Proctiv's Move Mountain (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Proctiv's Move Mountain
10th-level Transmutation (ritual)
Casting time: 24 hours
Range: Sight
Components: V, S, M (a mythallar, a magical device or item that allowed flying or levitation (which is consumed), and a crystal ball.)
Duration: Instantaneous
Casters: 3


With the combined effort of all casters, you sheer the top off of a mountain and invert it, creating a plateau for the construction of a flying city. All four casters must focus their energies into one singular item or magical device that allows flying (such as a broom of flying, carapet of flying, ebony fly, winged boots, or wings of flying.) which disintegrates into dust and is absorbed into the crystal ball at the end of the casting. Once the crystal ball absorbs the essence of the item, the spellcasters target a mountain within range - sheering the top off the mountain.

The sheered mountain's height is equal to 100 x 5d100 feet, while it's diameter is equal to 10 x 5d100. If the calculated mountain's height is greater than it's current height, then the entirety of the mountain is levitated instead.

Once the mountain has been inverted, the casters designate how high up it levitates, which can be anywhere between it's lowest point touching the ground, to 5 miles high. If a mythallar created from the 11th level spell create mythallar is not placed within the levitating mountain within 2 weeks after the end of the spell, the mountain top begins to plummet, and crashes into the earth, causing an earthquake as per the earthquake spell in a 1-mile-radius of the crash.

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