb. | Ammunition (range 80/240), heavy, short burst (3), reload (30 shots), two-handed |
Laspistol | Uncommon | 2d4 radiant | 4 lbs. | Light, Ammunition (range 30/120), short burst(2), reload (15 shots) |
Lazer Bolt Action Rifle | Rare | 4d10 radiant | 15 lb. | Ammunition (range 120/300), heavy, two-handed, loading |
Lightning Gun | Rare | 3d6 lightning | 3 lb. | Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special |
Long-Las | 205 gp | 3d6 Radiant | 15 lb. | Two-handed, ammuniton (30), range 500/1500, Heavy |
M41A Pulse Rifle MK2 | Uncommon | 3d6 piercing | 11 lb. | Ammunition (range 80/200), reload (40 shots), burst fire |
M45 Shotgun (Halo Supplement) | Uncommon | 3d6 piercing | 10 lbs. | Ammunition (range 30/90), reload (5 shots), two-handed, special |
M57 Pilum | Uncommon | 3d6 bludgeoning | 25 lbs. | Ammunition (range 30/150), reload (2 shots), heavy, scope (75), special |
M6 Grindell/Galilean Nonlinear Rifle | Legendary | 10d10 Radiant | 45 lbs. | Ammunition (range 150/200), Reload (4 shots), Heavy, Special |
M68 Gauss Cannon | Rare | 3d8 lightning | 20 lbs. | Ammunition (range 1,000/2,000), reload (1 shot), heavy, two-handed, special |
M6C PDW | Common | 1d8 piercing | 10 lbs. | Ammunition (range 45/180), reload (12 shots), light, special |
M6D Magnum | Uncommon | 2d6 piercing | 10 lbs. | Ammunition (range 60/180), scope (90), reload (12 shots) |
M7 SMG | Common | 2d4 piercing | 10 lbs. | Ammunition (range 45/90), reload (60 shots), light, special |
M90 Shotgun (Halo Supplement) | Uncommon | 3d4 piercing | 10 lbs. | Ammunition (range 20/100), reload (12 shots), two-handed, special |
MA5B Assault Rifle | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 45/180), reload (60 shots), two handed, special |
Machine Pistol, Super | Uncommon | 2d8 piercing | 2 lb. | Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots) |
Magnetic Repulsion Rifle | Common | 1d10 piercing | 9 lb. | Ammunition (range 120/360 ft.), two-handed |
Malorian Arms 3516 | Legendary | 4d6 piercing | 7 lb. | Ammunition (range 80/320), reload (10), light, smart. |
MM9 Mini Concussion Rocket Launcher | Rare | depands on the missile | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload, special |
Phaser Pistol | Rare | 6d6 force | 3 lb. | Ammunition (range 100/300), reload (50 shots) |
Phaser Rifle | Rare | 6d8 force | 7 lb. | Ammunition (range 500/1,500), reload (20 shots), two-handed |
Phosphor Blast Carbine | Legendary | 4d6 Fire | 15 lb. | Two Handed, Ammunition (20), Short burst (3), Blast 15ft, Range 90/280, Special |
Phosphor Serpenta | Very Rare | 2d10 fire | 7 lb. | Light, Range 80/220, Ammunition (12), Special |
Phosphor Torch | Legendary | 6d8 fire | 40 lb. | Heavy, Two handed, Ammunition (4), Range 40ft cone, Special |
Plasma Launcher | Rare | 6d8 lightning | 15 lb. | Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special |
Plasma Pistol | Rare | 3d6 lightning | 2 lb. | Ammunition (range 60/180), reload (50 shots) |
Plasma Pulse Rifle | Rare | 3d8 lightning | 9 lb. | Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed |
Plasma Rifle | Rare | 3d8 lightning | 7 lb. | Ammunition (range 300/900), reload (100 shots), two-handed |
Precision Bolt Rifle | Uncommon | 2d8 piercing | 9 lb. | Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed |
Radium Carbine | Legendary | 3d6 Necrotic | 6 lb. | Two-Handed, Burst fire, Short burst (3), Ammunition (40), Range 80/260, Special |
Radium Jezzail | Legendary | 6d8 Necrotic | 30 lb. | Heavy, Two-Handed, Ammunition (4), Range 1000/3000, Special |
Radium Pistol | Very Rare | 2d6 necrotic | 8 lb. | Light, Ammunitions (6), Range 30/90, Special |
Railgun | Common | 2d6 piercing | 3 lb. | Heavy, Special, Ammunition (range 30/120), Loading |
Railgun Rifle | Rare | 6d8 force | 7 lb. | Ammunition (range 60/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special |
Recharging Plasma Pistol | Common | 1d10 lightning | 2 lb. | Ammunition (range 40/120), recharge (4 shots) |
S.C Magnum Revolver | Rare | 2d10 force/ 1d4 piercing | 1 lb. | Ammunition (range 60/120), Light, recharge (300 shots), silenced |
Sci-fi Laser Gun | Rare | 2d6 force | 5 lb. | Ammunition (range 45/120), recharge (6 shots) |
Shock Rifle (Halo Supplement) | Uncommon | 3d6 lightning | 10 lbs. | Range (45/135), two-handed, heavy, plasma cartridge, special |
Shoulder Mounted Railgun | Rare | 3d12 piercing | 85 lb. | Heavy, ammunition (range 160/600), loading, misfire (1) |
Smart Rifle | Rare | 4d8 piercing | 7 lb. | Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed |
Sniper Rifle System 99C-Series 2 Anti-Matériel | Rare | 3d8 piercing | 10 lbs. | Ammunition (range 100/1,000), reload (4 shots), heavy, two-handed, scope (750), special |
Sonic Disruptor | Very Rare | 3d10 thunder | 4 lb. | Ammunition (range 60/180), reload (30 shots), special |
SPNKR Rocket Launcher | Uncommon | 3d8 bludgeoning | 25 lbs. | Ammunition (range 60/150), reload (2 shots), heavy, two-handed, special |
Starcraft c-10 Rifle | Rare | 4d8 piercing | 20 lb | Ammunition (range 140/480), heavy, two-handed, short burst (3), reload (15 shots) |
Starcraft C-14 Rifle | Very Rare | 4d6 piercing | 50 lb | Ammunition (range 80/240), heavy, two-handed, short burst (4), burst fire, reload (500 shots) |
Starcraft C-20A Rifle | Rare | 3d8 piercing | 25 lb | Ammunition (range 120/300), heavy, two-handed, reload (24 shots), special |
Starcraft Chain Gun | Rare | 5d8 piercing | 80 lb | Ammunition (range 40/90), heavy, two-handed, short burst (5), reload (750 shots), special |
Starcraft Hellfire Shotgun | Rare | 2d6 piercing and 2d6 fire | 10 lb. | Ammunition (range 35/60), reload (10 shots), burst fire, two-handed, special |
Starcraft t2 Firestorm Flamethrower | Rare | 5d6 fire | 23 lb. | Ammunition (range 60/110), heavy, reload (4 shot), two-handed, special |
Starcraft t3 Hellfire Flamethrower | Very Rare | 6d6 fire | 27 lb. | Ammunition (range 40/90), heavy, reload (3 shot), two-handed, special |
Starcraft Tier 1 C-140 Flamethrower | Rare | 4d6 fire | 27 lb. | Ammunition (range 120/220), heavy, reload (5 shots), two-handed, special |
StarCraft Wrist Cannon | Rare | 4d8 piercing | 30 lb | Ammunition (range 60/180), reload (5 shots) |
Transuranic Arquebus | Legendary | 10d10 Force | 50 lb. | Heavy, Two-Handed, Range 1000/3000, armor piercing (-3), stabilizing, reload (3), Special |
Type-25 Brute Shot (Halo Supplement) | Very Rare | 2d6 fire and 2d6 bludgeoning | 20 lbs. | Ammunition (range 30/60), reload (5 shots), two-handed, heavy, special |
Type-25 Directed Energy Pistol | Common | 1d4 lightning | 10 lbs. | Range (20/120), light, plasma cartridge |
Type-25 Plasma Rifle | Uncommon | 2d8 lightning | 10 lbs. | Range (60/240), plasma cartridge, special |
Type-33 Fuel Rod Cannon | Very Rare | 6d8 fire | 25 lbs. | Ammunition (range 60/150), reload (5 shots), two-handed, heavy, special |
Type-33 Needler | Uncommon | 1 piercing | 10 lbs. | Range (30/60), reload (20 shots), special |
Type-33b Assault Cannon | Very Rare | 3d12 Fire | 25 lbs. | Ammunition (range 60/150), reload (10 shots), heavy, special |
Type-50 Beam Sniper | Rare | 3d8 lightning | 10 lbs. | Ammunition (range 150/300), plasma cartridge, heavy, two-handed, special |
Type-51 Carbine | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 150/300), 2-handed, plasma cartridges |
Type-52 Mauler (Halo Supplement) | Uncommon | 2d6 piercing | 10 lbs. | Ammunition (range 20/80), reload (5 shots), light, special |
Volkite Caliver | 15,000 gp | 3d8 Fire | 30 lb. | Two-handed, heavy, ammuniton (20), range 80/260, burst (6), rapid (6) special |
Volkite Charger | 10,000gp | 2d12 Fire | 35 lb. | Two-handed, heavy, ammuniton (30), range 60/240, Short burst(2), Rapid 2, special |
Volkite Serpenta | 5,000gp | 2d8 Fire | 15 lb. | Light, ammuniton (15), range 40/200, special |
Whipcord Thrower | Uncommon | 1d6 piercing | 1 lb. | Ammunition (50/100), Finesse, glove, light, special |
Whistling Bird | Very Rare | 3d6 piercing | 0.5 lb. | Ammunition (range 120), Finesse, glove, light, reload (10), special |
Wide-Bore Laser Rifle | Rare | 6d8 radiant | 15 lb. | Heavy, Reload (10 shots), Two-Handed, Special |
Yautja Bow | Uncommon | 2d6 Piercing | 5 lb. | Heavy, Two-Handed, Ammunition (range 200/800) |
Z-110 Boltshot | Legendary | 2d6 Radiant | 6 lbs. | Ionized Canisters,(range 35/60), reload (10 shots), (24 shots if modified), light, special |
Z-130 Suppresser | Legendary | 3d8 Radiant | 14 lbs. | Light Mass Charges,(range 50/200), light |
Z-180 Scattershot | Legendary | 3d6 Radiant | 15 lbs. | Ionized Canisters,(range 30/70), reload (5 shots), two-handed, special |
Z-250 Lightrifle | Legendary | 2d8 Radiant | 29 lbs. | Light Mass Charges,(range 80/350), heavy, special |
Z-750 Binary Rifle | Legendary | 3d10 Radiant | 35 lbs. | Ionized Canisters,(range 100/1000), reload (2 shots), two-handed, cumbersome, special |
Zat'nik'tel | Rare | 2d8 lightning | 3 lb. | Light, Ammunition (30/120), Special |
ZX Miniature Flame Projector | Rare | 2d8 fire | 1 lb. | Ammunition (range 15ft cone), Finesse, glove, light, reload (20), special |
Ammunition
Ammunition | Weight |
---|---|
Alloy Flechette (4) | 1 lb. |
Cosmic Energy Cell | |
Energy Cell | |
Energy Pack, UAC | 2 lb. |
Fragrance Containers | |
Missile (4) | |
Pistol Magazine, UAC | 1 lb. |
Plasma Cartridge | |
Power Cell, UAC | 1/2 lb. |
Power Pack | |
Railgun Round | |
Rifle Bullets | varies |
RPG, UAC | 1 lb. |
Shotgun Shells (4) | |
Type-12A anti-personnel rocket | |
Type-12B capsule | |
Web Cartridge |
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