Doom (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Doom
10th-level Necromancy
Casting time: 1 action
Range: 120 feet
Components: V,S
Duration: 1 minute
Casters: 3


You target a creature within range that has a challenge rating of 50 or lower and is Huge or smaller. It must succeed on a Constitution saving throw or be doomed by you. If a creature is already under the effect of a doom spell at a higher level when you cast this, both spells end and the creature takes 20d12 necrotic damage. Otherwise, after 1 minute, the creature takes 15d12 necrotic damage.


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