Blood Moon (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Blood Moon
10th-level Transmutation
Casting time: 6 days
Range: Sight
Components: V, S, M (the head of a demon lord sunken wiht the blood of each caster into a grail forged from metal of the targetted moon, the contents of which the spell consumes in a red vortex)
Duration: Instantaneous
Casters: 6


During the casting of this spell, you inscribe a six pointed star of at least Huge size on the ground, with each caster performing the rest of the spell's casting on a point. The grail sits in the middle. If a caster or the grail ever moves or is moved from a point, the spell fails. This spell must be cast so that the final night is a full moon that directly shines onto the star and grail.

When the casting is complete, the moon darkens to blood red. Spell that would bring someone back to life automatically fail. If true resurrection is cast, the caster can make a spellcasting ability check against the highest DC of the casters of this spell, succeeding in the resurrection on a success. Additionally, spell and effect that animate or creature undead can create twice as many when cast.

If a person dies under the blood moon, their soul is trapped on this world until the spell is ended. Their body and the bodies of all creatures don't decay upon death.

Finally, you and each other caster gain the ability to take the Veil of Moon bonus action. When you take it, you can teleport up to 120 feet to an unoccupied space you can see that is in moonlight.

While in effect, the regular turn of the cosmos stops; the moon holds in its position and the sun doesn't rise. This spell can be ended by knocking over the grail, spilling out the red vortex, or if the grail is moved outside of the star. The grail has 5 AC and any melee hit knocks it over.

When the spell ends, each caster is withered to a shell of what they were, losing their magic and using the Vampire Spawn statblock (Monster Manual 298).

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