Creatures CR 50+ (5e Variant Rule)

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Creatures Beyond CR 50[edit]

Design Note: This rule is to be used with Mythic Monsters (5e Variant Rule) and characters beyond 20th level, as in Characters Beyond 20th Level, another variant rule.

If you want to give your characters an extra challenge, these creatures are for characters at least 40th level or so ONLY. A creature CR 51 or more can devastate a whole world, and only the mightiest could stand against them and live. These creatures can be even bigger than Titanic creatures:

Size[edit]

Massive

Creatures of Massive size occupy a space of 200 ft. by 200 ft. or larger. They have d500 Hit Dice (average 2500.5 ½).

Supermassive

Creatures of Supermassive size occupy a space of 500 ft. by 500 ft. or larger. They have d1,000 Hit Dice (average 5000.5 ½).

Monster stats by CR[edit]

CR Prof.
Bonus
AC Hit
Points
Attack
Bonus
Damage/
Round
Save
DC
51 +14 19 2,651–2,707 +21 1,077–1,103 30
52 +14 19 2,708–2,755 +21 1,104–1,140 31
53 +15 19 2,756–2,811 +22 1,141–1,174 31
54 +15 20 2,812–2,888 +22 1,174–1,206 31
55 +15 20 2,889–2,963 +22 1,207–1,238 31
56 +15 20 2,963–3,022 +23 1,239–1,271 31
57 +16 21 3,023–3,061 +23 1,272–1,300 32
58 +16 21 3,062–3,101 +23 1,301–1,346 32
59 +16 21 3,102–3,159 +24 1,347–1,372 32
60 +16 22 3,160–3,222 +24 1,373–1,406 32
61 +17 22 3,223–3,319 +24 1,407–1,444 33
62 +17 22 3,320–3,386 +24 1,445–1,500 33
63 +17 22 3,387–3,402 +24 1,501–1,525 33
64 +17 22 3,403–3,494 +24 1,526–1,561 33
65 +18 22 3,495–3,554 +25 1,562–1,594 33
66 +18 22 3,555–3,600 +25 1,595–1,623 34
67 +18 22 3,601–3,673 +25 1,624–1,666 34
68 +18 22 3,674–3,707 +26 1,667–1,700 34
69 +19 23 3,708–3,769 +26 1,701–1,744 34
70 +19 23 3,770–3,803 +26 1,745–1,791 34
71 +19 24 3,804–3,888 +26 1,792–1,809 35
72 +19 24 3,889–4,000 +26 1,809–1,893 35
73 +20 24 4,001–4,089 +26 1,894–1,946 35
74 +20 24 4,090–4,148 +27 1,947–2,000 35
75 +20 24 4,149–4,200 +27 2,001–2,028 36
76 +20 25 4,201–4,242 +27 2,029–2,067 36
77 +21 25 4,243–4,288 +27 2,068–2,096 36
78 +21 25 4,289–4,303 +27 2,097–2,108 36
79 +21 25 4,304–4,365 +28 2,109–2,138 36
80 +21 25 4,366–4,404 +28 2,139–2,184 37

Since AC 25 means that it is a "very hard" task to hit the monster, and a CR 80 creature deals enough damage to kill another CR 80 with two hits, and the minimum saving throw bonus possible for a CR 80 is +16, which gives the creature a better than 50 percent chance of succeeding on a DC 25 saving throw, the CR track ends here. It is possible for creatures above CR 80 to exist, but 80 is about the maximum CR for creatures that there are more than one of. Creatures more powerful than this are so powerful that even the greatest adventurers could probably not defeat. Anyway, here is the XP reward for CR 51-80:

XP awards by CR[edit]

XP awards by Challenge Rating
CR XP CR XP
51 1,300,000 61 2,190,000 71 3,240,000
52 1,380,000 62 2,285,000 72 3,350,000
53 1,465,000 63 2,385,000 73 3,470,000
54 1,550,000 64 2,490,000 74 3,590,000
55 1,635,000 65 2,590,000 75 3,795,000
56 1,720,000 66 2,695,000 76 3,895,000
57 1,810,000 67 2,800,000 77 4,020,000
58 1,900,000 68 2,905,000 78 4,145,000
59 2,000,000 69 3,010,000 79 4,260,000
60 2,095,000 70 3,125,000 80 4,400,000

Ability Scores[edit]

Such powerful creatures can have ability scores above 30, assuming that they are no higher than 50. Here is a list of ability scores and modifiers from 31 to 50:

Ability Scores and Modifiers above 30
Score Modifier
30-31 + 10
32-33 + 11
34-35 + 12
36-37 + 13
38-39 + 14
40-41 + 15
42-43 + 16
44-45 + 17
46-47 + 18
48-49 + 19
50 + 20


List of Creatures[edit]

Here are some lists of creatures that use this variant. If you see a page CR 51 or higher, please post a link to the page and it's CR here.

Creatures CR 81 or more[edit]

These creatures listed here are not to be used at normal tables and so are taken off the main searches:

All creatures CR 51-99[edit]

Here is a link to a list that is supposed to include ALL of the creatures and CR categories of CR 51 or more. Please follow the link to the handy little category page under "categories" on this page

Also, these creatures must have Legendary Resistance, legendary actions, and at least 2 damage immunities.

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