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Some IP has been vandalizing this page Starcraft Marine (5e Class). I am not sure if you guys think it is worth dealing with but I figured bring it to your attention. —The preceding unsigned comment was added by TeslaFistforge (talk • contribs) . Please sign your posts.
- SirSprinkles appears to have handled this. — Geodude (talk | contribs | email) . . 17:31, 10 September 2020 (MDT)
Several IPs have been editing this page despite the author asking this to not be done. I reverted the changes but the IPs in question have also been causing problems elsewhere, so I figured I would bring it to your attention. TeslaFistforge (talk) 22:24, 20 September 2020 (MDT)
Hopefully I am not bothering anyone but I have a few questions. I have been doing cleaning up by reverting malicious edits, and I was wondering: one, how do you revert an entire page back to a point before any of the malicious edits were made, as often times people will make multiple edits and the revert feature only does one edit at a time; two, would the administration as a whole rather that I report it here or just fix it myself? TeslaFistforge (talk) 13:44, 12 September 2020 (MDT)
- 1) If you click on the timestamp of when the edit was made in the "history" tab, it will show you what the page looked like at the time of that edit. If you then click "edit", the edit screen will warn you that you are editing an old version of the page. If you change nothing and click "Save", you'll revert the edits made since then.
- 2) There's no real need to report vandalism if you have already cleaned it up yourself, unless you judge the edits to be particularly problematic. — Geodude (talk | contribs | email) . . 20:44, 12 September 2020 (MDT)
Homebrewing Subclasses and Subraces for an existing Homebrew Class
I've been hanging around looking at some of the homebrew here for quite a few years now, with little actually making of my own. The other day I thought about trying and making a couple subraces for a homebrew race that I thought could do with more, but then I realised that as said race was locked it probably wouldn't be a good idea to add subraces directly to it. Then, today I thought about perhaps trying to make a subclass or two for an existing homebrew class, but then as well as thinking against it but remembering the previous time. I then thought - would it be possible to have a separate page for a homebrew subrace/class for a homebrew race/class, similar to how we have those for existing races and classes? If, what would be the recommended thing for me to do? Flamechar33 . . 17:49, 20 September 2020 (BST)
- Creating all the homebrew entries is not really good, because you need to use the homebrew page anyway for the reference. For this reason, everything should be accessible from the main page for the homebrew creation. --Green Dragon (talk) 14:16, 20 September 2020 (MDT)
- What I think GD means is that if you make your own sub(race/class) for an already homebrew race or class, it will end up as an orphaned page because there aren't any DPLs for sub-parts of homebrew races/classes. Although, this could be rectified easily by just adding an "other/uncategorized" section to 5e Subclasses, and there is already such a section for 5e Subraces. If you make your own sub-part for a homebrew page, though, I think the general preference is for it to be added to the existing homebrew page for that race or class. — Geodude (talk | contribs | email) . . 15:12, 20 September 2020 (MDT)
- Ok, I understand. Sorry for the late answer/thanks, and thanks! Flamechar33 . . 19:58, 24 September 2020 (BST)
Keyblade Edit Warring
Intentionally Collaborative Environment or Campaign Development
I'm interested in starting an environment or campaign development of "Sunken Rlyeh" which is H.P. Lovecraft's city where dead Cthulhu waits dreaming... I have developed some ideas about the nature of this underwater city, its inhabitants, and some special rules pertaining to interactions and the city's non-Euclidean geometry. I've also made some encounter tables and a table of city locations/structures. The concept is that below the surface of a prime material ocean, at the point farthest from any surface landmass, is a gate to the Elemental Plane of Water. On the other side of the gate is the city of Rlyeh, which sank and reformed itself as an underwater sphere. The sunken city is dark and sinister and slimy, and filled with many horrific denizens (but appropriate for the level of the adventuring party). The encounter tables include one for the prime material ocean surface, a deep water table appropriate for either side of the gate area, and one for the city itself. The encounters include creatures from standard 5e material, as well as many D&D Wiki creatures. I am hopeful that others would contribute significantly to this effort, especially those who have submitted Lovecraft-based creatures and races. Has anything like this been attempted, and has it worked out? Any suggestions/advice? If it seems doable and has a chance to succeed, how might I get started?
- Hello there Dain, it is good to see that you are interested in starting up a large project. Working with other users on large scale projects will be difficult, but has been done before. Off the top of my head, a notable example I remember are the several issues of D&D Wiki Magazine, which went well, but has since fallen off in recent times. To start making the project a reality, I would suggest reaching out to users who have recently make Lovecraft inspired homebrew on their talk pages and ask them whether they would be interested in working together to create the campaign/environment. Besides that, you can also reach out to a bunch of other users on the D&D Wiki discord. For more information on the discord, you can check out the D&D Wiki Social Media page. Either way, gl on the project.--Blobby383b (talk) 21:18, 5 November 2020 (MST)
- Should I attempt contact via the discussion page or the relevant material, or via the original contributor's "talk button" on the history page, or some other means? Or does it matter how I do it? I'm assuming that the person I'm attempting to contact will get an email from the dandwiki alerting them to a message? Thanks... --Dain (talk) 20:41, 6 November 2020 (MST)
- I would suggest reaching out to them on their talk/discussion page, but it doesn't matter too much how you go about contacting the user. If a user has not disabled emails from the wiki and has watched a page, when you contact them on a page they have watched they should get an email.--Blobby383b (talk) 19:18, 7 November 2020 (MST)
When trying to create a page, D&D Wiki asks me to solve four captchas at once. Even after doing so multiple times it still won't let me post. I suspect this might have something to do with the captchas appearing both above and below on the same page: this screenshot shows what I mean. 2405:8100:8000:5CA1:0:0:C9:A916 13:06, 13 November 2020 (MST)
- Hey there anonymous, while it unclear what exactly caused D&D Wiki to cause you to solve so many captchas, you can resolve the issue by creating an account as users don't have to solve captchas. You can create by yourself or contact blue dragon on their talk page as they are the admin in charge of technical stuff on the wiki with your IP address / desired username / ect. info. I am sorry that you have issues with the wiki's captcha and wish you the best.--Blobby383b (talk) 12:55, 17 November 2020 (MST)
This is the same anonymous user again. If the solution is to require a user to create an account in order to create a page, why bother with this step at all? I don't know who here has access to LocalSettings, but it's fairly easy to deny a user group the permission to create a page.  Fewer users would be alienated that way, I imagine.
I appreciate your input Green Dragon but I'm not sure what you're asking, and I'm not very sure if you're addressing Blobby383b or myself. To clarify, I have this problem whenever I try to create any new page. When I try to edit an already existing page (like this one), I only receive one set of captchas and those captchas are able to resolve. 2A0B:F4C2:2:0:0:0:0:1 07:57, 19 November 2020 (MST)
I'll cut to the chase. I'm am relatively new and barely understand the mechanics of this wiki. I have contributed already because I know basics of other wikis, but I'm figuring out the finer details on this one. Anyhow, I have finished reading the editing help page and learned a lot of what I needed to know. So I redirected an empty template my page made to a category. I realized the further I read on what a template does. Once I try to edit said template I realized what I've just done. So I would like to request all redirects going to the "Category:Mark of Prestige" category I made be removed/wiped or however this is resolved. Please and thank you.
PS. I am working on an empty page for a setting, so I thought I'd spend my time working on it because I am currently in a campaign for said setting. It's more work than I expected, but I'll get it done.
- Thanks for letting us know about the issues you have been having. It seems like the major issue was that in 5e, there are blessings so you can use the already existing template and formatting to create homebrew blessing for a campaign setting, but marks of prestige are an original thing that is only really used in the Hyrule campaign setting, and as such, a template did not exist for it. Because of this, I have gone ahead and made a template for it, moved the mark of prestige page so it has the (Hyrule Supplement) identifier, and fixed up how the Marks of Prestige (Hyrule Supplement) and Hero of Hyrule (Hyrule Supplement) work. In the future, you can use the existing formatting on Hero of Hyrule (Hyrule Supplement) for all new marks of prestige.--Blobby383b (talk) 10:13, 20 November 2020 (MST)
I am writing you concerning the following article: https://www.dandwiki.com/wiki/Lizardfolk_Biology_(Paludia_Supplement)
It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted.
Here are a few of the upsetting ideals written into this race:
“Hence, the lizardfolk have inferior endurance, especially the females, who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”
“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, although many females prefer to sleep for 12 hours.”
"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule. If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.
It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.
Female lizardfolk are often unable to take care of themselves, as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.
For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:
-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.) Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) Females by necessity, are supposed to lay eggs and raise children, thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, their value actually increases in some ways because they can lay eggs. Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.
In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, the female lizardfolk would at first glance appear to be a liability for any party. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it. This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, so only the bard would logically receive a bonus for being eye-catching in a performance. Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.
During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends. In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.
There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."
“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”
I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.
I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.
- Hi there ConcernedViewer, I agree with your analysis of this page. Looking at the talk page, it seems the intent of the sexual dimorphism was to mirror the size advantage that real-life male monitor lizards have over the females, but I agree with you that the implementation of this is problematic to say the least. I'm going to trim down or remove the issues you pointed out. Thanks for bringing this to our attention. — Geodude (talk | contribs | email) . . 21:07, 3 December 2020 (MST)