- Monster Statistics by Challenge Rating
CR
|
Prof. Bonus
|
AC
|
Hit Points
|
Attack Bonus
|
Damage/ Round
|
Save DC
|
31 |
+9 |
19 |
851–895 |
+14 |
321–338 |
23
|
32 |
+9 |
19 |
896–940 |
+14 |
339–356 |
23
|
33 |
+10 |
19 |
941–985 |
+15 |
357–374 |
24
|
34 |
+10 |
19 |
986–940 |
+15 |
375–392 |
24
|
35 |
+10 |
19 |
941–985 |
+15 |
393–410 |
24
|
36 |
+10 |
19 |
986–1,030 |
+16 |
411–428 |
25
|
37 |
+11 |
19 |
1,031–1,075 |
+16 |
429–446 |
25
|
38 |
+11 |
19 |
1,076–1,120 |
+17 |
447–464 |
26
|
39 |
+11 |
19 |
1,121–1,165 |
+17 |
465–482 |
26
|
40 |
+11 |
19 |
1,166–1,300 |
+17 |
483–536 |
26
|
41 |
+12 |
19 |
1,301–1,435 |
+18 |
537–590 |
27
|
42 |
+12 |
19 |
1,436–1,570 |
+18 |
591–644 |
27
|
43 |
+12 |
19 |
1,571–1,705 |
+18 |
645–698 |
27
|
44 |
+12 |
19 |
1,706–1,840 |
+18 |
699–752 |
27
|
45 |
+13 |
19 |
1,841–1,975 |
+19 |
753–806 |
28
|
46 |
+13 |
19 |
1,976–2,110 |
+20 |
807–860 |
29
|
47 |
+13 |
19 |
2,111–2,245 |
+20 |
861–914 |
29
|
48 |
+13 |
19 |
2,246–2,380 |
+20 |
915–968 |
29
|
49 |
+14 |
19 |
2,381–2,515 |
+21 |
969–1,022 |
30
|
50 |
+14 |
19 |
2,516–2,650 |
+21 |
1,023–1,076 |
30
|
- Beyond CR 50?
Since DC 30 represents an "impossible" task, and an attack bonus of +21 gives the monster a better than 50-percent chance of striking AC 30, I decided to end the CR track at that point. Further progression would simply be a case of increasing the hit point and damage values - you should instead consider creating the monster as a multi-statblock entity (see below). For example, if I wanted my monster to have 10,000 hit points, I could create it with four CR 49 statblocks.
- XP awards by Challenge Rating
CR
|
XP
|
CR
|
XP
|
31 |
175,000 |
41 |
520,000
|
32 |
195,000 |
42 |
580,000
|
33 |
220,000 |
43 |
660,000
|
34 |
245,000 |
44 |
740,000
|
35 |
260,000 |
45 |
820,000
|
36 |
290,000 |
46 |
900,000
|
37 |
330,000 |
47 |
980,000
|
38 |
350,000 |
48 |
1,060,000
|
39 |
400,000 |
49 |
1,140,000
|
40 |
460,000 |
50 |
1,220,000
|
If you feel the need to advance beyond CR 50, a creature grants an additional 80,000 XP for each challenge rating above 50.
Monster Features[edit]
Most mythic creatures will have legendary resistance and legendary actions.
Here are some ideas for mythic monster features.
- Prescient
The mythic cannot be surprised and always goes first in initiative order.
- CR Increase the mythic's effective damage for 1 round by half of it's normal damage.
- Legendary Ability (3/day)
If the mythic fails an ability check, it can choose to succeed instead.
- Omniproficient
The mythic is proficient in all skills, tools and languages.
- Unattune (3/Day)
When the mythic hits a creature, that creature loses attunement to one of their magic items.
- Unknowing Aura
Creatures within 120 feet of the mythic are not considered proficient with any skills.
- CR Add 1 to the mythic's effective AC.
Multi-Entity Creatures[edit]
Colossal or larger creatures can be represented by a group of "entities": a set of core statistics, and one or more peripheral statistics, each acting on its own initiative with its own actions.
- The core represents the main body – or agency – of the creature.
- It is the only component that has legendary actions, and is the component that must be defeated in order to defeat the creature as a whole.
- Its size is that of the whole creature
- The peripherals represent limbs or modules attached to the core.
- When a peripheral entity is reduced to 0 hit points, it is disabled, reducing the capabilities of the whole creature but not defeating it.
- Peripheral entities are usually mindless (INT 1, CHA 1) and oblivious (WIS 1); and have an immunity to these conditions: blinded, charmed, deafened, frightened, prone, unconscious
- They have a speed of 0, and can't benefit from any bonus to its speed: it is always attached to the core entity (either adjacent to it or in the same space as it).
- They can act even if the core entity is incapacitated, but are incapacitated if the core entity has 0 hit points.
- They can target anything that the core can see.
- Peripherals must be smaller than the core entity and have, at most, half as many hit dice.
Ideas:
- A beholder deity with five or more peripheral eye stalks with different spells-like abilities.
- A golem with peripheral shoulder cannons, and a peripheral chest plate that must be destroyed to reveal the golem's weak point.
When not to use:
If a creature has multiple identical peripherals, it might be better to use a trait similar to the multiple heads of a hydra, as there's no need to players to target a specific location.
List of Mythic Monsters[edit]
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