Everlasting Winter (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Everlasting Winter
10th-level Necromancy
Casting time: 7 Days
Range: 15 feet
Components: V, S, M (ice from the first winter and three lich phylacteries, consumed by the spell)
Duration: Eternal
Casters: 7


You can only cast this spell in a snow castle. Each caster holds a phylactery, and the lich souls are destroyed to fuel the spell.

When you finish casting the spell, the ice from the first winter shatters into snowflakes that expand in a flurry. Within the next 7 days, the entire world becomes covered in a foot of snow and is thrown into an everlasting winter.

Once the everlasting winter sets in, creatures take 1 cold damage for each hour they spend outside, and 3 for each out at night. The sky becomes a dull grey, snowstorms roam the continent, the rivers and shores freeze over. Nothing except the most persistent winter plants survive the winter. After 7 years, even the oceans of the world freeze over with ice 1,000 feet deep.

Casters and any creatures they magically control are immune to the spell's effects. Casters can cast cone of cold, investiture of ice, and whirlwind at will without spell slots.

This spell can only be ended by a creature bringing a piece of the first flame into the snow castle. They must walk into the snow castle's center from the outside; teleporting causes the flame to go out. If it reaches the enter, the winter melts away and ends over 7 days.

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