Races (Mass Effect Supplement)

From D&D Wiki

Jump to: navigation, search

Species[edit]

The races of the Milky Way and Andromeda galaxies sit in an uneasy balance.

Council Species[edit]

The Citadel Council governs over two-thirds of the Milky Way galaxy,

  • Asari: one of the oldest and longest-lived galactic species, the vaguely-simian asari were the first to discover the Citadel, and control galactic politics with grace and wisdom.
  • Salarians: the second species to discover the Citadel, the reptilian salarians are quick-witted and short-lived, being responsible for much of the galaxy's technological improvement and leading the galaxy's most powerful intelligence agency.
  • Turians: the third species to discover the Citadel, the avian turians were given their seat to represent the Council's military interests and to cement their position as galactic peacekeepers.
  • Humans: following the Battle of the Citadel in 2183, a mere 35 years after humanity discovered the prothean ruins on Mars and their first forays in intersolar travel, a human representative was given the fourth seat on the Citadel Council.

Associate Species[edit]

  • Drell: once a populous reptilian species on their desert homeworld, the drell learned of the disastrous effects of their rapidly-growing industry on their fragile ecosystem far too late, leaving a mere 375,000 living drell across the entire galaxy as a client species of the hanar.
  • Elcor: the great titans of Dekuuna, elcor are as physically powerful as they are deliberate, leaving them slow in their decision making.
  • Hanar: most similar to Earth's jellyfish, the hanar are one of the few species to retain religion as a major aspect of their society.
  • Volus: joining the Citadel only a few years following the salarians, volus biology is almost entirely unknown to the galaxy, though their economy rivals, end even surpasses, those of some Council species.

Non-Council Species[edit]

  • Batarians: once an uneasy associate species, the batarians' paranoid, war-like government retracted their embassy following extended conflict with humanity.
  • Krogan: rivaling the elcor in might while lacking their deliberate decision making, though they are still dwarfed by their homeworld's ecology, the krogan live for war.
  • Quarians: confined to their enviro-suits due to their weakened immune systems, the quarians lost their associate status after accidentally creating the geth.
  • Vorcha: having an average lifespan of only 20 years, vorcha reproduce and adapt rapidly, though their lack of an advanced intellect like the salarians leaves them largely uneducated.

Back to Main Page5e HomebrewCampaign SettingsMass Effect

Home of user-generated,
homebrew pages!


Advertisements: